Welkom bij Een Kleine Wereld - Tabletop Fantasy

Boxed games - Books - RPG

9 producten


  • Vagrantsong Vagrantsong

    Wyrd games Vagrantsong

    Nog 4 op voorraad

    You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure. In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever. After each Vagrant turn, it’s time for the Haint to take theirs. The Vagrant who just took their turn will draw a Rummage Token from the Bindle and then perform the Haint’s Action based on its current Mood and the Rummage Token drawn. Then the Haint will Move toward the target priority (usually the Vagrant with the lowest Humanity) to strike them down! Will you and your Vagrant friends survive the twists, turns, and tribulations that await you aboard the Silver Ferryman? Can you find your way off this train while restoring the Humanity of those who have failed before you? Or will your souls be lost forever, infinitely drifting in-between worlds to the song of the fiddle player? Van de makers van Malifaux, The Other Side en oa Bayou Bash Wyrd games Vagrantsong uitleg Boardgamegeek rating: 8.1 #vagrantsong #wyrd #games #cooperative #campaign

    Nog 4 op voorraad

    €68,50

  • Arcadia Quest Arcadia Quest

    Cool Mini or Not Arcadia Quest

    Nog 1 op voorraad

    Each player controls a Guild, competing to be the liberators of the city of Arcadia and, more importantly, to become the richest and most powerful Guild in the land! Arcadia Quest combines PvE and PvP gameplay, so players battle both the Monsters that populate the board and the Heroes of other Guilds. The Monsters react to the player's actions, so there is no Game Master, everybody gets to play as Heroes. The game is played through scenarios that make up a campaign. Players can choose the path their campaign takes, ensuring that no two playthroughs are ever the same. As their Heroes defeat enemies and accomplish quests, they become gradually more powerful and resourceful! Playing time: 1 Hour Min-Max players: 2-4 players Suggested Age: 14+ years old Content 37 Highly-Detailed Plastic Miniatures 15 Miniature Bases 14 Custom Dice 260 Cards 9 Double-Sided Game Tiles 4 Guild Dashboards 1 Rulebook 300+ Tokens 1 Campaign Book 1 Campaign Sheet Pad Each player controls a Guild of 3 Heroes, competing to be the ones that will free the city of Arcadia from the Monsters and become the most prosperous Guild in the land! Players must deal with the Monsters that occupy the city as much as the other Guilds trying to claim more fame for themselves! As players complete scenarios, they'll be able to earn items and equipment through loot and gold! Multiple linked scenarios allow for the Guilds to experience a continuous story that will eventually see the Guilds reclaiming the city of Arcadia. #cmon #arcadia #quest #adventure #board #game

    Nog 1 op voorraad

    €100,00

  • ISS Vanguard: Close Encounters Miniatures Expansion ISS Vanguard: Close Encounters Miniatures Expansion

    bordspellen ISS Vanguard: Close Encounters Miniatures Expansion

    Nog 2 op voorraad

    The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. #ISS #vanguard #awaken #realms #expansion #co-op #space #science #fiction

    Nog 2 op voorraad

    €99,95

  • ISS Vanguard ISS Vanguard

    bordspellen ISS Vanguard

    Nog 2 op voorraad

    ISS Vanguard is a 1 to 4 player co-operative Board Game that can be played as a long campaign or in one-off missions. It brings players into an epic Sci-Fi adventure as they helm the first ship able to traverse deep space. Controlling four sections of the ISS Vanguard: security, recon, science, and engineering, player will develop new technologies, recruit crew members, and launch landing parties on multiple unique planets. As they do, their adventure will change to reflect their choices and they unravel the mystery at the center of their explorations. ISS Vanguard’s campaign features a unique story written by Krzysztof Piskorski (Tainted Grail) and is full of hard choices, twists, and branching storylines. EPIC SCI-FI ADVENTURE GAME: ISS Vanguard is a cooperative board game that offers countless adventures on vivid alien worlds and distant star systems. Immerse yourself in an amazing adventure among the stars as you lead the first human galactic exploration effort. STRATEGY BOARD GAME: Players control four Sections (Security, Recon, Science and Engineering) onboard the ship. Gameplay is divided into two main parts - planetary exploration, where players land on colorful boards that represent alien worlds, and ship management, where players use the Ship Book to upgrade ISS Vanguard, recruit new Crewmembers, conduct research, produce new equipment or landers, and more. COOPERATIVE GAME FOR GAME NIGHT: The game comes with over 100 different Crew members, each with unique characteristics. What will you do for the sake of your mission's success? What role will your ship play in the galaxy? Can you solve the mystery of the eons-old starmap embeeded in human DNA? The bridge is yours - take command! HIGHLY VARIABLE SPACE EXPLORATION GAME: You can experience this game either as a replayable, long, cooperative campaign with epic stories, dynamic gameplay, and difficult choices - or as a single Operations - standalone missions that take a single game session. NUMBER OF PLAYERS AND RECOMMENDED PLAYER AGE: This thrilling sci-fi exploration game is made for 1 to 4 players and is suitable for ages 14 and older. Average playtime is between 90 to 120 minutes. Publisher Awaken Realms Product Type Thematic Games Minimum Recommended Age 13 Average Play Time 2 Hours Players (Minimum) 1 Players (Maximum) 4 Genres Science Fiction | Space Exploration | Adventure | Cooperative Game #ISS #vanguard #awaken #realms #co-op #space #science #fiction

    Nog 2 op voorraad

    €155,00

  • Root Root

    Bordspellen Root

    Nog 1 op voorraad

    Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you'll rule a fantastic forest kingdom in the ultimate asymmetric board game of adventure and war. 2-4 Players, ages 10+, 60–90 min. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. #root #woodland #might #right #adventure #war

    Nog 1 op voorraad

    €60,00

  • Nemesis Lockdown Stretch goals Nemesis Lockdown Stretch goals

    Bordspellen Nemesis Lockdown Stretch goals

    Nog 1 op voorraad

    Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis (BGG rank overall #33, thematic #10). It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.  Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected! The game comes with all the components needed for a cinematic Sci-Fi horror experience and doesn't require the Nemesis Core Box. Nemesis: Lockdown offers 1-5 player semi or full co-op experience that takes around  90-120 minutes and will be different every run! This stand-alone expansion also works with majority of the previous Nemesis content: other Alien races and most of the characters. This stretch goal was part of a complete kickstarter box and contains. - New Alien Race - Chytrids: 20 figures (6 Saprobes, 5 Living Fungus, 8 Chytrids Archeri, 1 Chytrids Queen), 15 spore tokens, tray, tokens, and cards - IT Specialist & Xenobiologist Character Packs -12 Plastic Door Tokens - 13 Cardboard Injury Counters - Mars Rover Plastic Token - Space Raccoon 1st Player Marker - Community Variety Pack - 3 Extra Special Cards - Untold Stories #3 Comic Book Warning to play this stretch goal expansion you need Nemesis Lockdown! Boardgamegeek rating: 8.8 #nemesis #lockdown #stand #stretch #goals #alone #cooperative #kwapinski

    Nog 1 op voorraad

    €95,00

  • Nemesis Lockdown Nemesis Lockdown

    Bordspellen Nemesis Lockdown

    Nog 1 op voorraad

    Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis (BGG rank overall #33, thematic #10). It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay.  Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected! The game comes with all the components needed for a cinematic Sci-Fi horror experience and doesn't require the Nemesis Core Box. Nemesis: Lockdown offers 1-5 player semi or full co-op experience that takes around  90-120 minutes and will be different every run! This stand-alone expansion also works with majority of the previous Nemesis content: other Alien races and most of the characters. Boardgamegeek rating: 8.6 #nemesis #lockdown #stand #alone #cooperative #kwapinski

    Nog 1 op voorraad

    €144,95

  • Mysterium Mysterium

    Bordspellen Mysterium

    Nog 1 op voorraad

    English From 10 years old 30mn to 1h 2 to 7 player(s) In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again... For the psychics 54 psychic cards 6 intuition tokens 6 sleeves 36 clairvoyance tokens 6 clairvoyance level markers 1 clairvoyance track 4 progress boards 1 clock board For the ghost 1 game screen 84 vision cards 54 ghost cards 6 ghost tokens 6 culprit tokens 3 crow markers 1 sand timer Boardgamegeek rating: 7.3 #mysterium #cooperative #adventure

    Nog 1 op voorraad

    €42,95

  • Unfathomable Unfathomable

    Fantasy Flight Games Unfathomable

    Nog 1 op voorraad

    The cruise does not have fun The year is 1913. You are aboard the SS Atlantica, a modest liner operated by the Fairmont Shipping Co. that is headed for Boston, Massachusetts. During the first few days of the voyage, rumors spread quickly: the lookouts had spotted shadows with huge outlines that seemed to follow the ship beneath the waves.Some of the people on board are behaving strangely, making raucous noises or staring out to sea. You don't feel like your normal self either. Your nights are tormented by visions of watery landscapes where dark silhouettes gather. The tension is palpable, the nerves are raw; the ship is a powder keg about to explode. Terror on the high seas Unfathomable is a game of secret alliances, intrigue and total paranoia for 3 to 6 players. Some players are humans and fight for the survival of the ship, its passengers and crew. Others are traitors, sent aboard the SS Atlantica by mysterious beings to prevent it from reaching its destination! Because players' allegiances are secret, distinguishing your allies from your enemies is crucial to winning a game.During the game, human players must arm themselves, fight the mysterious beings, rescue the passengers, and keep the ship from sinking. At the end of each human player's turn, a crisis arises that either results in a difficult decision for a particular player or must be overcome by the entire group. To win, the humans must cooperate and see the ship through its journey.Traitors have crept in among the humans. In secret, they sabotage the ship and do everything to seal its fate. If the ship sinks before reaching its destination, they win. English From 14 years old 2 to 3h 3 to 6 player(s) Boardgamegeek rating: 7.8 #unfathomable #fantasy #strategy #flight #games

    Nog 1 op voorraad

    €75,00

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