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  • Middle-earth™ Strategy Battle Game: The Burning of the Westfold™ Middle-earth™ Strategy Battle Game: The Burning of the Westfold™

    Middle-earth™ Strategy Battle Game: The Burning of the Westfold™

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    A 48-page softback expansion for the Middle-earth™ Strategy Battle Game Recreate the events of the trilogy with a linked narrative campaign Send out the riders to defend Rohan™ or raid and pillage with 11 linked Narrative Scenarios Includes loads of hobby content to help you replicate the settlements of Rohan™ and the Fords of Isen™ The Burning of the Westfold is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content, allowing fans to recreate some of the most iconic battles the Rohirrim engaged in during the War of the Ring. Will you ride alongside Théoden as he leads the Riders of Rohan into battle for death and glory, or will you side with the forces of darkness that seek to bring ruin to Rohan and see the kingdom of the horse lords laid low under the relentless march of war?Stake your claim on Rohan, defend your territories, or raid and burn the villages. This softback supplement includes 11 linked scenarios that allow you to recreate the battles from the movies, as well as loads of hobby tutorials to inspire your collection.This 48-page softback supplement contains:– A linked campaign of 11 detailed Narrative Scenarios, allowing you to recreate key moments from The Lord of the Rings™: Motion Picture Trilogy– A guide to creating settlements using the Rohan House kit– Multi-stage painting guides on how to paint four different colours of horse– Step-by-step hobby tutorials for creating the Plains of Rohan and the Fords of IsenYou will need a copy of the Middle-earth Strategy Battle Game Rules Manual, and Armies of The Lord of the Rings™, both available separately, to make full use of this gaming supplement.

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    €19,80

  • SAGA Rulebook SAGA Rulebook

    SAGA Rulebook

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    Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles, Conan. Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past. However, for each surviving legend there exists innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefields, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn. Your SAGA begins here.......... SAGA is a skirmish game taking place in the heroic ages, whether they are historical, mythological or sprung from the minds of writers. It brings to life the battles between exceptional warriors - Warlords, who defy their enemies on the battlefields at the head of their warband. This game puts you at the head of one such warband, made of thirty or so figures, and lead by your heroic alter-ego. Each warband is chosen from among the available SAGA factions and has a specific Battle Board and SAGA dice which grant them particular abilities in battle and reinforce their identity. This book contains SAGA's simple and innovative basic rules. They are easy to learn and illustrated with numerous examples. they apply to all the universes you might explore. These rules are the fruit of years of development and the contributions of a large community that plays SAGA around the globe. Once you have read this book, all that is left for you to do is choose a SAGA Universe from the array available, assemble your figures and write your legend! Softback, 50 pages, full colour

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    €15,50

  • Armageddon : Season of Fire

    Armageddon : Season of Fire

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    Wij ruilen geen boeken/codexen/rulebooks/kaartendecks etc of nemen deze retour!  A bleak Warhammer 40,000 novel Three warriors of the Imperium must complete their missions in the face of impossible odds In the Second War for Armageddon, glory is fleeting and death is everywhere Written by Jude Reid "Where were you while Armageddon burned?"A Warhammer 40,000 NovelArmageddon is dying, and Tartarus will fall. The orks are coming, and to stand any chance against the green tide, three soldiers must fight to their last.READ IT BECAUSEIt's another perspective on the battle for Armageddon, from three different points of view – Astra Militarum, Adepta Sororitas, and the Adeptus Astartes. This is not a heroic story, but rather one of desperation and difficult choices.THE STORYIn the dying days of the Second War, Major Ambrosius Roth faces a task that seems destined to fail – to hold the walls of the doomed hive against a massive xenos assault. Lacking resources and reinforcements, Roth finds himself outnumbered, outgunned, and rapidly running out of time.As Armageddon burns and Tartarus begins to break, Sister Superior Sabreen of the Order of Our Martyred Lady is the last protector of a saint’s precious relics. But an evil has seeped into the foundations of Tartarus, one that will force her to make an impossible choice.Brother Gavriel, a headstrong young Blood Angel, finds death and glory in equal measure amidst the ruins of the broken hive. With Imperial forces crumbling around them, the Angels of Death must fight their way to the dark heart of Armageddon on a merciless quest for revenge.Facing annihilation, each of them must decide what their sacrifice will be worth.Written by Jude Reid.

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    €25,00

  • 40K Combat Patrol Companion 40K Combat Patrol Companion

    40K Combat Patrol Companion

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    An introduction for Warhammer 40,000 A guide for taking your first steps in the Warhammer hobby, including collecting, painting, and playing games with your Combat Patrol boxes Written in an easy-to-follow format Includes an overview of the Combat Patrol game system, as well as important war zones and factions of the 41st Millennium Across the galaxy, small forces are sent out to secure vital objectives, scout ahead of the main force, and confront enemies. These Combat Patrols are key to victory, taking on small but important missions.This book will immerse you in the grim, dark and fascinating world of Warhammer 40,000. It explores the easiest way to delve into the Warhammer hobby – Combat Patrol – and the fun you can have conquering tabletop battlefields. It will also be your invaluable guide to a galaxy driven by endless war.The Combat Patrol Companion will introduce you to the Warhammer 40,000 hobby, providing you with inspiration and guidance as you collect stunning miniatures, build and paint them, and then play games with them against your friends. If you just purchased your first Combat Patrol or are considering doing so, this is the book for you.This 184-page softcover book contains:– What is Combat Patrol?: A brief overview of this skirmish battle system.– The Hobby: Guidance on how to get your warriors from their box to the tabletop.– Playing Combat Patrol: Missions, getting ready for battle, playing the battle, what happens after the battle, and advice for expanding your collection beyond the box.– A Galaxy at War: Background of important locations in the galaxy, including details of seven contested war zones.– The Factions: An overview of all the factions of the Imperium, Chaos, and Xenos.

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    €23,40

  • 40K Core Rules 11th edition 40K Core Rules 11th edition

    40K Core Rules 11th edition

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    The core rulebook for Warhammer 40,000 Includes a breakdown of the rules you'll need to play games, from the basics to advanced rules Everything you need to get started with playing games in the grim darkness of the far future A softback, portable A5 book In the grim darkness of the far future, Humanity teeters upon the brink of extinction. The Galaxy-spanning Imperium, beset on all sides by ravening aliens, foul traitors, and warp-spawned daemons, looks once more to its greatest warriors to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war.Warhammer 40,000 is a tabletop battle game in which each player commands an army of miniatures representing the forces of the Imperium or one of its many enemies. This book contains the essential rules that every player will need to command their forces and bring the grim conflicts of the 41st Millennium to life.This 88-page softcover book contains:– Basic rules: Essential rules concepts, including how to use datasheets, move, and attack with your miniatures.– The Battle Round: An explanation of the five phases of turn, including the Command Phase, Movement Phase, Shooting Phase, Charge Phase, and Fight Phase.– Battlefield and Tactics: This section explains how to create an exciting battlefield using terrain and objectives, and how to use tactical tools in the form of stratagems and actions.– Advanced Rules: This section explains how to use more specialised types of units, as well as how to reinforce your army with units that are not yet on the battlefield.– Reference: Abilities that are universal to many units and weapons are presented here, along with an introduction to the reference materials found in the Warhammer 40,000 App.

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    €18,00

  • Pillage - Ransack the Middle Ages Pillage - Ransack the Middle Ages

    Pillage - Ransack the Middle Ages

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    What is Pillage? Whether you’re storming enemy villages in search of loot or defending your home from fire and steel, Pillage blends fast-paced mechanics with rich, cinematic moments. Climb towers, dive into rivers, rescue civilians, or set the world ablaze—no two games are ever the same. With its emphasis on storytelling, terrain, and objective-based play, Pillage turns your miniatures into heroes, cowards, and legends in a saga of your own making.Explore a system that is both accessible and deep, designed to recreate the iconic battles of the period: raids and pillaging. Burn villages, capture loot or future slaves, adapt your strategy to the weather, embark on your Longship, or defend your sacred relics from northern invaders! This book focuses on the period from the 793 raid on Lindisfarne Abbey to the Battle of Hastings in 1066, but it can easily be adapted to conflicts from Antiquity through to the end of the Middle Ages. It is a time of upheaval and conquest—a world where kingdoms are forged at the tip of a spear, where raiders strike without warning, and where glory means securing a place of honour alongside one's god. Average game duration: 1 to 2 hours Table size: 48" x 48" Miniatures: 15-30 warriors representing one of the seven factions Bases Sizes: Infantry - 25mm round, Cavalry - 40mm Round (25mm x 50mm will also work) Designed for both new and veteran players Mechanics Pillage lets you set your own objectives — from open war to narrative-driven raids like looting monasteries. Capture treasure, search buildings and take hostages. Decide for yourself, or choose from the many scenarios provided. The game revolves around your warriors’ equipment. WYSIWYG (What You See Is What You Get) takes center stage. Equip your warriors with all the arsenal at their disposal: javelins, swords, Dane axes, crossbows, etc. Each weapon has unique characteristics. The combat system is based on your warriors' equipment. The better equipped they are, the more powerful they will be. But beware, equipment isexpensive and heavy, and it slows down your troops... Will you choose speed or strength? Will you choose a small elite force, or large numbers of light troops? Pillage allows you to field shield walls, berserkers, huscarls, or even supply wagons. You can also play naval battles or start fires that can spread. And don’t forget to keep an eye on the weather!

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    €35,95

  • Fallout RPG Royal Flush Quest Book Fallout RPG Royal Flush Quest Book

    Fallout RPG Royal Flush Quest Book

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    The Mojave isn’t just a desert—it’s a blasted frontier of dust, danger, and stubborn survivors clinging to the bones of the Old World. Out here, every crumbling highway hides secrets, every settlement fights to keep raiders at bay, and every sunrise promises another struggle to survive until nightfall. Small settlements don’t last long, but the fortified towns and cities have weathered the dust storms and wars in relative safety behind their walls... though what festers inside their gates can be just as deadly. The Great War may be history, but the Mojave has never stopped being a battlefield. Royal Flush is a road trip down to the Sierras and the Mojave, amid the turmoil engulfing the NCR in the run-up to the Second Battle of Hoover Dam. Against the looming threat of war, the Player Characters stumble into a plot to escalate regional tensions, become embroiled in conflicts between gangs and settlements, and have the chance to visit the famous New Reno and New Vegas. Within the 240-page, full-colour, hardcover Royal Flush quest book you will find: A main quest line and side quests to stop an accelerationist plot that seeks to plunge the Wasteland into a brand-new war, taking you from level 1 to 21. A host of new NPCs and three new character origins: Enclave Remnant, Follower of the Apocalypse, and Viper Initiate. New rules for harsh desert environments, gambling, encounter generation, vehicles, and more! This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.

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    €39,00

  • Carnevale Blood on the Water Carnevale Blood on the Water

    Carnevale Blood on the Water

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    Two years after the Rent in the Sky tore open the heavens and sank most of Europe beneath the waves, and Venice is on the verge of greatness. 1795 is set to be a big year for the residents of La Serenissima, but plans for a new bridge are halted when a colossal explosion rocks the city. Toiling away in secret, the various groups and factions that inhabit the underbelly of Venice are plotting their next moves. From the Guild sabotaging the newly resurgent Arsenale and Venetian fleet to the Doctors of the Ospedale trying to conquer death itself. And further afield there are demonic beasts clawing up the forts of Malta as the sea seeks to reclaim the island. Tensions are high, violence is imminent, and the City of Canals will never be the same again. Blood on the Water is Carnevale’s first campaign expansion book. Written by returning authors Gav Thorpe and Lewis Clarke and joined by David LaPorta, this book introduces a whole new narrative, exploring each faction. In addition to a wealth of new background story, this book contains the full updatedCarnevale rulebook, including new additions for advanced players. With Reactions to your opponents’ moves, Advanced Acrobatics, and ways to customise your gang like never before with the fated Ill Tides and Artifacts, this is the most up-to-date, balanced, and exciting Carnevale ruleset ever. There are also 15 new scenarios, guiding your gangs through the story and letting you fight this new era out on the tabletop yourselves. At 112 pages, this softback book is every Carnevale player's dream. Filled with beautiful new art, fully updated rules and the next chapter of the story, it really has everything you could need.

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    €17,25

  • Carnevale Small Rulebook Carnevale Small Rulebook

    Carnevale Small Rulebook

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    The year is 1795 and the Rent continues to cast its baleful gaze down onto La Serenissima, projecting a permanent eerie glow onto the city. Some harness the power of the Rent for their own goals, whilst the few work towards improving the lives of their fellow citizens. Venice is now a burning crucible of aquatic monsters, vampiric beasts, mad doctors, spoiled nobles, sinful priests and average citizens just trying to survive another day. This is the new small Rulebook for Carnevale miniatures game and contains the most up-to-date ruleset for our period tabletop wargame. Between its 48 pages lies all of the rules and core gameplay mechanics you'll need to start playing Carnevale. Filled with beautiful new art pieces by our talented in-house team, along with several scenarios to help get you playing faster, this rulebook is a great place to start your adventure in Venice. 

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    €11,50

  • Frostgrave: Ghost Archipelago: Farwander

    Frostgrave: Ghost Archipelago: Farwander

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    Fleeing yet another sticky situation, the rogue Farwander lands aboard a ship bound for the mysterious Ghost Archipelago. Unwittingly, he has joined the Heritor, Lady Temnos, on her expedition to the fabled isle of Penitent's Landing, where a mighty treasure is said to lie at the pinnacle of the volcanic Mount Golca.As the expedition approaches its goal, Farwander is entangled in the fight between Lady Temnos and her rival, the monstrous Lord Hekatar, prophet of the cruel sea goddess Scaravayle. Sea battles, creatures from the deep, and the myriad other perils of the Lost Isles threaten to bring the rogue's life to an abrupt and unpleasant end. Is survival Farwander's only aim, however, or does he have his eye on a greater prize? Product details Published 20 Sep 2018 Format Ebook (Epub) Edition 1st Pages 340 ISBN 9781472832733 Imprint Osprey Games Series Frostgrave: Ghost Archipelago Short code FGA Publisher Bloomsbury Publishing

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    €11,00

  • Frostgrave: Ghost Archipelago: Destiny's Call

    Frostgrave: Ghost Archipelago: Destiny's Call

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    Samir is a thief, a street-urchin from Yad Sha'Rib, greatest city in the Empire. Like the city itself, he carries a secret; Samir is descended from the Heritors, powerful warriors who once drank from the fabled Crystal Pool. Though he dreams of one day saving his people from slavery and oppression, Samir keeps his nascent powers hidden lest he meets the same fate as his father – a slow death in the dungeons, where the grand vizier, Zhar-Marrhad, conducts dark experiments to unlock the Heritors' secrets.When the Ghost Archipelago appears once more everything changes. Feeling the pull of the Lost Isles in his blood, Samir suddenly finds himself the centre of attention after a life of anonymity. Charmed by a self-styled Pirate Prince, shadowed by a beautiful assassin, and hunted by the ruthless Zhar-Marrhad, Samir must navigate a world of treachery and deceit as he sets sail for the Ghost Archipelago. Only there can he unlock the secrets of his Heritor powers. Only then can he answer his destiny's call. Product details Published 18 Oct 2018 Format Ebook (PDF) Edition 1st Pages 340 ISBN 9781472832689 Imprint Osprey Games Series Frostgrave: Ghost Archipelago Short code FGA Publisher Bloomsbury Publishing  

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    €11,00

  • Malifaux 4th Ten Thunders Faction Book

    Malifaux 4th Ten Thunders Faction Book

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    This book contains all the stat cards and upgrades needed to play the Ten Thunders within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Ten Thunders Faction Book - 4th Edition

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    €21,99

  • Malifaux 4th Resurrectionist Faction Book

    Malifaux 4th Resurrectionist Faction Book

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    This book contains all the stat cards and upgrades needed to play the Resurrectionists within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Resurrectionist Faction Book - 4th Edition

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    €21,99

  • Stargrave - Side Hustle (cards)

    Stargrave - Side Hustle (cards)

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    A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games.The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit. Anyone can sell an alien artefact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit…This expansion for Stargrave consists of 40 Side Hustle cards – missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective… and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what's your captain's side hustle? Table of Contents 40 Side Hustle Cards2 Rules Cards

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    €18,50

  • Stargrave - Dead or Alive

    Stargrave - Dead or Alive

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    A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties across the Ravaged Galaxy… or perhaps become hunted themselves!It's hard to live with a price on your head, especially in the Ravaged Galaxy, where bounty hunters can be found on every planet. Most are amateurs, folk with a gun and an eye for a payday, but some are deadly professionals. A few aren't even motivated by the reward, but by vengeance, redemption, some notion of justice, or the pure thrill of the hunt. They're the truly dangerous ones. No matter what drives them, once a new bounty is posted, the hounds take up the chase and, more often than not, it all ends in violence…Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues' gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same… all without an opponent!

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    €24,00

  • Stargrave - Bold Endeavour

    Stargrave - Bold Endeavour

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    A Stargrave supplement of exploration and adventure, full of strange and wonderful alien worlds, species, and technologies.Just beyond the rim of what was once 'civilized space' lies the vast, colourful expanse of the Crokoan Nebula. Seeking their fortunes, bold independent crews press deep into this largely unexplored sector. But the Ravaged Galaxy is a dangerous place, and the threats that crews face are not limited to those found on a planet's surface. In fact, more independent crews meet their ends in the dark void of space than are wiped out in gunfights. Black holes, asteroid fields, and even the legendary space kraken can all destroy a ship and its crew. It takes a deft hand on the controls, a sharp eye on navigation, and a bit of wizardry with the engines to fly between the stars.This supplement for­ Stargrave focuses on the ships that serve as the crews' transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters – dangerous, interesting, and potentially profitable incidents – and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space.­

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    €24,00

  • Stargrave - Hope Eternal

    Stargrave - Hope Eternal

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    Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered… Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy.

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    €24,00

  • Stargrave - The Last Prospector

    Stargrave - The Last Prospector

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    The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy.The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult.In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a ‘big score'. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim…

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    €24,00

  • Stargrave - Quarantine 37

    Stargrave - Quarantine 37

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    When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.

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    €24,00

  • Frostgrave Ghost Archipelago: Gods of Fire

    Frostgrave Ghost Archipelago: Gods of Fire

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    In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains. In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest. Note, you need a copy of Frostgrave: Ghost Archipelago to use this supplement.

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    €19,00

  • Frostgrave Ghost Archipelago: Cities of Bronze

    Frostgrave Ghost Archipelago: Cities of Bronze

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    The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.

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    €14,50

  • Frostgrave - Mortal Enemies

    Frostgrave - Mortal Enemies

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    Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!

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    €23,00

  • Frostgrave - The Wildwoods

    Frostgrave - The Wildwoods

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    This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree.This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.

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    €23,00

  • Frostgrave - Fireheart

    Frostgrave - Fireheart

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    This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games.In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle. Paperback.

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    €23,00

  • Frostgrave - Blood Legacy

    Frostgrave - Blood Legacy

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    In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

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    €23,00

  • Frostgrave - Perilous Dark

    Frostgrave - Perilous Dark

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    There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This supplement for Frostgrave presents full rules for playing solo and co-operative games in which feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

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    €18,50

  • Frostgrave - The Wizards' Conclave

    Frostgrave - The Wizards' Conclave

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    Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

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    €18,50

  • Frostgrave - The Maze of Malcor -supplement

    Frostgrave - The Maze of Malcor -supplement

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    Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it ‘The Maze'. With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived... This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

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    €19,95

  • Frostgrave - Folio -supplement

    Frostgrave - Folio -supplement

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    he Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

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    €12,95

  • Frostgrave - Forgotten Pacts -supplement

    Frostgrave - Forgotten Pacts -supplement

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    In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

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    €12,95

  • Frostgrave - Into the Breeding Pits -supplement

    Frostgrave - Into the Breeding Pits -supplement

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    With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits? You need a copy of Frostgrave to use this supplement.

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    €12,95

  • Frostgrave - Thaw of the Lich Lord-supplement

    Frostgrave - Thaw of the Lich Lord-supplement

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    You need a copy of Frostgrave to use Thaw of the Lich Lord.Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

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    €14,95

  • Frostgrave Ghost Archipelago: Lost Colossus

    Frostgrave Ghost Archipelago: Lost Colossus

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    Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in forgotten ruin. In this expansion for Frostgrave: Ghost Archipelago, players lead their warbands through a series of interlinked scenarios in a race to discover the secrets of the Colossus. Along the way, they will encounter new monsters, discover new treasures, and even recruit a few new specialist warriors to their cause. Perhaps, if they are successful, the knowledge they obtain will help point them towards the ultimate treasure!  

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    €11,95

  • Frostgrave - The Red King

    Frostgrave - The Red King

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    Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince… and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire?The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

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    €8,10

  • Frostgrave - Tales of the Frozen City

    Frostgrave - Tales of the Frozen City

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    Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control. A storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving the empire as nothing more than a vast, frozen wasteland. The empire shattered, and the magic of the world faded. As the centuries came and went, Felstad passed from history to legend and on into myth. Only a few wizards, clinging to the last remnants of magical knowledge, still believed that the lost city had ever actually existed. But their faith was rewarded.After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, ‘Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.

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    €8,10

  • King John: Barons' War Hardcover Sourcebook King John: Barons' War Hardcover Sourcebook

    King John: Barons' War Hardcover Sourcebook

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    A MIGHTY TOME TO EXPAND YOUR BARONS' WAR EXPERIENCE! The reign of King John (1199-1217) was a tumultuous turning-point in the history of England. Decades of tension with the kings of France boiled over into conflict which saw Normandy, Brittany and Anjou lost. Meanwhile the fractious and restive rulers of Wales sought to exploit any sign of weakness and the kings of Scotland cast covetous eyes on Northumbria. At centre stage was King John, a figure whose distrusting nature made him as ungrateful to his allies as he was spiteful to his enemies. Resentment, hatred and fear pushed many of England's barons into armed defiance, leading to the Magna Carta, an unprecedented compromise limiting royal power. When it was quashed by the Pope, civil war followed. The Barons' War: King John brings these turbulent times onto the tabletop. It updates the Feudal European retinue list and introduces six more factions to the game: the light and flexible Welsh, the diverse and colourful Scottish, the aggressive Poitevins and the proudly disciplined Flemish, as well as hard-bitten professional Mercenaries and the cunning and desperate Outlaws. The hardcover 246 page sourcebook also provides rules and background for a score of the dramatis personae of the story, enabling you to command your troops with the vindictive King John, the chivalrous William Marshal and the scheming King Philip Augustus - or even Robin Hood and his Merry Men. Ten historical scenarios allow you to re-tell the bloody story of King John's reign, from bitter clashes in the Welsh Marches to the king's harrying of his enemies. You can recreate the titanic pitched battle of Bouvines or follow the stages of the climatic battle of Lincoln. Whichever side you take, there will be something for you in the first supplement for the new edition of The Barons' War.

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    €47,00

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