Books - RPG - Guide
OPR's Grimdark Future Advanced Rules & World Book
Discover our Advanced Rules, a set of optional rules to spice up your games. Dive into the lore of the Sirius Sector with our Grimdark Future World Book, bundled together in a beautiful hardcover tome. This hardcover book contains our Advanced Rules for Grimdark Future, and the lore available in our Grimdark Future World Book. The book will be updated with the most recent version of the rules at the time of printing. You will also get access to our yearly rules updates for free, forever - but with this book and the unit rules included in the Quickstart Guide, you will be able to play the current ruleset without having to download anything else for as long as you like.
€27,95
Relicblade: The Seeker's Handbook (core rulebook)
This perfect-bound rulebook includes the core rules for Relicblade alongside a comprehensive adventure campaign format. Players may optionally purchase the rulebook bundled with the Seeker’s Campaign Cards. These are cards for items that appear in the book’s campaign setting. The world is not as it once was. A terrible cataclysm laid waste to the last great empires, and the world is gripped by a crippling dark age. In lands dominated by a savage wilderness, survivors cling to life in isolated fortress cities. In this twilight age, hope lies beyond the walls. Enter the ruins of the ancient world and enter an age of myth. Those brave enough to face unknown horrors may yet claim the mystical relics lost there, and with these relics gain the power to shape the destiny of the world. Will you command bold heroes on a righteous quest for hope, or harness the fury of terrible monsters to carve your dark domain? Choose your path, Seeker... About the book: The Seeker's Handbook is a comprehensive 136 page rulebook for Relicblade. This book includes the core rules along with the in-depth adventure campaign rules! Players assume the role of a Seeker to lead heroes and monsters on an epic campaign to claim magical relics lost in the ruins of the ancient world. This Book Features: The complete core rules for Relicblade. Wonders and Horrors Campaign Rules for linking games into an ongoing adventure. Establish a base and recruit specialists to craft powerful upgrades. Heroic Traits for your characters to earn as they level up. Wound Traits as your characters suffer the horrors of a savage world. Six Core Scenarios that force players into challenging and exciting tactical situations. Six Special Uncharted Scenarios with dynamic deployment and objectives designed specifically for 2-4 players. Four unique environments to explore: Cyclopean Ruins, Arid Badlands, Fay Forests, and Dark Dungeons. Each with unique treasures, monsters, and events. Eight Character Classes to lead into the depths of the wilds. Twelve Basic Upgrades and adventuring essentials to equip your heroes. Thirteen Exotic Campaign Treasures only found in the wild lands. Monster Field Guide for identifying nearly infinite varieties of horrible creatures! (Unique Monster Generator!) Campaign Roster Sheet to track your progress as your characters gain new skills or suffer terrible wounds. This book is an amazing asset for all Relicblade players. Explore the depths of a magical world of adventure.
€28,95
Konflikt '47 Invasion Amerika Hardback
It is 1947. Breaches in reality known as Rifts have provided the means for the warring nations to unleash unspeakable horrors upon one another in pursuit of victory. On the island fortress of Iwo Jima, away from prying eyes, the Empire of Japan has developed secret new technologies. Whilst fixated on the threat of the Axis in Europe, the Pan-Atlantic Alliance fights a holding war in the Far East and Pacific. However, the Empire is poised to irrevocably alter the trajectory of the Rift War on a global scale. Invasion Amerika is the second in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume turns its attention to the Empire of Japan's expansionist ambitions, and their unprecedented attack against the heartland of the United States of America. Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. Special Miniature When you order this book, you’ll also receive the exclusive ‘T2 Prototype Heavy Armour’ special miniature. Under attack in the heart of the United States, the US will make use of any weapons they can, ready or not! Miniature sculpted by Marco Sano. Studio miniature painted by Kirsten Williams. Models supplied unassembled and unpainted
€32,40
Journal Tactica: Prospero Burns – The Judgement Of Valdor
A 48-page gaming supplement for Warhammer: The Horus Heresy Recreate the cataclysmic censure of Magnus and the Thousand Sons' home world. Includes rules for a new Legio Custodes unit, two new cohorts for the Solar Auxilia, and an entirely new Army List for the Daemons of Tzeentch Play through a Historical Mission, the Fall of the Domus Tenebri Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return.Change Comes for ProsperoThis gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time.This 48-page softcover supplement contains:– In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host.– Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians.– Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies.– Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia.You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement.
€20,25
Blood Bowl Spike! Journal 22
A 32-page softcover gaming supplement for Blood Bowl An essential guide to the Blood Bowl Sevens format, a smaller and faster way to play the game Includes the history and rules of Sevens, information on the pitch, drafting a team, and all the differences from the standard game Your favourite columns like Chat with the Rat, Dirt from the Dugout, and Ask Lord Borak return Welcome, once more, to the prestigious pages of the Old World’s favourite sports periodical. Join us as we embrace the new surge of fanaticism for Blood Bowl Sevens, the smaller and faster – but no less brutal or entertaining – sibling of Blood Bowl! Buckle up, readers – it’s time for more Blood Bowl, more often.Half the Size, ALL of the GameGuest editor Orphadius Potts explores the history and intricacies of the Blood Bowl Sevens format in this Spike! Journal. You’ll find tips and (dirty) tricks from top Coaches, as well as the usual entertaining editorials you’ve come to know and love.Inside this 32-page softcover magazine, you'll find:– Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown!– The Rules: Learn how the pitch differs from the standard game, how to draft a team, the differences in game play, as well as rules for League Play and Matched Play.– Dirt from the Dugout: Mindy Piewhistle returns from her ‘educational’ time within the academy district of Nuln, having learnt some interesting news about wage corruption.– Chat with the Rat: Hackspit ‘the Scribbler’ Quillchewer sits down for a rare interview with Strommni, Priest of Nuffle, to talk about how Sevens is an affront to Nuffle and his holy word.– Pro Playbook – Sevens Special: We've approached some of the finest minds in Blood Bowl Sevens to pick their brains for tips and tricks about the format. They dish about how to start, what tactics to employ, and how to develop teams for Matched and League Play.– Ask Lord Borak: Is the game of Blood Bowl your only escape from the overwhelming misery of your feeble existence? Are the Dark Gods on your case? Or are you exhausted by the excitement of 24/8 Blood Bowl? Then talk to Lord Borak, the murderous tyrant who listens.– Coffin Corner: We remember those players that are no longer with us – because they were torn apart by a dissatisfied crowd, tried a back-alley enchantment tonic, or bragged about how they’re better than most of their first team!You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
€12,50
Spectre Operation Outbreak
A Horror Expansion for Spectre Operations Spectre: Outbreak integrates with Spectre Operations, introducing an undead apocalypse. Core mechanics remain, but new Hunger and Infection systems escalate every action. Outbreak maintains realism, tension, and player-driven tactics, focusing on survival against dwindling resources and relentless undead. Inside You’ll Find Core Undead Rules: Full profiles for Zombies, their movement, assault, infection, and reanimation. Hunger & Escalation Mechanics: A dynamic threat system fuelled by noise, casualties, and panic. Civilian Survivors: Scavengers, panicked crowds, and unpredictable NPC behaviour for co-op and solo play. Automated Zombie Behaviour: Complete flowchart rules for solo or two-player games; no dedicated Zombie player required. Environmental Events: Random battlefield conditions bringing unpredictability and dread to every turn. Spectre: Outbreak blends tactical horror with modern combat realism, allowing you to use the undead as an uncontrollable force, environmental hazard, or central enemy in a post-collapse campaign. Requires a copy of Spectre Operations to play in full. **let op: wij staan het retourneren van boeken, rulebooks, codexen en ander materiaal in boekvorm niet toe online. Zie onder voorwaarden!** Created and printed in the UK.
€12,50
Spectre Operation Aftermath
Aftermath is a tactical tabletop skirmish game set in a hostile, post-disaster Zone where survival depends on grit, precision, and endurance. The game uses a D100 system for all major tests, combat, stealth and survival, creating high tension where every roll matters. Characters are defined by detailed stat lines (Mobility, Close Combat, Ballistics, Awareness, Reflex, Intelligence, and Fatigue) rated from 1–100. An average person sits around 40, while hardened operators can push beyond 70. Turns are structured around Mobility-based actions, with fatigue and encumbrance steadily grinding characters down. Combat is deadly and granular: players measure ranges, apply modifiers, and roll for hit location, penetration, and lethality. Firefights can end in a single well-placed shot or devolve into weapon malfunctions, suppression, and morale collapse. Close combat is equally brutal, using opposed rolls to parry, dodge, or strike killing blows. Models must also contend with the Zone itself. Hazards, radiation, anomalies, hunger, exhaustion, and battlefield chaos constantly pressure survivors. Fatigue accumulates from sprinting, fighting, and injury, dragging down stats until rest or treatment. Even weapons suffer: encumbrance slows operatives, while guns degrade, jam, or fail under the stress of the environment. **let op: wij staan het retourneren van boeken, rulebooks, codexen en ander materiaal in boekvorm niet toe online. Zie onder voorwaarden!** Created and printed in the UK.
€18,50
Solstice
Celebrate the ritual year with Solstice, a folk horror zine game from Spectre and Supernatural Horror in Miniature. Solstice is a competitive 2-player game, where you will play as either community or interloper, and find yourself embroiled in a custom that has taken place since time immemorial. The game includes 6 scenarios, inspired by customs of the British Isles and folk history. In true folk-game form, everything else needed to play is flexible and up to the creativity and preferences of the players. Draw your board, use any tokens or poppets that take your fancy, and succumb to the turning of the wheel of the year. We hope you have a memorable year. **let op: wij staan het retourneren van boeken, rulebooks, codexen en ander materiaal in boekvorm niet toe online. Zie onder voorwaarden!** Solstice is a 32 page A5 zine game, created and printed in the UK.
€12,50
Oathmark: second edition - Battles of the Lost Age
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-presentOathmark: Second Edition is a revised and expanded version of the popular mass-battle fantasy wargame, Oathmark. Featuring new and expanded rules, units types, and a whole host of other revisions from years of player feedback. Command the fantasy army you've always wanted in Oathmark: Second Edition, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line.Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals…...or lose what you fought so hard to gain and fall as so many would-be emperors before you. Second edition. Hardback. 224 pages.
€34,50
Fallout: Factions - Core Rulebook
This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!
€34,00
Fallout RPG Perk Cards 2
Whether you want to be a dexterous charmer, a hardy bruiser, or anything in-between, Fallout’s perks are designed to help build a better you. Create an original character and enhance their skills with unique advantages to give them the edge! With this card pack, your choices are easily tracked and referenced. Perk Deck 2 contains all the perks contained in the Settler’s Guide and the Wanderer’s Guide for the 2d20 Fallout: The Roleplaying Game. Contents: 155 cards This card pack requires the Fallout: The Roleplaying Game core rulebook to use.
€25,00
Wargames, Soldiers and Strategy 141
Roman Italy, invaded! Even before Hannibal menaced Rome with his famous alpine expedition, other forces were pushing into the young republic and causing trouble. Theme: Roman Italy invaded Guy Bowers, 'Enemies at the gates - Invasions of the Roman Republic'. James Dilworth, 'Brennus ad portas - The Senone Gauls defeat the fledgling republic'. Robert Lister, 'The Pyrrhic victory - Rome versus the Epirotes at Asculum, 279 BC'. Mark Backhouse, 'The Battle of Ticinus and Trebia - Hannibal's invasion of Italy in 218 BC'. Guy Bowers, 'The elephant in the room - wargaming with the tanks of the ancient world'. Andrés Amián, 'Stompin' time - Creating a pachyderm for WS&S'. Features Warwich Louth, 'Monmouth's first rebellion - The Battle of Bothwell Brig, 22 June 1679'. David Hiscocks, 'Learning from the Boers - A scenario from The Defence of Duffer's Drift'. Jasper Oorthuys, 'It's not easy being king - The British Airbornes' last day on the Oosterbeek perimeter'. Mark Bretherton, 'Twilight of the Reich - The 1945 Siege of Königsberg's final moments'. Paul Mackay, 'Closing the gates of Hougoumont - Making walls the walls of a Waterloo-themed diorama'. Andy Lilof, 'Remodelling Panzer Lehr - Dealing with minis that don't meet expectations'. Departments Miniature reviews Rick Priestley, 'This Gaming Life - Do you know the Bishop of Norwich?'. Phil Millard, 'The Irregular - Making a game of it'. Robert Lister and Guy Bowers, 'Let's try playing Battleground HD - Rules for gaming the Cold War – any beyond'. Travis Pogson, 'Let's play Sand - "This is my desert. Arrakis. My Dune"'. Eoghan Kelly, Chris King, and Chris Payne, 'Game reviews - Armies of the British Commonwealth (a Bolt Action 3rd ed. supplement), Junction Jeopardy, On Bloody Ground, and Battle Maps for Miniature Wargamers'. Book reviews Parting shots
€7,95
Middle-earth™ Strategy Battle Game: The Burning of the Westfold™
A 48-page softback expansion for the Middle-earth™ Strategy Battle Game Recreate the events of the trilogy with a linked narrative campaign Send out the riders to defend Rohan™ or raid and pillage with 11 linked Narrative Scenarios Includes loads of hobby content to help you replicate the settlements of Rohan™ and the Fords of Isen™ The Burning of the Westfold is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content, allowing fans to recreate some of the most iconic battles the Rohirrim engaged in during the War of the Ring. Will you ride alongside Théoden as he leads the Riders of Rohan into battle for death and glory, or will you side with the forces of darkness that seek to bring ruin to Rohan and see the kingdom of the horse lords laid low under the relentless march of war?Stake your claim on Rohan, defend your territories, or raid and burn the villages. This softback supplement includes 11 linked scenarios that allow you to recreate the battles from the movies, as well as loads of hobby tutorials to inspire your collection.This 48-page softback supplement contains:– A linked campaign of 11 detailed Narrative Scenarios, allowing you to recreate key moments from The Lord of the Rings™: Motion Picture Trilogy– A guide to creating settlements using the Rohan House kit– Multi-stage painting guides on how to paint four different colours of horse– Step-by-step hobby tutorials for creating the Plains of Rohan and the Fords of IsenYou will need a copy of the Middle-earth Strategy Battle Game Rules Manual, and Armies of The Lord of the Rings™, both available separately, to make full use of this gaming supplement.
€19,80
SAGA Rulebook
Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles, Conan. Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past. However, for each surviving legend there exists innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefields, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn. Your SAGA begins here.......... SAGA is a skirmish game taking place in the heroic ages, whether they are historical, mythological or sprung from the minds of writers. It brings to life the battles between exceptional warriors - Warlords, who defy their enemies on the battlefields at the head of their warband. This game puts you at the head of one such warband, made of thirty or so figures, and lead by your heroic alter-ego. Each warband is chosen from among the available SAGA factions and has a specific Battle Board and SAGA dice which grant them particular abilities in battle and reinforce their identity. This book contains SAGA's simple and innovative basic rules. They are easy to learn and illustrated with numerous examples. they apply to all the universes you might explore. These rules are the fruit of years of development and the contributions of a large community that plays SAGA around the globe. Once you have read this book, all that is left for you to do is choose a SAGA Universe from the array available, assemble your figures and write your legend! Softback, 50 pages, full colour
€15,50
Wargames Illustrated Wi464, August 2026
Issue August 2026, 464, shipping due to summer closure week 24th of August There’s something a bit different for you in Wargames Illustrated this month: a Freebie Frame for Armoured Clash, the 10mm alternate late-19th-Century/Dystopian Age game from Warcradle Studios. For our readers less familiar with Armoured Clash, we have provided a quick guide to the game and its intriguing, weird Colonial Wars setting on page 14. You will also find a link to an assembly and painting guide there, so you can get your new recruits on the table in next to no time. Elsewhere in this issue, we conclude our Partizan coverage with a look at a few more of the UK’s best demo tables, including a run-through of our own Ruins of Jerash Assassins and Templars game. We share details of the Society of Ancients Battle Day, present background and a Midgard scenario for an epic Viking clash, and get down in the ditches with several articles relating to our theme of Trench Warfare.
€7,00
Armageddon : Season of Fire
Wij ruilen geen boeken/codexen/rulebooks/kaartendecks etc of nemen deze retour! A bleak Warhammer 40,000 novel Three warriors of the Imperium must complete their missions in the face of impossible odds In the Second War for Armageddon, glory is fleeting and death is everywhere Written by Jude Reid "Where were you while Armageddon burned?"A Warhammer 40,000 NovelArmageddon is dying, and Tartarus will fall. The orks are coming, and to stand any chance against the green tide, three soldiers must fight to their last.READ IT BECAUSEIt's another perspective on the battle for Armageddon, from three different points of view – Astra Militarum, Adepta Sororitas, and the Adeptus Astartes. This is not a heroic story, but rather one of desperation and difficult choices.THE STORYIn the dying days of the Second War, Major Ambrosius Roth faces a task that seems destined to fail – to hold the walls of the doomed hive against a massive xenos assault. Lacking resources and reinforcements, Roth finds himself outnumbered, outgunned, and rapidly running out of time.As Armageddon burns and Tartarus begins to break, Sister Superior Sabreen of the Order of Our Martyred Lady is the last protector of a saint’s precious relics. But an evil has seeped into the foundations of Tartarus, one that will force her to make an impossible choice.Brother Gavriel, a headstrong young Blood Angel, finds death and glory in equal measure amidst the ruins of the broken hive. With Imperial forces crumbling around them, the Angels of Death must fight their way to the dark heart of Armageddon on a merciless quest for revenge.Facing annihilation, each of them must decide what their sacrifice will be worth.Written by Jude Reid.
€25,00
40K Combat Patrol Companion
An introduction for Warhammer 40,000 A guide for taking your first steps in the Warhammer hobby, including collecting, painting, and playing games with your Combat Patrol boxes Written in an easy-to-follow format Includes an overview of the Combat Patrol game system, as well as important war zones and factions of the 41st Millennium Across the galaxy, small forces are sent out to secure vital objectives, scout ahead of the main force, and confront enemies. These Combat Patrols are key to victory, taking on small but important missions.This book will immerse you in the grim, dark and fascinating world of Warhammer 40,000. It explores the easiest way to delve into the Warhammer hobby – Combat Patrol – and the fun you can have conquering tabletop battlefields. It will also be your invaluable guide to a galaxy driven by endless war.The Combat Patrol Companion will introduce you to the Warhammer 40,000 hobby, providing you with inspiration and guidance as you collect stunning miniatures, build and paint them, and then play games with them against your friends. If you just purchased your first Combat Patrol or are considering doing so, this is the book for you.This 184-page softcover book contains:– What is Combat Patrol?: A brief overview of this skirmish battle system.– The Hobby: Guidance on how to get your warriors from their box to the tabletop.– Playing Combat Patrol: Missions, getting ready for battle, playing the battle, what happens after the battle, and advice for expanding your collection beyond the box.– A Galaxy at War: Background of important locations in the galaxy, including details of seven contested war zones.– The Factions: An overview of all the factions of the Imperium, Chaos, and Xenos.
€23,40
40K Core Rules 11th edition
The core rulebook for Warhammer 40,000 Includes a breakdown of the rules you'll need to play games, from the basics to advanced rules Everything you need to get started with playing games in the grim darkness of the far future A softback, portable A5 book In the grim darkness of the far future, Humanity teeters upon the brink of extinction. The Galaxy-spanning Imperium, beset on all sides by ravening aliens, foul traitors, and warp-spawned daemons, looks once more to its greatest warriors to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war.Warhammer 40,000 is a tabletop battle game in which each player commands an army of miniatures representing the forces of the Imperium or one of its many enemies. This book contains the essential rules that every player will need to command their forces and bring the grim conflicts of the 41st Millennium to life.This 88-page softcover book contains:– Basic rules: Essential rules concepts, including how to use datasheets, move, and attack with your miniatures.– The Battle Round: An explanation of the five phases of turn, including the Command Phase, Movement Phase, Shooting Phase, Charge Phase, and Fight Phase.– Battlefield and Tactics: This section explains how to create an exciting battlefield using terrain and objectives, and how to use tactical tools in the form of stratagems and actions.– Advanced Rules: This section explains how to use more specialised types of units, as well as how to reinforce your army with units that are not yet on the battlefield.– Reference: Abilities that are universal to many units and weapons are presented here, along with an introduction to the reference materials found in the Warhammer 40,000 App.
€18,00
Pillage - Ransack the Middle Ages
What is Pillage? Whether you’re storming enemy villages in search of loot or defending your home from fire and steel, Pillage blends fast-paced mechanics with rich, cinematic moments. Climb towers, dive into rivers, rescue civilians, or set the world ablaze—no two games are ever the same. With its emphasis on storytelling, terrain, and objective-based play, Pillage turns your miniatures into heroes, cowards, and legends in a saga of your own making.Explore a system that is both accessible and deep, designed to recreate the iconic battles of the period: raids and pillaging. Burn villages, capture loot or future slaves, adapt your strategy to the weather, embark on your Longship, or defend your sacred relics from northern invaders! This book focuses on the period from the 793 raid on Lindisfarne Abbey to the Battle of Hastings in 1066, but it can easily be adapted to conflicts from Antiquity through to the end of the Middle Ages. It is a time of upheaval and conquest—a world where kingdoms are forged at the tip of a spear, where raiders strike without warning, and where glory means securing a place of honour alongside one's god. Average game duration: 1 to 2 hours Table size: 48" x 48" Miniatures: 15-30 warriors representing one of the seven factions Bases Sizes: Infantry - 25mm round, Cavalry - 40mm Round (25mm x 50mm will also work) Designed for both new and veteran players Mechanics Pillage lets you set your own objectives — from open war to narrative-driven raids like looting monasteries. Capture treasure, search buildings and take hostages. Decide for yourself, or choose from the many scenarios provided. The game revolves around your warriors’ equipment. WYSIWYG (What You See Is What You Get) takes center stage. Equip your warriors with all the arsenal at their disposal: javelins, swords, Dane axes, crossbows, etc. Each weapon has unique characteristics. The combat system is based on your warriors' equipment. The better equipped they are, the more powerful they will be. But beware, equipment isexpensive and heavy, and it slows down your troops... Will you choose speed or strength? Will you choose a small elite force, or large numbers of light troops? Pillage allows you to field shield walls, berserkers, huscarls, or even supply wagons. You can also play naval battles or start fires that can spread. And don’t forget to keep an eye on the weather!
€35,95
Fallout RPG Royal Flush Quest Book
The Mojave isn’t just a desert—it’s a blasted frontier of dust, danger, and stubborn survivors clinging to the bones of the Old World. Out here, every crumbling highway hides secrets, every settlement fights to keep raiders at bay, and every sunrise promises another struggle to survive until nightfall. Small settlements don’t last long, but the fortified towns and cities have weathered the dust storms and wars in relative safety behind their walls... though what festers inside their gates can be just as deadly. The Great War may be history, but the Mojave has never stopped being a battlefield. Royal Flush is a road trip down to the Sierras and the Mojave, amid the turmoil engulfing the NCR in the run-up to the Second Battle of Hoover Dam. Against the looming threat of war, the Player Characters stumble into a plot to escalate regional tensions, become embroiled in conflicts between gangs and settlements, and have the chance to visit the famous New Reno and New Vegas. Within the 240-page, full-colour, hardcover Royal Flush quest book you will find: A main quest line and side quests to stop an accelerationist plot that seeks to plunge the Wasteland into a brand-new war, taking you from level 1 to 21. A host of new NPCs and three new character origins: Enclave Remnant, Follower of the Apocalypse, and Viper Initiate. New rules for harsh desert environments, gambling, encounter generation, vehicles, and more! This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.
€39,00
Carnevale Blood on the Water
Two years after the Rent in the Sky tore open the heavens and sank most of Europe beneath the waves, and Venice is on the verge of greatness. 1795 is set to be a big year for the residents of La Serenissima, but plans for a new bridge are halted when a colossal explosion rocks the city. Toiling away in secret, the various groups and factions that inhabit the underbelly of Venice are plotting their next moves. From the Guild sabotaging the newly resurgent Arsenale and Venetian fleet to the Doctors of the Ospedale trying to conquer death itself. And further afield there are demonic beasts clawing up the forts of Malta as the sea seeks to reclaim the island. Tensions are high, violence is imminent, and the City of Canals will never be the same again. Blood on the Water is Carnevale’s first campaign expansion book. Written by returning authors Gav Thorpe and Lewis Clarke and joined by David LaPorta, this book introduces a whole new narrative, exploring each faction. In addition to a wealth of new background story, this book contains the full updatedCarnevale rulebook, including new additions for advanced players. With Reactions to your opponents’ moves, Advanced Acrobatics, and ways to customise your gang like never before with the fated Ill Tides and Artifacts, this is the most up-to-date, balanced, and exciting Carnevale ruleset ever. There are also 15 new scenarios, guiding your gangs through the story and letting you fight this new era out on the tabletop yourselves. At 112 pages, this softback book is every Carnevale player's dream. Filled with beautiful new art, fully updated rules and the next chapter of the story, it really has everything you could need.
€17,25
Carnevale Small Rulebook
The year is 1795 and the Rent continues to cast its baleful gaze down onto La Serenissima, projecting a permanent eerie glow onto the city. Some harness the power of the Rent for their own goals, whilst the few work towards improving the lives of their fellow citizens. Venice is now a burning crucible of aquatic monsters, vampiric beasts, mad doctors, spoiled nobles, sinful priests and average citizens just trying to survive another day. This is the new small Rulebook for Carnevale miniatures game and contains the most up-to-date ruleset for our period tabletop wargame. Between its 48 pages lies all of the rules and core gameplay mechanics you'll need to start playing Carnevale. Filled with beautiful new art pieces by our talented in-house team, along with several scenarios to help get you playing faster, this rulebook is a great place to start your adventure in Venice.
€11,50
Frostgrave: Ghost Archipelago: Farwander
Fleeing yet another sticky situation, the rogue Farwander lands aboard a ship bound for the mysterious Ghost Archipelago. Unwittingly, he has joined the Heritor, Lady Temnos, on her expedition to the fabled isle of Penitent's Landing, where a mighty treasure is said to lie at the pinnacle of the volcanic Mount Golca.As the expedition approaches its goal, Farwander is entangled in the fight between Lady Temnos and her rival, the monstrous Lord Hekatar, prophet of the cruel sea goddess Scaravayle. Sea battles, creatures from the deep, and the myriad other perils of the Lost Isles threaten to bring the rogue's life to an abrupt and unpleasant end. Is survival Farwander's only aim, however, or does he have his eye on a greater prize? Product details Published 20 Sep 2018 Format Ebook (Epub) Edition 1st Pages 340 ISBN 9781472832733 Imprint Osprey Games Series Frostgrave: Ghost Archipelago Short code FGA Publisher Bloomsbury Publishing
€11,00
Frostgrave: Ghost Archipelago: Destiny's Call
Samir is a thief, a street-urchin from Yad Sha'Rib, greatest city in the Empire. Like the city itself, he carries a secret; Samir is descended from the Heritors, powerful warriors who once drank from the fabled Crystal Pool. Though he dreams of one day saving his people from slavery and oppression, Samir keeps his nascent powers hidden lest he meets the same fate as his father – a slow death in the dungeons, where the grand vizier, Zhar-Marrhad, conducts dark experiments to unlock the Heritors' secrets.When the Ghost Archipelago appears once more everything changes. Feeling the pull of the Lost Isles in his blood, Samir suddenly finds himself the centre of attention after a life of anonymity. Charmed by a self-styled Pirate Prince, shadowed by a beautiful assassin, and hunted by the ruthless Zhar-Marrhad, Samir must navigate a world of treachery and deceit as he sets sail for the Ghost Archipelago. Only there can he unlock the secrets of his Heritor powers. Only then can he answer his destiny's call. Product details Published 18 Oct 2018 Format Ebook (PDF) Edition 1st Pages 340 ISBN 9781472832689 Imprint Osprey Games Series Frostgrave: Ghost Archipelago Short code FGA Publisher Bloomsbury Publishing
€11,00
Malifaux 4th Ten Thunders Faction Book
This book contains all the stat cards and upgrades needed to play the Ten Thunders within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Ten Thunders Faction Book - 4th Edition
€21,99
Malifaux 4th Resurrectionist Faction Book
This book contains all the stat cards and upgrades needed to play the Resurrectionists within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Resurrectionist Faction Book - 4th Edition
€21,99
Stargrave - Side Hustle (cards)
A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games.The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit. Anyone can sell an alien artefact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit…This expansion for Stargrave consists of 40 Side Hustle cards – missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective… and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what's your captain's side hustle? Table of Contents 40 Side Hustle Cards2 Rules Cards
€18,50
Stargrave - Dead or Alive
A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties across the Ravaged Galaxy… or perhaps become hunted themselves!It's hard to live with a price on your head, especially in the Ravaged Galaxy, where bounty hunters can be found on every planet. Most are amateurs, folk with a gun and an eye for a payday, but some are deadly professionals. A few aren't even motivated by the reward, but by vengeance, redemption, some notion of justice, or the pure thrill of the hunt. They're the truly dangerous ones. No matter what drives them, once a new bounty is posted, the hounds take up the chase and, more often than not, it all ends in violence…Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues' gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same… all without an opponent!
€24,00
Stargrave - Bold Endeavour
A Stargrave supplement of exploration and adventure, full of strange and wonderful alien worlds, species, and technologies.Just beyond the rim of what was once 'civilized space' lies the vast, colourful expanse of the Crokoan Nebula. Seeking their fortunes, bold independent crews press deep into this largely unexplored sector. But the Ravaged Galaxy is a dangerous place, and the threats that crews face are not limited to those found on a planet's surface. In fact, more independent crews meet their ends in the dark void of space than are wiped out in gunfights. Black holes, asteroid fields, and even the legendary space kraken can all destroy a ship and its crew. It takes a deft hand on the controls, a sharp eye on navigation, and a bit of wizardry with the engines to fly between the stars.This supplement for Stargrave focuses on the ships that serve as the crews' transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters – dangerous, interesting, and potentially profitable incidents – and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space.
€24,00
Stargrave - Hope Eternal
Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered… Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy.
€24,00
Stargrave - The Last Prospector
The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy.The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult.In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a ‘big score'. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim…
€24,00
Stargrave - Quarantine 37
When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.
€24,00
Frostgrave Ghost Archipelago: Gods of Fire
In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains. In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest. Note, you need a copy of Frostgrave: Ghost Archipelago to use this supplement.
€19,00
Frostgrave Ghost Archipelago: Cities of Bronze
The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.
€14,50
Frostgrave - Mortal Enemies
Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!
€23,00
Frostgrave - The Wildwoods
This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree.This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.
€23,00