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120 producten


  • Frostgrave Fireheart regelboek van Frostgrave, met kleurrijke cover en illustraties, voor fantasy rollenspellen en avonturen

    Frostgrave - Fireheart

    Binnenkort weer op voorraad

    This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games.In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle. Paperback.

    Binnenkort weer op voorraad

    €23,00

  • Frostgrave Blood Legacy regelboek van Frostgrave, met coverafbeelding en pagina's zichtbaar.

    Frostgrave - Blood Legacy

    Nog 1 op voorraad Binnen 2 dgn verzonden

    In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

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    €23,00

  • Frostgrave Perilous Dark regelboek van Frostgrave met kaft en pagina's zichtbaar.

    Frostgrave - Perilous Dark

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    There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This supplement for Frostgrave presents full rules for playing solo and co-operative games in which feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

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    €18,50

  • Frostgrave - De Wizards' Conclave regelboek met kleurrijke illustraties en tekst over magiërs en toverspreuken in de fantasy setting

    Frostgrave - The Wizards' Conclave

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    Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

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    €18,50

  • Frostgrave: The Maze of Malcor regelboek, een rulebook voor het fantasy bordspel met illustraties en tekst op de voorkant.

    Frostgrave - The Maze of Malcor -supplement

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    Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it ‘The Maze'. With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived... This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

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    €19,95

  • Frostgrave - Folio regelboek voor fantasy bordspel met kleurrijke illustraties en spelregels op de voorkant

    Frostgrave - Folio -supplement

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    he Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

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    €12,95

  • Frostgrave Forgotten Pacts regelboek van het bordspel met fantasy-kaarten en illustraties, gelegen op een houten tafel

    Frostgrave - Forgotten Pacts -supplement

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    In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

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    €12,95

  • Frostgrave: Into the Breeding Pits regelboek met illustraties en tekst voor fantasy bordspel avonturen

    Frostgrave - Into the Breeding Pits -supplement

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    With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits? You need a copy of Frostgrave to use this supplement.

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    €12,95

  • Frostgrave Thaw of the Lich Lord regelboek voor fantasy bordspellen, met gedetailleerde illustraties en spelregels

    Frostgrave - Thaw of the Lich Lord-supplement

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    You need a copy of Frostgrave to use Thaw of the Lich Lord.Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

    Binnenkort weer op voorraad

    €14,95

  • Frostgrave Ghost Archipelago: Lost Colossus

    Frostgrave Ghost Archipelago: Lost Colossus

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    Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in forgotten ruin. In this expansion for Frostgrave: Ghost Archipelago, players lead their warbands through a series of interlinked scenarios in a race to discover the secrets of the Colossus. Along the way, they will encounter new monsters, discover new treasures, and even recruit a few new specialist warriors to their cause. Perhaps, if they are successful, the knowledge they obtain will help point them towards the ultimate treasure!  

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    €11,95

  • Frostgrave - The Red King regelboek, kleurrijke cover met illustraties en tekst over het fantasy bordspel, gedetailleerd ontwerp

    Frostgrave - The Red King

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    Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince… and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire?The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

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    €8,10

  • Frostgrave - Tales of the Frozen City regelboek met illustraties en tekst over de mysterieuze behekste stad.

    Frostgrave - Tales of the Frozen City

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    Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control. A storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving the empire as nothing more than a vast, frozen wasteland. The empire shattered, and the magic of the world faded. As the centuries came and went, Felstad passed from history to legend and on into myth. Only a few wizards, clinging to the last remnants of magical knowledge, still believed that the lost city had ever actually existed. But their faith was rewarded.After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, ‘Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.

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    €8,10

  • Hardcover regelboek "King John: Barons' War" van Barons War met middeleeuwse veldslagillustraties en tekst. Openbaar overzicht van de inhoudsopgave van de Barons War King John: Barons' War hardcover rulebook, illustraties en tekst.

    King John: Barons' War Hardcover Sourcebook

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    A MIGHTY TOME TO EXPAND YOUR BARONS' WAR EXPERIENCE! The reign of King John (1199-1217) was a tumultuous turning-point in the history of England. Decades of tension with the kings of France boiled over into conflict which saw Normandy, Brittany and Anjou lost. Meanwhile the fractious and restive rulers of Wales sought to exploit any sign of weakness and the kings of Scotland cast covetous eyes on Northumbria. At centre stage was King John, a figure whose distrusting nature made him as ungrateful to his allies as he was spiteful to his enemies. Resentment, hatred and fear pushed many of England's barons into armed defiance, leading to the Magna Carta, an unprecedented compromise limiting royal power. When it was quashed by the Pope, civil war followed. The Barons' War: King John brings these turbulent times onto the tabletop. It updates the Feudal European retinue list and introduces six more factions to the game: the light and flexible Welsh, the diverse and colourful Scottish, the aggressive Poitevins and the proudly disciplined Flemish, as well as hard-bitten professional Mercenaries and the cunning and desperate Outlaws. The hardcover 246 page sourcebook also provides rules and background for a score of the dramatis personae of the story, enabling you to command your troops with the vindictive King John, the chivalrous William Marshal and the scheming King Philip Augustus - or even Robin Hood and his Merry Men. Ten historical scenarios allow you to re-tell the bloody story of King John's reign, from bitter clashes in the Welsh Marches to the king's harrying of his enemies. You can recreate the titanic pitched battle of Bouvines or follow the stages of the climatic battle of Lincoln. Whichever side you take, there will be something for you in the first supplement for the new edition of The Barons' War.

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    €47,00

  • The Silver Bayonet : Italy: The Shades of Calabria

    The Silver Bayonet : Italy: The Shades of Calabria

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    Venture into the undead-ravaged lands of southern Italy with this supplement for The Silver Bayonet, featuring a solo/cooperative campaign, new soldiers, and new foes. Something sinister has risen in Calabria, the hauntingly beautiful yet dangerous province of southern Italy. Still recovering from the destructive earthquake that killed tens of thousands of people, the region's clergy preach a crusade against France and its allies. As the major nations vie for military, political, and ideological supremacy over the Mediterranean, the Bourbon royal family plots to reclaim its Neapolitan throne, sending agents from its Sicilian stronghold to support the briganti – Calabria's bandit gangs – in waging a bloody guerrilla war against the occupying French. Meanwhile, rumors spread that the dead no longer rest easy, but rise from their graves to wander isolated valleys and mountain paths...You are sent into this powder keg to seek out the truth behind these tales. Amid the chaos, you will encounter enemies both mortal and monstrous, including a variety of undead… and those who command them. A solo/cooperative campaign and competitive scenarios will challenge your troops, so recruit new soldiers and steel your nerve to face the many perils of mysterious Calabria.

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    €16,00

  • Regelboek The Silver Bayonet: Egypt, Shadow of the Sphinx met illustraties en tekst, gericht op spelers en verzamelaars.

    The Silver Bayonet : Egypt, Shadow of the Sphinx

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    Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.Somewhere beneath the shifting sands lies the forgotten knowledge of the pharaohs – magic granting power over wind and rain, life and death, and even time itself. Napoleon didn't cross the Mediterranean simply to conquer Egypt, he sought these ancient secrets. No one knows what he found, but his military victories since then speak for themselves. Now, as Bonaparte continues to burn his way through Europe, desperate nations have sent their own special units across the sea to search for a counter and end his rampage.Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet, in which the players' special units explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Contained within are two campaigns, one competitive and one for solo or cooperative play. Also included is a new recruitment list as well as a number of new soldier types, and the equipment that might give them an edge, but they will still have to face an array of terrifying foes, including mummies, werejackals, and serpopards, many not known to the living for more than 3,000 years...

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    €16,00

  • The Silver Bayonet : Canada

    The Silver Bayonet : Canada

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    Explore a wild new frontier with solo, cooperative, and competitive scenarios and new soldiers, creatures, and equipment rooted in the history and folklore of Canada.Far from the battlefields of Europe, another war is being fought. In the vast lands of North America, Britain and the United States clash once again and, in the shadow of this conflict, the otherworldly Harvestmen pursue their devious plans, feasting on the rage and terror of mortals. In the face of this menace, however, brave folk, seconded from the military or recruited from the local populace, band together to take the fight to the sinister Harvestmen and their minions.Canada is a supplement for The Silver Bayonet that brings players and their officers across the Atlantic and straight into the War of 1812. It offers new scenarios, solo and cooperative as well as competitive; rules for recruiting US units; and creatures and challenges drawn from Canadian history and folklore.

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    €16,00

  • The Silver Bayonet : The Carpathians

    The Silver Bayonet : The Carpathians

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    The Silver Bayonet: The Carpathians Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play.High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen… and each other.The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns – one competitive and one for solo or cooperative play – as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

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    €16,00

  • Sale -10% 40K Armageddon: The Return of Yarrick – War Without End 40K Armageddon: The Return of Yarrick – War Without End

    40K Armageddon: The Return of Yarrick – War Without End

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    An expansion for Warhammer 40,000 Plunge into the Eye of Terror, and explore the aftermath of the Fall of Cadia A slipcase containing two softcover books and one booklet Only available while stocks last Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer.Contents:– Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more.– Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules.– Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort).This expansion is only available while stocks last.

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    €60,00€54,00

  • Warhost regelboek voor The Barons' War fantasy bordspel, gedetailleerde spelregels en illustraties voor strategisch spel.

    Warhost - A Fantasy Supplement for The Barons' War

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    Step into the Bylands, a realm teetering on the edge of destruction, where ancient rivalries, raw magic, and untamed warlords converge in a cataclysmic struggle for dominance.Warhost brings this world to life as a thrilling fantasy compendium to The Barons' War, offering a fresh set of rules, new factions, and an immersive narrative that will shape the future of this shattered land.

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    €21,85

  • Malifaux 4th Explorer's Society Faction Book

    Malifaux 4th Explorer's Society Faction Book

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    The Explorer’s Society Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that follow expeditions into the unknown.Contents:• Explorer’s Society Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Explorer’s Society crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Malifaux 4e Neverborn Faction Book, boek over de Neverborn factie met illustraties en informatie, voor bordspellen en miniaturen.

    Malifaux 4th Neverborn Faction Book

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    The Neverborn Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that explore the native forces of Malifaux.Contents:• Neverborn Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Neverborn crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Sale -10% 40K Eye of Terror: Reign of Iron – War for the Cadian Gate 40K Eye of Terror: Reign of Iron – War for the Cadian Gate

    40K Eye of Terror: Reign of Iron – War for the Cadian Gate

    Nog 3 op voorraad Binnen 2 dgn verzonden

    An expansion for Warhammer 40,000 Plunge into the Eye of Terror, and explore the aftermath of the Fall of Cadia A slipcase containing two softcover books and one booklet Only available while stocks last Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer.Contents:– Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more.– Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules.– Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort).This expansion is only available while stocks last.

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    €60,00€54,00

  • Hardcover regelboek van This Quar's War - Clash of Rifles met wapenillustraties en strategiegedeelten op de omslag Hardcover regelboek van This Quar's War - Clash of Rifles met gedetailleerde cover en titel zichtbaar

    This Quar's War - Clash of Rifles Hardcover Rulebook

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    Clash of Rhyfles Clash of Rhyfles is the new, 144 page hardcover rule book for skirmish gaming on Alwyd, the whimsical world of the Quar beset by the grim horrors of war. Under the shadow of the Long War small patrols of brave young bucks and grizzled veterans fight the critical little conflicts that greatly impact the larger battles in ways few ever notice. Clash of Rhyfles expands on the rules from A Rhyfler’s Pocket-Book, the quick-start rules found in our first starter. Clarifying and providing examples of key concepts, this book makes joining The Long War even easier for new players. Additionally this book contains new Special Abilities for your rhyflers and Equipment Traits for their weapons. From daring Yawdryls using the new Scout Special Ability to rules for Gwynt Scattergunners, players will find multiple new options for their forces. Players gather a Patrol of rhyflers from their chosen Faction, selecting the profiles they feel will best help them seize the day, including the following new unit types. Cavalry returns to Alwyd with new profiles better representing their power in these smallengagements. Cadier and Autopeds charge across the battlefield, attacking on the move. But their riders must be cautious!! One lucky shot and they may find themselves stuck on the ground, their mounts taken from under them, and have to continue the fight on foot. Tractors and vehicles join the fray, bringing mobility and armored might to all Factions.Transports race your rhyflers across the battlefield while Tractors provide vital firepower and durability to your Patrol. Clash of Rhyfles introduces the full might of Heavy Weapons Teams to the skirmish setting. These devastating weapons can control major portions of the battlefield and require great skill and determination to remove, but must still rely on the humble rhyfler to protect their flanks. New lore and uniform plates for seven of the main Factions on Alwyd make up the settingchapter of the book, with all the information needed to choose the right group for you. The upstart Crusaders and elite veterans of Toulmore are joined by the Western Arnyarans in the fight against the Royalist forces of Coftyr, Fidwog, Gwynt, and Creevin. And finally the Missions chapter presents players with 10 scenarios to get their battles started right away. Begin with the classic Meeting Engagement and work your way up to the challenges of the Trench Raid and Armoured Assault. Complete with Mission Special Rules and optional Special Events so no two battles will ever be the same. Gather your Patrol of rhyflers from the Faction of your choice, grab your friends, and make your mark on The Long War in this...

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    €39,00

  • Konflikt '47 Festung Europe Hardback Konflikt '47 Festung Europe Hardback

    Konflikt '47 Festung Europe Hardback

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    Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Europe is in tatters. The world now pays the price of their failure. Technological development, already in overdrive in the fever of war, has escalated further due to the power of the Rifts. Weapons of unprecedented destructive capacity are being deployed with increasing frequency by all the belligerent nations, leaving Europe in utter ruin and no-one able to gain an upper hand. It is now beyond any doubt - control of the Rifts is the path to victory. Dresden is the heart of Axis power, the heart of Festung Europa. Festung Europa is the first in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume is centred on the European theatre, and the concerted effort of the British-US alliance, and the Soviet Bloc, to oust control of the Dresden Rift from the Axis. Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. New miniatures will be released alongside each supplement, representing the heroes, horrors, monsters, and mechs, described in its pages.

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    €34,00

  • Warriors of Athena : Quests

    Warriors of Athena : Quests

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    A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Quests book contains the rules needed to adventure in the world of Warriors of Athena, including an extensive bestiary of gods, monsters, and other adversaries. Advice for players looking to build their own solo, cooperative, or Oracle-plotted adventures is also provided, while four multi-scenario campaigns allow them to dive straight into the action! Players will also need the rules for play, creating Heroes, and assembling warbands found in Warriors of Athena: Heroes to make full use of this book.

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    €30,00

  • Warriors of Athena : Heroes

    Warriors of Athena : Heroes

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    A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Heroes book contains all the core rules needed to play Warriors of Athena. With simple D20-based mechanics, the rules are quick to pick up, while an extensive range of character options, from arms and armour to divine origins, abilities, and treasures to discover, makes your heroes your own. Create your demigod, assemble their loyal crew, and set out into the perilous Aegean to forge a legend! Players will also need the rules for scenarios and adversaries found in Warriors of Athena: Quests to make full use of this book.

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    €30,00

  • Blood Bowl Spike! Journal 21 regelboek met blonde hoge elven op de cover, voor bordspellen en fantasy fans. Blood Bowl Spike! Journal 21 regelboek met high elf illustraties en regels, geschikt voor Blood Bowl bordspellen

    Blood Bowl Spike! Journal 21

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    A 32-page softcover gaming supplement for Blood Bowl An essential guide to get the most out of your High Elf teams on the astrogranite Includes player positions, a team roster, special rules for fielding the Caledor Dragons, and plenty more Your favourite columns like Chat with the Rat, Dirt from the Dugout, and Ask Lord Borak return High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team.Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials.Inside this 32-page softcover magazine, you'll find:– Princes of the Pitch: History and background on High Elf teams, a breakdown of the players' positions, and a High Elf teams roster– Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams– The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme– New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls– Dirt from the Dugout: Mindy Piewhistle's regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims– Chat with the Rat: Hackspit 'The Scribbler' Quillchewer's regular article includes an interview with Elontir Bloomtide– Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory– Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it– Special Rules and Achievements: Six new Achievements and three Special Rules– Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl– Coffin Corner: A memorial for those who gave their lives doing what they loved bestYou'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.

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    €12,50

  • Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

    Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

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    NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book. The Mutant: Mechatron core book is also useful, but not required. Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity. The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens. Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still. Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rulebook. The book also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.

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    €17,00

  • Mini regelboek voor Konflikt '47 met overzichtelijke regels en diagrammen voor strategisch spelplezier. Mini regelboek voor Konflikt '47, compacte handleiding met spelregels voor tabletop oorlogsspel, zwart-wit ontwerp.

    Konflikt '47 Mini Rulebook

    Nog 4 op voorraad Binnen 2 dgn verzonden

    It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. This A5 book is your guide to the brutal warfare and Rift-spawned horrors of Konflikt '47, containing all of the rules needed to play games set in a Second World War elevated to a new intensity by the weird new science and devastating technology now available to humanity. Within its covers you’ll find detailed rules for setting up and playing fast-paced, action-packed games, accompanied by gorgeous artwork and photography to inspire your painting and modelling. That’s not all - there’s an entire section dedicated to introducing the forever-changed world of Konflikt '47, the major factions of the war, and the horrific new creations they unleash upon each other.

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    €23,85

  • Regelboek "Rangers of Shadow Deep - A Gathering of Heroes" met coverillustratie en pagina's voor bordspellen en miniaturen.

    Rangers of Shadow Deep - A Gathering of Heroes

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    With the evils of the Shadow Deep clawing at his borders, the King of Alladore sent out a call to every realm, a summoning of heroes to come and stand against the darkness. In truth, he had little hope that his plea would be answered, and it is true that no large armies have come to Alladore’s aid, but help has come! Mainly they came in ones and twos, or small unassuming groups, but they came. Spellcasters, mercenaries, knights-errant, desert nomads... heroes from the lands surrounding Alladore have come to stand with their brothers and sisters. Individually, they seem an insignificant force, but with their skills and special abilities added to those of the rangers, they might just tip the balance! The 192-page hardcover Rangers of Shadow Deep: A Gathering of Heroes features: Advanced Character Creation including new Traits and Limitations that players can use to bring greater tactical and narrative variation to their rangers. Ten ‘Archetypes’ that players can use to create new characters, representing the heroes that have come from the lands around Alladore to join the fight against the Shadow Deep. Collects five previously stand-alone supplements for the game: Blood Moon, Temple of Madness, Ghost Stone, Incinerator, and Menagerie. Fifty-two unique enchanted weapons. A bestiary featuring all the creatures from the core rulebook and all the collected supplements. Copious new artwork from the visionary of the Shadow Deep, Barrett Stanley. This book is not a stand-alone game. Players will also need the Rangers of Shadow Deep: Standard Edition. Together, the two books represent the entire first phase of the great war against the Shadow Deep.

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    €47,00

  • Rangers of Shadow Deep regelboek met illustraties en tekst, strategiegids voor bordspel en miniaturen.

    Rangers of Shadow Deep

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    This new Rangers of Shadow Deep book is a brand new retail edition, with a matt laminate cover and updates to the core rules, making it the most definitive version of the game to date. A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope. - Brand new layout with a dozen new pieces of art from Barrett Stanley - Solo and co-operative tabletop miniatures game from the creator of Frostgrave and Oathmark, Joseph A. McCullough - Create your ranger, gather companions, and play through a series of missions in a fight to hold back the darkness.  - Survive and you will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.  - Includes updated core rules combined with character-building elements first presented in Temple of Madness.  - New ‘Challenge Levels’ for all the scenarios can be used when playing with 3 or 4 rangers to ramp up the difficulty, or if you want to replay the scenario with a higher-level Ranger.  This book contains the rules only. Rangers of Shadow Deep also requires two twenty-sided dice, a deck of standard playing cards, an inch ruler and miniatures to play.

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    €45,00

  • Oathmark: Battles of the Lost Age

    Oathmark: Battles of the Lost Age

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    A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign.Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals… or lose what you fought so hard to gain and fall as so many would-be emperors before you. Published Jun 02 2020 Format Hardback Edition 1st Extent 192 ISBN 9781472833044 Imprint Osprey Games Illustrations 40 col Dimensions 10 x 7 inches Series Oathmark Short code OAK Publisher Bloomsbury Publishing

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    €25,00

  • Middle-earth™ SBG Journal: The Treachery of Gollum Middle-earth™ SBG Journal: The Treachery of Gollum

    Middle-earth™ SBG Journal: The Treachery of Gollum

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    A 48-page softback expansion for the Middle-earth™ Strategy Battle Game Recreate the events of the films with a linked narrative campaign Deliver The One Ring™ to Mordor,™ or put a stop to the Hobbits™ and claim it for yourself, through nine special scenarios Includes loads of hobby content to help you replicate the look of the Dead Marshes™ and the lair of Shelob™ Gollum has promised to guide Frodo and Sam through the treacherous routes into Mordor to destroy the One Ring. But he still covets his “Precious” and will do anything to get his hands on it again. Leading the Hobbits into a series of winding tunnels, he hatches a plan that involves a giant arachnid…The Treachery of Gollum is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content. It allows you to recreate some of the most iconic scenes featuring the creature Gollum and the vile spider, Shelob. Will you guide Frodo on his arduous quest to Mordor, in an attempt to destroy The One Ring and end the tyranny of the Dark Lord once and for all, or side with the conniving Gollum and lure the Ringbearer into a carefully laid trap and claim the Precious for yourself?This 48-page softcover expansion contains:– Nine Narrative Scenarios: Recreate some of Gollum and Shelob’s most diabolical and evil moments.– A Linked Campaign System: Connect each of the Narrative Scenarios so that the result of one battle will have an impact on the next.– Full Painting Guides: Learn how to paint your Gollum and Shelob miniatures so they look just how they did in The Lord of the Rings: The Return of the King™.– Step-by-step Hobby Tutorials: Create the winding tunnels of Shelob’s lair, the sewers beneath the ruined city of Osgiliath, the foetid bogs of the Dead Marshes, and more.You will need a copy of the Middle-earth Strategy Battle Game Rules Manual and Armies of The Lord of the Rings™, both available separately, to make full use of this expansion.

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    €19,80

  • Conquest Lore Campaign Pack The Vale of Tears met Yoroni en W’adrhŭn, inclusief kaarten en regels voor het bordspel. Conquest Lore Campaign Pack The Vale of Tears met Yoroni en W’adrhŭn miniaturen en kleurrijke doos.

    Lore Campaign Pack - The Vale of Tears Yoroni vs W’adrhŭn

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    Deep within the Wastlands stand the Oases, bright spots of life and life giving water in the otherwise blasted landscape that dominates these tormented lands. At the heart of one of these Oases lies a broken spire, brought low by the fire and fury of the Dweghom. While the fury might be spent, the fire still rages within its broken shell and from within this raging confluence of the elements steps the Suzerain of a Hundred Hateful Tides, Oyabun of the Yoroni to stake his claim deep in the heartlands of the W’adrhŭn territory. With the Ukunfazane distracted by the nascent revolt among the Cults, it falls to Nangenyua, the Shadow Who Walks, to prevent this culturally and strategically significant W’adrhun territory from being pulled into the ghostly realm of the Reikai forever. This set comes with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. Box Contents 1 Murakame Wako Resin Miniature 1 Nangenyua Resin Miniature 1 Brute Base and Stand 1 Infantry Base and Stand 1 Campaign Booklet 1 Ideal Card 1 Command Card 1 License CardProduct Information Assembly: Required - Material: Resin - Box size: 30x30x6cm; 300gr

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    €54,00

  • Sale -10% Warhammer 40.000 500 Worlds: Titus regelboek met kleurrijke cover en illustraties voor bordspellen en strategie. Warhammer 40.000 500 Worlds: Titus regelboek met illustraties en tekst over de strijd voor eenheid in het universum

    500 Worlds: Titus – The Battle for Unity Begins

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    An expansion for Warhammer 40,000 Details the opening moves in the war to reclaim the mighty realm of Ultramar A slipcase containing three books, a booklet, a fold-out map, and a sticker sheet Only available while stocks last By command of Primarch Roboute Guilliman, the ancient empire of the Five Hundred Worlds shall rise anew in the Imperium's darkest hour. Demetrian Titus, now Captain of the Ultramarines Second Company, fights at the forefront of this war of reclamation. Yet the task that lies before him and his battle-brothers is titanic. Upon the blighted world of Novamagnor, Titus meets a malevolent foe in a battle of wits and will. Can he defeat the monstrous Nekrosor Ammentar, its Destroyer legions, and its stygian shards of the Nightbringer, or will Novamagnor and all its defenders be smothered beneath the shroud of death?This galaxy-shaking expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to matched play meetups. This is the first instalment of the 500 Worlds story arc, detailing the brutal and bloody operation to wrest control of Novamagnor from a horrifying new Necron threat. Inside the slipcase, you'll find three books, a booklet, a foldout map, and a sticker sheet to track your game progress. No matter how you like to play Warhammer 40,000, there's something in here for you.Contents:– 500 Worlds: Titus – An 80-page softcover book featuring lore and background about the opening moves to reclaim the 500 Worlds of Ultramar, including the forces marshalled by the Ultramarines and the Necrons.– 500 Worlds: Titus – Dread Incursions – An 80-page softcover book covering boarding actions, giving you all the rules you'll need to play, along with two Boarding Actions Detachments, 12 new missions, and linked campaigns.– 500 Worlds: Titus – War on the Vespator Front – A 56-page softcover book offering a narrative campaign of the over-arching conflict, giving every gamer a chance to stake their claim, along with six new missions to try.– 500 Worlds: Titus – Detachments – A 16-page booklet including three new detachments for the Space Marines (Orbital Assault Force, Bastion Task Force, and Reclamation Force) and Necrons (Pantheon of Woe, Cursed Legion, and Cryptek Conclave).– 1x Fold-out map of the Vespator Front, measuring 594mm by 420mm.– 1x Sticker sheet to track your progress on the Vespator Front, with 252 individual stickers.This expansion is only available while stocks last.

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    €65,00€58,50

  • Sale -20% Conquest Lore Campaign Pack Crucible of Wills: Battle of Nepenthe met kaarten en verhalen voor bordspellen. Conquest Lore Campaign Pack Crucible Of Wills: Battle of Nepenthe, campagnekaart met epische veldslag en fantasy landschap

    Lore Campaign Pack - Crucible Of Wills: Battle of Nepenthe

    Nog 4 op voorraad Binnen 2 dgn verzonden

    Years have passed since the fabled Battle of Nepenthe in Riismark, when humanity and the Spires waged open war for the first time in centuries. Fredrik, King of Brandengrad and de facto ruler of the whole of Riismark, found himself abandoned by the rest of his peers in the Conclave and his lands besieged on all fronts. To secure one front at least, he acknowledged and honored his family’s debt to his enemy: the Alchemist of the Nepenthe Spire. But after pushing back the Nords with the help of the Orders, the Order of the Sword refused to surrender control of the reclaimed lands. Abandoned by the Heartlands, he knows that honoring his dept to the Alchemist for another year would cripple his nation, struggling for resources as they are. So now Fredrik prepares for the Alchemist to claim his payment once more. For he knows well: Nepenthe remembers—until forever. This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. The boxed set will include the Command Cards for these miniatures, bases and stands, and the Campaign book. Box Contents 1 Campaign Book for the Spires vs Hundred Kingdoms battle 1 Special Sculpted Miniature of Fredrik (Noble Lord) 1 Special Sculpted Miniature of the Alchemist (Biomancer) 2 Command Cards 2 Infantry Bases and Stands Assembly InstructionsProduct Information Assembly: Required Material: Resin Box size: 30x30x6cm; 300gr

    Nog 4 op voorraad Binnen 2 dgn verzonden

    €54,00€43,00

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