Books - RPG - Guide
Wargames Illustrated 459
contents 459 OBSERVATION POST In this month’s OP we’ve got skirmish campaigning in mythical Greece, campaigning anywhere, and campaigning in the Franco-Prussian War. RELEASE RADAR Dom Sore’s always keeping an eye out for new and exciting wargaming releases. Quick Fire Short, quick-read posts from Wi readers about their hobby projects, notes, news, and observations. The wargames illustrated Readers’ Awards We present the results of the ninth annual Wargames Illustrated Readers’ Awards and hear from the winners. 2025 Hobby Hero: Chris ‘Peachy’ Peach Your Hobby Hero for 2025 is Chris ‘Peachy’ Peach of the Peachy Tips YouTube channel. We lured him to WiTowers with a cheap trophy and mug of Yorkshire Tea, then James threw some questions his way! The Marker Quest Manuel Barros Silva learns how to paint with pens! Chugging Along the Chittagong Glenn Clarke describes his latest foray into another of wargaming’s less explored conflicts, the Third Burma War. Lily Banners goes forth Beneath the Lily Banners returns for a fourth edition; we invited the game’s designer, Barry Hilton, to WiHQ to play through a game with fellow Marlburian maven Nick Eyre of North Star. Tilts, trolls, and trouble Tom Hill bolts fresh scenarios, new objectives, and new ideas onto Joe McCullough’s crazy fantasy sports game, Hairfoot Jousting! Messing about In boats Australian wargamer Mark Piper continues his tabletop gaming set in New Zealand from 1800-1850, with three scenarios that explore Crown and Māori waterborne operations. Battle at Monte Cassel, 1677 Colonel Bill Gray mixes history, playtesting, and wargaming fun as he brings an expansion for his Age of Eagles II rules to its conclusion. Midgard - Great Northern War Matt Moran expands James Morris’ Midgard rules beyond their initial intended scope, testing them out in the Great Northern War (1700 - 1721). Stralsund 1628 Jan Karrman gives us a preview of the game he’ll bring to this year’s Salute wargames show. Going Greek with Gamers Grass Terrain Part Two James completes the Warriors of Athena terrain he built in our last issue. Building a Burmese Temple Glenn Clarke shows how he constructed a Burmese temple, as featured in his article on page 38.
€7,00
Wargames Illustrated 460
April 2026
€7,00
Warhost - A Fantasy Supplement for The Barons' War
Step into the Bylands, a realm teetering on the edge of destruction, where ancient rivalries, raw magic, and untamed warlords converge in a cataclysmic struggle for dominance.Warhost brings this world to life as a thrilling fantasy compendium to The Barons' War, offering a fresh set of rules, new factions, and an immersive narrative that will shape the future of this shattered land.
€21,85
Malifaux 4th Explorer's Society Faction Book
The Explorer’s Society Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that follow expeditions into the unknown.Contents:• Explorer’s Society Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Explorer’s Society crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.
€22,00
Malifaux 4th Neverborn Faction Book
The Neverborn Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that explore the native forces of Malifaux.Contents:• Neverborn Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Neverborn crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.
€22,00
40K Eye of Terror: Reign of Iron – War for the Cadian Gate
An expansion for Warhammer 40,000 Plunge into the Eye of Terror, and explore the aftermath of the Fall of Cadia A slipcase containing two softcover books and one booklet Only available while stocks last Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer.Contents:– Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more.– Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules.– Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort).This expansion is only available while stocks last.
€60,00€54,00
This Quar's War - Clash of Rifles Hardcover Rulebook
Clash of Rhyfles Clash of Rhyfles is the new, 144 page hardcover rule book for skirmish gaming on Alwyd, the whimsical world of the Quar beset by the grim horrors of war. Under the shadow of the Long War small patrols of brave young bucks and grizzled veterans fight the critical little conflicts that greatly impact the larger battles in ways few ever notice. Clash of Rhyfles expands on the rules from A Rhyfler’s Pocket-Book, the quick-start rules found in our first starter. Clarifying and providing examples of key concepts, this book makes joining The Long War even easier for new players. Additionally this book contains new Special Abilities for your rhyflers and Equipment Traits for their weapons. From daring Yawdryls using the new Scout Special Ability to rules for Gwynt Scattergunners, players will find multiple new options for their forces. Players gather a Patrol of rhyflers from their chosen Faction, selecting the profiles they feel will best help them seize the day, including the following new unit types. Cavalry returns to Alwyd with new profiles better representing their power in these smallengagements. Cadier and Autopeds charge across the battlefield, attacking on the move. But their riders must be cautious!! One lucky shot and they may find themselves stuck on the ground, their mounts taken from under them, and have to continue the fight on foot. Tractors and vehicles join the fray, bringing mobility and armored might to all Factions.Transports race your rhyflers across the battlefield while Tractors provide vital firepower and durability to your Patrol. Clash of Rhyfles introduces the full might of Heavy Weapons Teams to the skirmish setting. These devastating weapons can control major portions of the battlefield and require great skill and determination to remove, but must still rely on the humble rhyfler to protect their flanks. New lore and uniform plates for seven of the main Factions on Alwyd make up the settingchapter of the book, with all the information needed to choose the right group for you. The upstart Crusaders and elite veterans of Toulmore are joined by the Western Arnyarans in the fight against the Royalist forces of Coftyr, Fidwog, Gwynt, and Creevin. And finally the Missions chapter presents players with 10 scenarios to get their battles started right away. Begin with the classic Meeting Engagement and work your way up to the challenges of the Trench Raid and Armoured Assault. Complete with Mission Special Rules and optional Special Events so no two battles will ever be the same. Gather your Patrol of rhyflers from the Faction of your choice, grab your friends, and make your mark on The Long War in this...
€39,00
Konflikt '47 Festung Europe Hardback
Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Europe is in tatters. The world now pays the price of their failure. Technological development, already in overdrive in the fever of war, has escalated further due to the power of the Rifts. Weapons of unprecedented destructive capacity are being deployed with increasing frequency by all the belligerent nations, leaving Europe in utter ruin and no-one able to gain an upper hand. It is now beyond any doubt - control of the Rifts is the path to victory. Dresden is the heart of Axis power, the heart of Festung Europa. Festung Europa is the first in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume is centred on the European theatre, and the concerted effort of the British-US alliance, and the Soviet Bloc, to oust control of the Dresden Rift from the Axis. Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. New miniatures will be released alongside each supplement, representing the heroes, horrors, monsters, and mechs, described in its pages.
€34,00
Warriors of Athena : Quests
A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Quests book contains the rules needed to adventure in the world of Warriors of Athena, including an extensive bestiary of gods, monsters, and other adversaries. Advice for players looking to build their own solo, cooperative, or Oracle-plotted adventures is also provided, while four multi-scenario campaigns allow them to dive straight into the action! Players will also need the rules for play, creating Heroes, and assembling warbands found in Warriors of Athena: Heroes to make full use of this book.
€30,00
Warriors of Athena : Heroes
A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Heroes book contains all the core rules needed to play Warriors of Athena. With simple D20-based mechanics, the rules are quick to pick up, while an extensive range of character options, from arms and armour to divine origins, abilities, and treasures to discover, makes your heroes your own. Create your demigod, assemble their loyal crew, and set out into the perilous Aegean to forge a legend! Players will also need the rules for scenarios and adversaries found in Warriors of Athena: Quests to make full use of this book.
€30,00
Blood Bowl Spike! Journal 21
A 32-page softcover gaming supplement for Blood Bowl An essential guide to get the most out of your High Elf teams on the astrogranite Includes player positions, a team roster, special rules for fielding the Caledor Dragons, and plenty more Your favourite columns like Chat with the Rat, Dirt from the Dugout, and Ask Lord Borak return High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team.Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials.Inside this 32-page softcover magazine, you'll find:– Princes of the Pitch: History and background on High Elf teams, a breakdown of the players' positions, and a High Elf teams roster– Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams– The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme– New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls– Dirt from the Dugout: Mindy Piewhistle's regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims– Chat with the Rat: Hackspit 'The Scribbler' Quillchewer's regular article includes an interview with Elontir Bloomtide– Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory– Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it– Special Rules and Achievements: Six new Achievements and three Special Rules– Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl– Coffin Corner: A memorial for those who gave their lives doing what they loved bestYou'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
€12,50
Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea
NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book. The Mutant: Mechatron core book is also useful, but not required. Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity. The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens. Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still. Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rulebook. The book also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.
€17,00
Konflikt '47 Mini Rulebook
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. This A5 book is your guide to the brutal warfare and Rift-spawned horrors of Konflikt '47, containing all of the rules needed to play games set in a Second World War elevated to a new intensity by the weird new science and devastating technology now available to humanity. Within its covers you’ll find detailed rules for setting up and playing fast-paced, action-packed games, accompanied by gorgeous artwork and photography to inspire your painting and modelling. That’s not all - there’s an entire section dedicated to introducing the forever-changed world of Konflikt '47, the major factions of the war, and the horrific new creations they unleash upon each other.
€23,85
Rangers of Shadow Deep - A Gathering of Heroes
With the evils of the Shadow Deep clawing at his borders, the King of Alladore sent out a call to every realm, a summoning of heroes to come and stand against the darkness. In truth, he had little hope that his plea would be answered, and it is true that no large armies have come to Alladore’s aid, but help has come! Mainly they came in ones and twos, or small unassuming groups, but they came. Spellcasters, mercenaries, knights-errant, desert nomads... heroes from the lands surrounding Alladore have come to stand with their brothers and sisters. Individually, they seem an insignificant force, but with their skills and special abilities added to those of the rangers, they might just tip the balance! The 192-page hardcover Rangers of Shadow Deep: A Gathering of Heroes features: Advanced Character Creation including new Traits and Limitations that players can use to bring greater tactical and narrative variation to their rangers. Ten ‘Archetypes’ that players can use to create new characters, representing the heroes that have come from the lands around Alladore to join the fight against the Shadow Deep. Collects five previously stand-alone supplements for the game: Blood Moon, Temple of Madness, Ghost Stone, Incinerator, and Menagerie. Fifty-two unique enchanted weapons. A bestiary featuring all the creatures from the core rulebook and all the collected supplements. Copious new artwork from the visionary of the Shadow Deep, Barrett Stanley. This book is not a stand-alone game. Players will also need the Rangers of Shadow Deep: Standard Edition. Together, the two books represent the entire first phase of the great war against the Shadow Deep.
€47,00
Rangers of Shadow Deep
This new Rangers of Shadow Deep book is a brand new retail edition, with a matt laminate cover and updates to the core rules, making it the most definitive version of the game to date. A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope. - Brand new layout with a dozen new pieces of art from Barrett Stanley - Solo and co-operative tabletop miniatures game from the creator of Frostgrave and Oathmark, Joseph A. McCullough - Create your ranger, gather companions, and play through a series of missions in a fight to hold back the darkness. - Survive and you will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments. - Includes updated core rules combined with character-building elements first presented in Temple of Madness. - New ‘Challenge Levels’ for all the scenarios can be used when playing with 3 or 4 rangers to ramp up the difficulty, or if you want to replay the scenario with a higher-level Ranger. This book contains the rules only. Rangers of Shadow Deep also requires two twenty-sided dice, a deck of standard playing cards, an inch ruler and miniatures to play.
€45,00
Oathmark: Bane of Kings
Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents.Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship. 80 pages, colour, paperback
€15,00
Oathmark: Oathbreakers
Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival. 80 pages, colour, paperback
€15,00
Oathmark: Battlesworn
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige. 80 pages, colour, paperback
€15,00
Oathmark: Battles of the Lost Age
A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign.Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals… or lose what you fought so hard to gain and fall as so many would-be emperors before you. Published Jun 02 2020 Format Hardback Edition 1st Extent 192 ISBN 9781472833044 Imprint Osprey Games Illustrations 40 col Dimensions 10 x 7 inches Series Oathmark Short code OAK Publisher Bloomsbury Publishing
€25,00
Middle-earth™ SBG Journal: The Treachery of Gollum
A 48-page softback expansion for the Middle-earth™ Strategy Battle Game Recreate the events of the films with a linked narrative campaign Deliver The One Ring™ to Mordor,™ or put a stop to the Hobbits™ and claim it for yourself, through nine special scenarios Includes loads of hobby content to help you replicate the look of the Dead Marshes™ and the lair of Shelob™ Gollum has promised to guide Frodo and Sam through the treacherous routes into Mordor to destroy the One Ring. But he still covets his “Precious” and will do anything to get his hands on it again. Leading the Hobbits into a series of winding tunnels, he hatches a plan that involves a giant arachnid…The Treachery of Gollum is an expansion to the Middle-earth Strategy Battle Game that provides a series of linked Narrative Scenarios and engaging hobby content. It allows you to recreate some of the most iconic scenes featuring the creature Gollum and the vile spider, Shelob. Will you guide Frodo on his arduous quest to Mordor, in an attempt to destroy The One Ring and end the tyranny of the Dark Lord once and for all, or side with the conniving Gollum and lure the Ringbearer into a carefully laid trap and claim the Precious for yourself?This 48-page softcover expansion contains:– Nine Narrative Scenarios: Recreate some of Gollum and Shelob’s most diabolical and evil moments.– A Linked Campaign System: Connect each of the Narrative Scenarios so that the result of one battle will have an impact on the next.– Full Painting Guides: Learn how to paint your Gollum and Shelob miniatures so they look just how they did in The Lord of the Rings: The Return of the King™.– Step-by-step Hobby Tutorials: Create the winding tunnels of Shelob’s lair, the sewers beneath the ruined city of Osgiliath, the foetid bogs of the Dead Marshes, and more.You will need a copy of the Middle-earth Strategy Battle Game Rules Manual and Armies of The Lord of the Rings™, both available separately, to make full use of this expansion.
€19,80
Lore Campaign Pack - The Vale of Tears Yoroni vs W’adrhŭn
Deep within the Wastlands stand the Oases, bright spots of life and life giving water in the otherwise blasted landscape that dominates these tormented lands. At the heart of one of these Oases lies a broken spire, brought low by the fire and fury of the Dweghom. While the fury might be spent, the fire still rages within its broken shell and from within this raging confluence of the elements steps the Suzerain of a Hundred Hateful Tides, Oyabun of the Yoroni to stake his claim deep in the heartlands of the W’adrhŭn territory. With the Ukunfazane distracted by the nascent revolt among the Cults, it falls to Nangenyua, the Shadow Who Walks, to prevent this culturally and strategically significant W’adrhun territory from being pulled into the ghostly realm of the Reikai forever. This set comes with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. Box Contents 1 Murakame Wako Resin Miniature 1 Nangenyua Resin Miniature 1 Brute Base and Stand 1 Infantry Base and Stand 1 Campaign Booklet 1 Ideal Card 1 Command Card 1 License CardProduct Information Assembly: Required - Material: Resin - Box size: 30x30x6cm; 300gr
€54,00
500 Worlds: Titus – The Battle for Unity Begins
An expansion for Warhammer 40,000 Details the opening moves in the war to reclaim the mighty realm of Ultramar A slipcase containing three books, a booklet, a fold-out map, and a sticker sheet Only available while stocks last By command of Primarch Roboute Guilliman, the ancient empire of the Five Hundred Worlds shall rise anew in the Imperium's darkest hour. Demetrian Titus, now Captain of the Ultramarines Second Company, fights at the forefront of this war of reclamation. Yet the task that lies before him and his battle-brothers is titanic. Upon the blighted world of Novamagnor, Titus meets a malevolent foe in a battle of wits and will. Can he defeat the monstrous Nekrosor Ammentar, its Destroyer legions, and its stygian shards of the Nightbringer, or will Novamagnor and all its defenders be smothered beneath the shroud of death?This galaxy-shaking expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to matched play meetups. This is the first instalment of the 500 Worlds story arc, detailing the brutal and bloody operation to wrest control of Novamagnor from a horrifying new Necron threat. Inside the slipcase, you'll find three books, a booklet, a foldout map, and a sticker sheet to track your game progress. No matter how you like to play Warhammer 40,000, there's something in here for you.Contents:– 500 Worlds: Titus – An 80-page softcover book featuring lore and background about the opening moves to reclaim the 500 Worlds of Ultramar, including the forces marshalled by the Ultramarines and the Necrons.– 500 Worlds: Titus – Dread Incursions – An 80-page softcover book covering boarding actions, giving you all the rules you'll need to play, along with two Boarding Actions Detachments, 12 new missions, and linked campaigns.– 500 Worlds: Titus – War on the Vespator Front – A 56-page softcover book offering a narrative campaign of the over-arching conflict, giving every gamer a chance to stake their claim, along with six new missions to try.– 500 Worlds: Titus – Detachments – A 16-page booklet including three new detachments for the Space Marines (Orbital Assault Force, Bastion Task Force, and Reclamation Force) and Necrons (Pantheon of Woe, Cursed Legion, and Cryptek Conclave).– 1x Fold-out map of the Vespator Front, measuring 594mm by 420mm.– 1x Sticker sheet to track your progress on the Vespator Front, with 252 individual stickers.This expansion is only available while stocks last.
€65,00€58,50
Lore Campaign Pack - Crucible Of Wills: Battle of Nepenthe
Years have passed since the fabled Battle of Nepenthe in Riismark, when humanity and the Spires waged open war for the first time in centuries. Fredrik, King of Brandengrad and de facto ruler of the whole of Riismark, found himself abandoned by the rest of his peers in the Conclave and his lands besieged on all fronts. To secure one front at least, he acknowledged and honored his family’s debt to his enemy: the Alchemist of the Nepenthe Spire. But after pushing back the Nords with the help of the Orders, the Order of the Sword refused to surrender control of the reclaimed lands. Abandoned by the Heartlands, he knows that honoring his dept to the Alchemist for another year would cripple his nation, struggling for resources as they are. So now Fredrik prepares for the Alchemist to claim his payment once more. For he knows well: Nepenthe remembers—until forever. This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. The boxed set will include the Command Cards for these miniatures, bases and stands, and the Campaign book. Box Contents 1 Campaign Book for the Spires vs Hundred Kingdoms battle 1 Special Sculpted Miniature of Fredrik (Noble Lord) 1 Special Sculpted Miniature of the Alchemist (Biomancer) 2 Command Cards 2 Infantry Bases and Stands Assembly InstructionsProduct Information Assembly: Required Material: Resin Box size: 30x30x6cm; 300gr
€54,00
Barons War Hardcover Rulebook
Lead Your Retinue to Glory on the Medieval Battlefield! The medieval world was shaped by power struggles, shifting alliances, and brutal skirmishes. From duelling lords and rebellious barons to castle sieges and battlefield clashes, warriors fought for honour, power, and survival. Now, it's your turn to take command. This game brings dynamic, narrative-driven tabletop battles to life, allowing you to lead a medieval retinue into tactical skirmishes filled with cunning strategy and brutal combat. While inspired by the First Barons' War, this versatile system enables you to recreate historical engagements or craft your own medieval conflicts, whether defending a stronghold, leading a daring raid, or fighting for the crown itself. Gather your forces, rally your warriors, and write your name into history! This hardcover rulebook includes the rules, Feudal Western European retinue list, a quick reference sheet, and a glossary.
€40,00
Konflikt '47 Resurgence
102 page softback Konflikt '47 supplement Contains full army lists and new units for Imperial Japan and Finland Also contains new units and troop types for the other powers as well as scenarios and special rules. This book is a great addition to Konfikt '47 and is a 'must buy' for all players
€25,00
Konflikt '47 Defiance
This book is the second supplement for Konflikt ’47 and seeks to expand the game’s boundaries further by introducing more units, forces and army build options. The largest section of this supplement introduces the divided nation of Italy, with the forces of the Royalist Co-Belligerent Italian Army (Eserciti Cobelligerante Italiano or ECI), fighting their former allies, the German Wehrmacht. Mussolini’s remaining forces, the Fascist National Republican Army (Esercito Nazionale Repubblicano or ENR) hold the north of the country propped-up by the German military machine. As in the previous supplement, we have looked at some of the existing rules that needed refinement, and have introduced further rules to allow the use of more elite and specialised units. Players of the existing five core armies will also find something new for them as well, with each nation getting some new units from their respective Rift-tech laboratories. The book is divided into four sections, the first covers the new rules and errata, as well as the rules for national variations on the standard Reinforced Platoon structures in Konflikt ’47. The second introduces the fractured nation of Italy, with both some expanded history and the details of its forces. Then we turn to the new units of the existing nations before the final section presents additional information on the Konflikt ’47 setting, including a small mini-campaign that is set firmly in the Konflikt ’47 alternate history. Please note: One copy of the Konflikt '47 Defiance Supplement in English supplied.
€25,00
Blood Bowl: The Official Rulebook – Third Season Edition!
A 200-page rulebook for Blood Bowl Get into the violent sports action with this essential guide to the game Includes Team Rosters and Star Player profiles Smash your rivals on the gridiron for glory and the roar of adoring fans "Good news, Bob – it’s the start of a new season!""I thought the weather had changed, Jim.""No, it’s a new season of Blood Bowl, Bob!"Blood Bowl is a fantasy football tabletop game for two players where you coach your own team – be they vicious Orcs, stubborn Dwarfs, mystical Elves, blood-chilling Undead, or stalwart Men – and lead them to glory. Expect big plays, gory violence, and wild antics.Ready to coach your team of sports enthusiasts to victory on the pitch? Blood Bowl is a tactical and beautiful game of big scores and maniacal violence. How you choose to coach your team is entirely up to you – will you go for agility and speed, or buckle down with some bruisers? Victory and violence are the names of the game, and if you're lucky, you may find yourself showered with fame, fortune, and fan adoration along the way.This rulebook is essential for all coaches! It includes the rich history of Nuffle and his sacred game, along with the rules and game mechanics you'll need to play Blood Bowl, either in a league or a tournament setting. There is also a list of Skills and Traits used by the players, the rosters for the various races that play the game, and the rules for many Star Players – the greatest sporting stars to step onto the gridiron!Inside this 200-page hardback book, you'll find:– The Grand History of Blood Bowl: The awe-inspiring history of Nuffle’s Great Game, detailing over a century of non-stop sporting action.– The Rules: The full rules of the modern game of Blood Bowl, covered in great detail and accompanied by examples and diagrams.– League and Matched Play: Rules for running and playing in Blood Bowl leagues, how to develop a team over the course of the season, improve your players, and deal with injuries.– Blood Bowl Teams: Rosters for 29 different teams, along with the special rules associated with them – Amazon, Black Orc, Bretonnia, Chaos Chosen, Chaos Dwarf, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Gnome, Goblin, Halfling, Human, Imperial Nobility, Khorne, Lizardmen, Necromantic Horror, Norse, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Tomb Kings, Underworld Denizens, Vampire, and Wood Elf teams are included.– Star Players and Inducements: Rules for some of the most celebrated stars to ever lace up their boots, along with how to use Inducements, including Wizards, Cheerleaders, and more.
€40,50
Guards of Traitor's Toll Hardback Rulebook
Deluxe Hardback Edition This luxurious hardback version of the rulebook comes in a larger format (276 x 202 mm), with high quality paper, stitched binding and spot varnished cover. Inside you'll find the rules have been updated with new photos and all the errata and clarifications we've found thanks to player feedback (as shown on the FAQ document). There are also 32 extra pages, featuring original design work from the development of the game as well as five short stories set in the city of Traitor's Toll, written by a variety of talented authors including New York Time best-selling novelist Graham McNeill - famous for his Warhammer 40,000 books. This product consists of: 144 page hardback rulebook Includes city map, background and story-driven linked campaign. 5 short stories Original design sketches You will also need figures, gaming cards, dice and tokens (found in the Starter Set), plus a tape measure, terrain and a container for the tokens in order to play.
€34,95
Dragon Rampant 2nd edition
A revised and updated edition of the popular Dragon Rampant ruleset.Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant: Second Edition allows you to bring those battles to the tabletop in this easy-to-learn but tactically rewarding fantasy wargame.Dragon Rampant: Second Edition is a new, updated edition of the hit Osprey Wargames series title whose miniature-agnostic, large-scale skirmish rules brought the great battles of fantasy fiction to the tabletop. Featuring revised core rules, substantial additions to the magic and unit upgrade sections, as well as extensive sample army lists and a range of scenarios, Dragon Rampant: Second Edition allows players to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. Product details Published 23 Oct 2025 Format Hardback Edition 2nd Extent 232 ISBN 9781472868640 Imprint Osprey Games Dimensions 242 x 190 mm Publisher Bloomsbury Publishing
€28,00
The Silver Bayonet : Britain Bones of Albion
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better…The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing… or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw. Bones of Albion Britain faces invasion and conquest – from Napoleon and from the undead – in this supplement for The Silver Bayonet, featuring a competitive campaign and a horde of new monsters.As the spectre of invasion looms from across the Channel, the ghosts of Britain's ancient past return to haunt the living. Centuries ago, as the Romans advanced across the land, a desperate druid attempted to wield a terrible power to curse the invaders… but the spell failed, Rome claimed another province, and the magic lay dormant. Now, as preparations are made for Napoleon's seemingly inevitable arrival on these shores, labourers have uncovered a mysterious black stone and unleashed that fell curse. From Shetland to the Kentish coast, the undead of Britain's past – Saxons, Vikings, Normans, and others – rise to march and conquer once more.The Bones of Albion brings the action of The Silver Bayonet to the British Isles, a land under siege from both without and within. In a competitive campaign, specialist units will be called upon to investigate increasingly disturbing reports of restless ghosts and revenants. Faced with rival units and a bestiary of menacing foes, they must discover why the dead are rising in such numbers and put a stop to it before Britain falls before a horde of the undead… Product details Published 25 Sep 2025 Format Paperback Edition 1st Extent 64 ISBN 9781472869357 Imprint Osprey Games Dimensions 242 x 190 mm Series The Silver Bayonet Publisher Bloomsbury Publishing
€16,00
Konflikt '47 Rulebook
Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting players in command of the nightmarish struggle for supremacy as the world is torn apart and remade in blood and crackling energy. Fast-paced, action-packed gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. Contents: 1x Full-colour Hardback Rulebook
€43,00
Gaslands Refuelled
Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. This update to the original Gaslands includes expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. Featuring a host of options for scenarios, environmental effects, and campaigns, allowing players to create their anarchic future. An updated set of expanded wargaming rules for the exceptionally popular post-apocalyptic vehicle game, Gaslands. Hardback, 192 pages full colour
€19,50
Malifaux 4th - Soft Cover Rules Manual
This compact rules manual contains the complete core rules for Malifaux Fourth Edition. Designed for easy reference, it includes everything you need to run games using the latest edition of Malifaux. Contents: 1x Rules Manual - 4th Edition Please Note: Printed material is supplied in English.
€17,00
Frostgrave Advanced Spellcraft
Description Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign.While today's wizards are not as gifted as those who ruled Felstad, the recent discovery of the fabled Bibliosepulchre promises to change all that. It was in this great library-crypt that ancient librarians were interred, each clutching a rare grimoire. Who knows what strange energies have seeped from those tomes over the centuries or what shadows and ghosts stalk the dark catacombs? Only those truly obsessed with magic and the power it offers would dare to find out!Advanced Spellcraft offers numerous new rules and ideas that bring more spellcasting possibilities to games of Frostgrave. Critical successes and failures for each basic spell are introduced, as are spell-specific flourishes that can be learned to enhance your magic. Create a Furious Quill that leaps from target to target, cast a Draining Word that affects an entire school of magic, or ensnare multiple zombies with Control Undead. Such flourishes take their toll, however, and to even learn such secrets will require you to venture into the Bibliosepulchre itself in a ten-scenario competitive campaign.With hundreds of new tricks for wizards to learn, Advanced Spellcraft is the largest supplement to date, and is presented in celebration of Frostgrave's 10th anniversary. Product details Published 07 Aug 2025 Format Hardback Edition 1st Extent 160 ISBN 9781472869135 Imprint Osprey Games Dimensions 242 x 190 mm
€34,95€29,25
Pulp Alley Solo Deck 2nd edition
About Pulp AlleyPulp Alley is a fast-paced, story-driven miniatures game set in the thrilling world of pulp adventure. From shadowy alleys to lost temples, you’ll lead a team of unique characters through cinematic scenarios filled with peril, mystery, and unexpected twists. Designed for 1 to 4 players, Pulp Alley puts narrative first — with a streamlined ruleset that focuses on character-driven action, dramatic turns, and improvisation over raw stats. Whether you're playing solo, cooperatively, or head-to-head, the action is fast, flexible, and full of surprises. The Core Rulebook includes all you need to create your own leagues (teams), run dramatic scenarios, and explore the game world. The Solo Deck adds unpredictable AI behaviour, perfect for solo and co-op play. The Starter Deck contains Fortune and Challenge cards to drive the story and keep players on their toes. With no fixed scale or miniature range, Pulp Alley gives you the freedom to use any models you like — from jungle explorers and masked vigilantes to alien cults or 1930s detectives. Just bring your imagination. Our 40-card Solo Deck is designed to specifically replace the Fortune Deck when you are playing single-player Pulp Alley scenarios.
€19,50
Pulp Alley Starter Deck 2nd edition
About Pulp AlleyPulp Alley is a fast-paced, story-driven miniatures game set in the thrilling world of pulp adventure. From shadowy alleys to lost temples, you’ll lead a team of unique characters through cinematic scenarios filled with peril, mystery, and unexpected twists. Designed for 1 to 4 players, Pulp Alley puts narrative first — with a streamlined ruleset that focuses on character-driven action, dramatic turns, and improvisation over raw stats. Whether you're playing solo, cooperatively, or head-to-head, the action is fast, flexible, and full of surprises. The Core Rulebook includes all you need to create your own leagues (teams), run dramatic scenarios, and explore the game world. The Solo Deck adds unpredictable AI behaviour, perfect for solo and co-op play. The Starter Deck contains Fortune and Challenge cards to drive the story and keep players on their toes. With no fixed scale or miniature range, Pulp Alley gives you the freedom to use any models you like — from jungle explorers and masked vigilantes to alien cults or 1930s detectives. Just bring your imagination.
€23,50