Een Kleine Wereld - Miniature (war)gaming specialist

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123 producten


  • Stargrave The Last Prospector regelboek met sci-fi setting, kleurrijke cover en illustraties van de avontuurlijke ruimteverkenner.

    Stargrave - The Last Prospector

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    The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy.The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult.In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a ‘big score'. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favour with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim…

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    €24,00

  • Stargrave Quarantine 37 regelboek van Stargrave met sci-fi illustraties en tekst op de pagina

    Stargrave - Quarantine 37

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    When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: "This station is under quarantine - do not approach”. When the war came, the station was forgotten, left to drift lifelessly in its empty system. Now, in the aftermath of the Last War, Station 37 has been rediscovered and its broadcast heard once more…Quarantine 37 is a supplement for Stargrave in which players lead their crews into an abandoned space station, hunting for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy.

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    €24,00

  • Frostgrave Ghost Archipelago: Gods of Fire regelboek met kaft en illustraties voor bordspel en miniaturen.

    Frostgrave Ghost Archipelago: Gods of Fire

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    In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains. In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest. Note, you need a copy of Frostgrave: Ghost Archipelago to use this supplement.

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    €19,00

  • Frostgrave Ghost Archipelago: Cities of Bronze regelboek met kaft en illustraties voor bordspel en miniaturen

    Frostgrave Ghost Archipelago: Cities of Bronze

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    The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.

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    €14,50

  • Frostgrave Mortal Enemies regelboek, zwart-wit cover met fantasy illustratie voor bordspellen en roleplaying gamers

    Frostgrave - Mortal Enemies

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    Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases.On the violent and deadly streets of the Frozen City, feuds and vendettas are commonplace. Wizards may start out focused on discovery and exploration, fighting when necessary for survival or to win possession of some long-lost artefact or grimoire, but such battles can swiftly become intensely personal. Competitors become adversaries and, as the cycle of violence continues, some wizards lose sight of their original goals and focus their efforts on the elimination of their hated foes – their mortal enemies.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!

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    €23,00

  • Frostgrave - The Wildwoods regelboek van Frostgrave met kleurrijke cover en illustraties van het fantasy landschap.

    Frostgrave - The Wildwoods

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    This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however - in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree.This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.

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    €23,00

  • Frostgrave Fireheart regelboek van Frostgrave, met kleurrijke cover en illustraties, voor fantasy rollenspellen en avonturen

    Frostgrave - Fireheart

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    This supplement for Frostgrave provides players with new tools to build, animate, field, and face constructs in their games.In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle. Paperback.

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    €23,00

  • Frostgrave Blood Legacy regelboek van Frostgrave, met coverafbeelding en pagina's zichtbaar.

    Frostgrave - Blood Legacy

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    In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires - giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.

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    €23,00

  • Frostgrave Perilous Dark regelboek van Frostgrave met kleurrijke cover en illustraties voor bordspelspelers.

    Frostgrave - Perilous Dark

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    There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This supplement for Frostgrave presents full rules for playing solo and co-operative games in which feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

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    €18,50

  • Frostgrave - De Wizards' Conclave regelboek met kleurrijke illustraties en tekst over magiërs en toverspreuken in de fantasy setting

    Frostgrave - The Wizards' Conclave

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    Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.

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    €18,50

  • Frostgrave: The Maze of Malcor regelboek, een rulebook voor het fantasy bordspel met illustraties en tekst op de voorkant.

    Frostgrave - The Maze of Malcor -supplement

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    Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it ‘The Maze'. With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived... This expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

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    €19,95

  • Frostgrave - Folio regelboek voor fantasy bordspel met kleurrijke illustraties en spelregels op de voorkant

    Frostgrave - Folio -supplement

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    he Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem, Sellsword, which introduces rules for experience-gaining captains to help lead warbands, Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time. Collecting nearly two years' worth of Frostgrave material, this collection is a necessary addition to any wizard's library.

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    €12,95

  • Frostgrave Forgotten Pacts regelboek van het bordspel met fantasy-kaarten en illustraties, gelegen op een houten tafel

    Frostgrave - Forgotten Pacts -supplement

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    In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found amongst the ruins.

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    €12,95

  • Frostgrave: Into the Breeding Pits regelboek met illustraties en tekst voor fantasy bordspel avonturen

    Frostgrave - Into the Breeding Pits -supplement

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    With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits? You need a copy of Frostgrave to use this supplement.

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    €12,95

  • Frostgrave Thaw of the Lich Lord regelboek voor fantasy bordspellen, met gedetailleerde illustraties en spelregels

    Frostgrave - Thaw of the Lich Lord-supplement

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    You need a copy of Frostgrave to use Thaw of the Lich Lord.Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.

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    €14,95

  • Frostgrave Ghost Archipelago: Lost Colossus

    Frostgrave Ghost Archipelago: Lost Colossus

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    Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in forgotten ruin. In this expansion for Frostgrave: Ghost Archipelago, players lead their warbands through a series of interlinked scenarios in a race to discover the secrets of the Colossus. Along the way, they will encounter new monsters, discover new treasures, and even recruit a few new specialist warriors to their cause. Perhaps, if they are successful, the knowledge they obtain will help point them towards the ultimate treasure!  

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    €11,95

  • Frostgrave - The Red King regelboek, kleurrijke cover met illustraties en tekst over het fantasy bordspel, gedetailleerd ontwerp

    Frostgrave - The Red King

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    Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince… and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire?The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?

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    €8,10

  • Frostgrave - Tales of the Frozen City regelboek met illustraties en tekst over de mysterieuze behekste stad.

    Frostgrave - Tales of the Frozen City

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    Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a mistake was made. In some lofty tower or dark chamber, a foolish wizard unleashed a magic too powerful to control. A storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving the empire as nothing more than a vast, frozen wasteland. The empire shattered, and the magic of the world faded. As the centuries came and went, Felstad passed from history to legend and on into myth. Only a few wizards, clinging to the last remnants of magical knowledge, still believed that the lost city had ever actually existed. But their faith was rewarded.After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, ‘Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.

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    €8,10

  • Hardcover regelboek "King John: Barons' War" van Barons War, illustratie van middeleeuwse strijd en historische kaarten op de cover Kaarten en inhoudsopgave van de hardcover regelboek King John: Barons' War van Barons War, met middeleeuwse illustraties.

    King John: Barons' War Hardcover Sourcebook

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    A MIGHTY TOME TO EXPAND YOUR BARONS' WAR EXPERIENCE! The reign of King John (1199-1217) was a tumultuous turning-point in the history of England. Decades of tension with the kings of France boiled over into conflict which saw Normandy, Brittany and Anjou lost. Meanwhile the fractious and restive rulers of Wales sought to exploit any sign of weakness and the kings of Scotland cast covetous eyes on Northumbria. At centre stage was King John, a figure whose distrusting nature made him as ungrateful to his allies as he was spiteful to his enemies. Resentment, hatred and fear pushed many of England's barons into armed defiance, leading to the Magna Carta, an unprecedented compromise limiting royal power. When it was quashed by the Pope, civil war followed. The Barons' War: King John brings these turbulent times onto the tabletop. It updates the Feudal European retinue list and introduces six more factions to the game: the light and flexible Welsh, the diverse and colourful Scottish, the aggressive Poitevins and the proudly disciplined Flemish, as well as hard-bitten professional Mercenaries and the cunning and desperate Outlaws. The hardcover 246 page sourcebook also provides rules and background for a score of the dramatis personae of the story, enabling you to command your troops with the vindictive King John, the chivalrous William Marshal and the scheming King Philip Augustus - or even Robin Hood and his Merry Men. Ten historical scenarios allow you to re-tell the bloody story of King John's reign, from bitter clashes in the Welsh Marches to the king's harrying of his enemies. You can recreate the titanic pitched battle of Bouvines or follow the stages of the climatic battle of Lincoln. Whichever side you take, there will be something for you in the first supplement for the new edition of The Barons' War.

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    €47,00

  • The Silver Bayonet : Italy: The Shades of Calabria

    The Silver Bayonet : Italy: The Shades of Calabria

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    Venture into the undead-ravaged lands of southern Italy with this supplement for The Silver Bayonet, featuring a solo/cooperative campaign, new soldiers, and new foes. Something sinister has risen in Calabria, the hauntingly beautiful yet dangerous province of southern Italy. Still recovering from the destructive earthquake that killed tens of thousands of people, the region's clergy preach a crusade against France and its allies. As the major nations vie for military, political, and ideological supremacy over the Mediterranean, the Bourbon royal family plots to reclaim its Neapolitan throne, sending agents from its Sicilian stronghold to support the briganti – Calabria's bandit gangs – in waging a bloody guerrilla war against the occupying French. Meanwhile, rumors spread that the dead no longer rest easy, but rise from their graves to wander isolated valleys and mountain paths...You are sent into this powder keg to seek out the truth behind these tales. Amid the chaos, you will encounter enemies both mortal and monstrous, including a variety of undead… and those who command them. A solo/cooperative campaign and competitive scenarios will challenge your troops, so recruit new soldiers and steel your nerve to face the many perils of mysterious Calabria.

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    €16,00

  • Regelboek The Silver Bayonet: Egypt, Shadow of the Sphinx met illustraties en tekst, gericht op spelers en verzamelaars.

    The Silver Bayonet : Egypt, Shadow of the Sphinx

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    Face dangerous new foes, recruit new soldiers, and uncover the mysterious treasures of Ancient Egypt in two new campaigns, one competitive and one for solo or cooperative play.Somewhere beneath the shifting sands lies the forgotten knowledge of the pharaohs – magic granting power over wind and rain, life and death, and even time itself. Napoleon didn't cross the Mediterranean simply to conquer Egypt, he sought these ancient secrets. No one knows what he found, but his military victories since then speak for themselves. Now, as Bonaparte continues to burn his way through Europe, desperate nations have sent their own special units across the sea to search for a counter and end his rampage.Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet, in which the players' special units explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Contained within are two campaigns, one competitive and one for solo or cooperative play. Also included is a new recruitment list as well as a number of new soldier types, and the equipment that might give them an edge, but they will still have to face an array of terrifying foes, including mummies, werejackals, and serpopards, many not known to the living for more than 3,000 years...

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    €16,00

  • The Silver Bayonet : Canada

    The Silver Bayonet : Canada

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    Explore a wild new frontier with solo, cooperative, and competitive scenarios and new soldiers, creatures, and equipment rooted in the history and folklore of Canada.Far from the battlefields of Europe, another war is being fought. In the vast lands of North America, Britain and the United States clash once again and, in the shadow of this conflict, the otherworldly Harvestmen pursue their devious plans, feasting on the rage and terror of mortals. In the face of this menace, however, brave folk, seconded from the military or recruited from the local populace, band together to take the fight to the sinister Harvestmen and their minions.Canada is a supplement for The Silver Bayonet that brings players and their officers across the Atlantic and straight into the War of 1812. It offers new scenarios, solo and cooperative as well as competitive; rules for recruiting US units; and creatures and challenges drawn from Canadian history and folklore.

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    €16,00

  • The Silver Bayonet : The Carpathians

    The Silver Bayonet : The Carpathians

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    The Silver Bayonet: The Carpathians Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play.High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen… and each other.The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns – one competitive and one for solo or cooperative play – as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

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    €16,00

  • Sale -18% Warhammer 40.000 Armageddon: The Return of Yarrick regelboek met coverillustratie en titel in heldere kleuren Warhammer 40.000 40K Armageddon: The Return of Yarrick regelboek met coverillustratie en teksten zichtbaar

    40K Armageddon: The Return of Yarrick – War Without End

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    An expansion for Warhammer 40,000 Plunge into the Eye of Terror, and explore the aftermath of the Fall of Cadia A slipcase containing two softcover books and one booklet Only available while stocks last Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer.Contents:– Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more.– Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules.– Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort).This expansion is only available while stocks last.

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    €60,00€49,00

  • Warhost regelboek voor Barons' War fantasy bordspellen, toont gedetailleerde illustraties en strategische pagina's in kleurrijk ontwerp.

    Warhost - A Fantasy Supplement for The Barons' War

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    Step into the Bylands, a realm teetering on the edge of destruction, where ancient rivalries, raw magic, and untamed warlords converge in a cataclysmic struggle for dominance.Warhost brings this world to life as a thrilling fantasy compendium to The Barons' War, offering a fresh set of rules, new factions, and an immersive narrative that will shape the future of this shattered land.

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    €21,85

  • Malifaux 4th Explorer's Society Faction Book

    Malifaux 4th Explorer's Society Faction Book

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    The Explorer’s Society Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that follow expeditions into the unknown.Contents:• Explorer’s Society Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Explorer’s Society crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Malifaux 4e Neverborn Faction Book, boek over de Neverborn factie met illustraties en informatie, voor bordspellen en miniaturen.

    Malifaux 4th Neverborn Faction Book

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    The Neverborn Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that explore the native forces of Malifaux.Contents:• Neverborn Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Neverborn crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Sale -10% 40K Eye of Terror: Reign of Iron – War for the Cadian Gate 40K Eye of Terror: Reign of Iron – War for the Cadian Gate

    40K Eye of Terror: Reign of Iron – War for the Cadian Gate

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    An expansion for Warhammer 40,000 Plunge into the Eye of Terror, and explore the aftermath of the Fall of Cadia A slipcase containing two softcover books and one booklet Only available while stocks last Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore the Eye of Terror, what remains of the Cadian Gate, and the brutal wars of conquest waged by the Iron Warriors. Inside the slipcase, you'll find 2 separate books and a booklet, offering something for every type of gamer.Contents:– Eye of Terror: Reign of Iron – An 80-page hardcover book featuring lore and background about the Eye of Terror, nearby worlds, the Iron Warriors, the Adeptus Mechanicus forces of Thulia Ghuld, and more.– Eye of Terror: Reign of Iron – Apocalypse – A 72-page hardcover book with special rules for playing large-scale Apocalypse battles, including new Stratagems for every faction, five missions, and campaign rules.– Eye of Terror: Reign of Iron – Detachments – A 16-page booklet including new detachments for Chaos Space Marines (Warpstrike Champions and Cult of the Arkifane), Space Marines (Ceramite Sentinels), Chaos Knights (Helhunt Lance), Imperial Knights (Freeblade Company), and the Adeptus Mechanicus (Eradication Cohort).This expansion is only available while stocks last.

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    €60,00€54,00

  • Hardcover regelboek van This Quar's War - Clash of Rifles met wapenillustraties en strategiegedeelten op de omslag Hardcover regelboek van This Quar's War - Clash of Rifles met gedetailleerde cover en titel zichtbaar

    This Quar's War - Clash of Rifles Hardcover Rulebook

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    Clash of Rhyfles Clash of Rhyfles is the new, 144 page hardcover rule book for skirmish gaming on Alwyd, the whimsical world of the Quar beset by the grim horrors of war. Under the shadow of the Long War small patrols of brave young bucks and grizzled veterans fight the critical little conflicts that greatly impact the larger battles in ways few ever notice. Clash of Rhyfles expands on the rules from A Rhyfler’s Pocket-Book, the quick-start rules found in our first starter. Clarifying and providing examples of key concepts, this book makes joining The Long War even easier for new players. Additionally this book contains new Special Abilities for your rhyflers and Equipment Traits for their weapons. From daring Yawdryls using the new Scout Special Ability to rules for Gwynt Scattergunners, players will find multiple new options for their forces. Players gather a Patrol of rhyflers from their chosen Faction, selecting the profiles they feel will best help them seize the day, including the following new unit types. Cavalry returns to Alwyd with new profiles better representing their power in these smallengagements. Cadier and Autopeds charge across the battlefield, attacking on the move. But their riders must be cautious!! One lucky shot and they may find themselves stuck on the ground, their mounts taken from under them, and have to continue the fight on foot. Tractors and vehicles join the fray, bringing mobility and armored might to all Factions.Transports race your rhyflers across the battlefield while Tractors provide vital firepower and durability to your Patrol. Clash of Rhyfles introduces the full might of Heavy Weapons Teams to the skirmish setting. These devastating weapons can control major portions of the battlefield and require great skill and determination to remove, but must still rely on the humble rhyfler to protect their flanks. New lore and uniform plates for seven of the main Factions on Alwyd make up the settingchapter of the book, with all the information needed to choose the right group for you. The upstart Crusaders and elite veterans of Toulmore are joined by the Western Arnyarans in the fight against the Royalist forces of Coftyr, Fidwog, Gwynt, and Creevin. And finally the Missions chapter presents players with 10 scenarios to get their battles started right away. Begin with the classic Meeting Engagement and work your way up to the challenges of the Trench Raid and Armoured Assault. Complete with Mission Special Rules and optional Special Events so no two battles will ever be the same. Gather your Patrol of rhyflers from the Faction of your choice, grab your friends, and make your mark on The Long War in this...

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    €39,00

  • Konflikt '47 Festung Europe Hardback Konflikt '47 Festung Europe Hardback

    Konflikt '47 Festung Europe Hardback

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    Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Europe is in tatters. The world now pays the price of their failure. Technological development, already in overdrive in the fever of war, has escalated further due to the power of the Rifts. Weapons of unprecedented destructive capacity are being deployed with increasing frequency by all the belligerent nations, leaving Europe in utter ruin and no-one able to gain an upper hand. It is now beyond any doubt - control of the Rifts is the path to victory. Dresden is the heart of Axis power, the heart of Festung Europa. Festung Europa is the first in a series of supplements for Konflikt ’47 detailing the background, history, and characters of the Rift War. This volume is centred on the European theatre, and the concerted effort of the British-US alliance, and the Soviet Bloc, to oust control of the Dresden Rift from the Axis. Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. New miniatures will be released alongside each supplement, representing the heroes, horrors, monsters, and mechs, described in its pages.

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    €34,00

  • Warriors of Athena : Quests

    Warriors of Athena : Quests

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    A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Quests book contains the rules needed to adventure in the world of Warriors of Athena, including an extensive bestiary of gods, monsters, and other adversaries. Advice for players looking to build their own solo, cooperative, or Oracle-plotted adventures is also provided, while four multi-scenario campaigns allow them to dive straight into the action! Players will also need the rules for play, creating Heroes, and assembling warbands found in Warriors of Athena: Heroes to make full use of this book.

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    €30,00

  • Warriors of Athena : Heroes

    Warriors of Athena : Heroes

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    A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth. In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destruction ravage the land. There is a spark of hope, however – the demigods. These heroes, born of the gods and granted some of the power of their divine parents, stand fast against the chaos. Explorers, warriors, and diplomats, they sail the wine-dark sea, seeking adventure, battling horrific creatures, and protecting the helpless. Warriors of Athena can be played in three ways: solo, with one brave hero leading their crew into the unknown; cooperatively, with heroes banding together for a great expedition; or with one player taking on the role of Oracle, scripting scenarios and presenting challenges for the heroes to overcome. This Heroes book contains all the core rules needed to play Warriors of Athena. With simple D20-based mechanics, the rules are quick to pick up, while an extensive range of character options, from arms and armour to divine origins, abilities, and treasures to discover, makes your heroes your own. Create your demigod, assemble their loyal crew, and set out into the perilous Aegean to forge a legend! Players will also need the rules for scenarios and adversaries found in Warriors of Athena: Quests to make full use of this book.

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    €30,00

  • Blood Bowl Spike! Journal 21 regelboek met blonde hoge elven op de cover, voor bordspellen en fantasy fans. Blood Bowl Spike! Journal 21 regelboek met high elf illustraties en regels, geschikt voor Blood Bowl bordspellen

    Blood Bowl Spike! Journal 21

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    A 32-page softcover gaming supplement for Blood Bowl An essential guide to get the most out of your High Elf teams on the astrogranite Includes player positions, a team roster, special rules for fielding the Caledor Dragons, and plenty more Your favourite columns like Chat with the Rat, Dirt from the Dugout, and Ask Lord Borak return High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team.Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials.Inside this 32-page softcover magazine, you'll find:– Princes of the Pitch: History and background on High Elf teams, a breakdown of the players' positions, and a High Elf teams roster– Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams– The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme– New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls– Dirt from the Dugout: Mindy Piewhistle's regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims– Chat with the Rat: Hackspit 'The Scribbler' Quillchewer's regular article includes an interview with Elontir Bloomtide– Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory– Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it– Special Rules and Achievements: Six new Achievements and three Special Rules– Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl– Coffin Corner: A memorial for those who gave their lives doing what they loved bestYou'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.

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    €12,50

  • Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

    Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

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    NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book. The Mutant: Mechatron core book is also useful, but not required. Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity. The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens. Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still. Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rulebook. The book also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.

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    €17,00

  • Mini regelboek voor Konflikt '47 met overzichtelijke regels en diagrammen voor strategisch spelplezier. Mini regelboek voor Konflikt '47, compacte handleiding met spelregels voor tabletop oorlogsspel, zwart-wit ontwerp.

    Konflikt '47 Mini Rulebook

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    It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh offensives and counterattacks. Weapons of unprecedented destruction and beings of unnatural origin dominate countless battles across land, air, and sea. In this horrifying new world, the only victory lies in survival. Konflikt '47 is the game of heroes, horrors, monsters, and mechs, putting you in command of the nightmarish struggle for supremacy as the old world is torn apart and remade in blood and crackling energy. Fast-paced, lethal gameplay provides countless cinematic moments, with fluctuating Rift energies and the ever-present fog of war ensuring that no two games are ever the same, and the outcome is never guaranteed. Heroes and villains on each side lend their unique abilities to turn the tide of battle, as mechs and monsters face off in brutal contests of flesh versus steel. This is not war. This is the end. This A5 book is your guide to the brutal warfare and Rift-spawned horrors of Konflikt '47, containing all of the rules needed to play games set in a Second World War elevated to a new intensity by the weird new science and devastating technology now available to humanity. Within its covers you’ll find detailed rules for setting up and playing fast-paced, action-packed games, accompanied by gorgeous artwork and photography to inspire your painting and modelling. That’s not all - there’s an entire section dedicated to introducing the forever-changed world of Konflikt '47, the major factions of the war, and the horrific new creations they unleash upon each other.

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    €23,85

  • Regelboek "Rangers of Shadow Deep - A Gathering of Heroes" met coverillustratie en pagina's voor bordspellen en miniaturen.

    Rangers of Shadow Deep - A Gathering of Heroes

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    With the evils of the Shadow Deep clawing at his borders, the King of Alladore sent out a call to every realm, a summoning of heroes to come and stand against the darkness. In truth, he had little hope that his plea would be answered, and it is true that no large armies have come to Alladore’s aid, but help has come! Mainly they came in ones and twos, or small unassuming groups, but they came. Spellcasters, mercenaries, knights-errant, desert nomads... heroes from the lands surrounding Alladore have come to stand with their brothers and sisters. Individually, they seem an insignificant force, but with their skills and special abilities added to those of the rangers, they might just tip the balance! The 192-page hardcover Rangers of Shadow Deep: A Gathering of Heroes features: Advanced Character Creation including new Traits and Limitations that players can use to bring greater tactical and narrative variation to their rangers. Ten ‘Archetypes’ that players can use to create new characters, representing the heroes that have come from the lands around Alladore to join the fight against the Shadow Deep. Collects five previously stand-alone supplements for the game: Blood Moon, Temple of Madness, Ghost Stone, Incinerator, and Menagerie. Fifty-two unique enchanted weapons. A bestiary featuring all the creatures from the core rulebook and all the collected supplements. Copious new artwork from the visionary of the Shadow Deep, Barrett Stanley. This book is not a stand-alone game. Players will also need the Rangers of Shadow Deep: Standard Edition. Together, the two books represent the entire first phase of the great war against the Shadow Deep.

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    €47,00

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