Sorcerer Kings
Conquest Sorcerer Kings: Sorcerer Limtied Edition Preview Sculpt
Lore: For those among the gifted, there can be no greater accomplishment than to be named a Sorcerer by the Elemental Courts. Bonded to a Deva and capable of exploring their primordial Domain, Sorcerers have delved into secrets of sorcery their purely mortal counterparts can only dream of. Few and far between to begin with, these extended sojourns into the Elemental Domains, and their inherent dangers make Sorcerers rare upon the battlefields of Ea, but when present, they make their presence known through howling blasts and ritual sorcery, dominating the battlefield while safely protected by their loving subjects. How they Play: The Sorcerer is a mighty Spellcaster, able to control entire Warbands of powerful Elemental troops and support them with poweful magic. Like all Sorcerer Kings' Characters the Sorcerer is able to choose between spells from the court of Air or Fire which will in turn provide Mainstay Regiments of that Element. Like all Character Stands in the Army, Sorcerers have access to Spells and Rituals unique to them putting heavy emphasis on synergies between the Spellcaster and the Elemental Regiments of the same Element. The Sorcerer is a perfect fit for the Player who enjoys entire Warbands of Elemental troops doubling down on the inherent aggressiveness of these troops. Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm● Box size: 10.4x7.4x3.8cm; 114grs
€24,70
Conquest Sorcerer Kings 5th Anniversary Supercharged Starter
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction. This Sorcerer Kings set is loaded with a complete stand of 3 Efreet Brutes, 2 stands of Ghols and 2 stands of Rajakur, and the Maharaja character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How they play: Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Box Contents: ● 1 Maharaja● 24 Ghols● 24 Rajakur● 3 Efreet● 48 Infantry Bases and Stands● 3 Cavalry Bases and Stands● 7 Command Cards● Conquest: The Last Argument of Kings Quick Start Guide● Conquest: First Blood Quick Start Guide● Sorcerer Kings Path of Conquest Brochure● Assembly Instructions● 5th Anniversary Measuring Tool● Foldable paper Map of EA● 5th Anniversary Logo Decal Product Information: ● Assembly: Required● Box size: 30.5x17x19.5cm; 1520grs● Material: Plastic, Resin● Scale: 38mm #sorcerer #kings #conquest #supercharged #starter #set #2024
€152,00
Conquest Sorcerer Kings Efreet Sword Dancers (Dual Kit)
In Game Role ● Battlefield Role: Brute Regiment● Class: Medium● Type: Brute Lore: Split into countless small enclaves scattered across the vast expanse of the Ruby Shores, the Efreet have escaped the fate of the Ghols and retained their higher function. Strong, proud and vengeful, only their fractious nature has allowed the Sorcerer Kings to bow these powerful combatants to their will. Flamecasters excel at ranged support and disrupting the foe, while Sword Dancers wade into combat with a malicious glee that is terrifying to behold.How they Play: Malicious elemental beings, the Efreet embody the aggressive nature of the Court of Fire branding Enemy Regiments with Infernal Markers and extending the sorcerous prowess of Fire Spellcasters. Upon their deaths their souls feed the Sorcerous Rituals of Fire giving them one last chance to exact revenge. Make sure to include Efreet Flamecasters for some powerful short ranged support and Efreet Sword Dancers to form your Army's infernal battle lines! Box Contents ● Dual Kit. Contains 3 Plastic Miniatures (Efreet Flamecasters/Efreet Sword Dancers)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
€57,00
Conquest Sorcerer Kings Vs City States - Two Player Starter Set
Grab a friend and dive into the world of Conquest: With proposed scenarios designed to ease you into the system of Conquest, the box contains a starter warband and a commander unit for each faction - Sorcerer Kings, our 8th and newest faction vs the Greek Army of the City States! These City States figures will take you back in time, with the highly detailed sculpting that ancient Greece is famous for. The Sorcerer Kings are a highly sculpted group of Wizards and Sorcerers who operate in the mysticism of the east. The set is ready for two players to clash on game tables. Play a rank and flank style of game with the Last Argument of Kings or the Skirmish style of play with the First Blood rule set, 2 copies of each quick start guides are included. You'll also find 2 paper Maps of the worlds of Ea, 2 Wood Conquest Measuring Tools, all the Command Cards, Bases and Stands needed for play, and a Path of Conquest guide for each faction showing you the future of play as you advance your skills. This is a complete 2 player set and a wonderful introduction to the world of Conquest. Box Contents: 1 Sorcerer : 1 Infantry Base and Stand and 1 Command Card and Ritual Cards 24 Ghols/Rajakur: 24 Plastic Miniatures, 6 Infantry Plastic Stands, 24 Bases and 4 Command Cards 3 Steelheart Djinn/Windborn Djinn: 3 Plastic Miniatures, 3 Brute Plastic Stands, 3 Bases and 2 Command Cards 1 Ipparchos: 1 Cavalry Base and stand and 1 Command Card 12 Hoplites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card 12 Thorakites: 12 Infantry Plastic Stands, 12 Bases and 1 Command Card 3 Companion Cavalry: 3 Cavalry Base and Stand, 1 Command Card 2 Quick Start Scenarios for First Blood and TLAOK 2 Wood Conquest Measuring Tools 2 Path of Conquest Guides 2 Folded Paper Maps Assembly Instructions Product Information Assembly: Required. Box size: 50x35x35cm; 2kg Material: Plastic and Resin
€180,00
Conquest Sorcerer Kings Rakshasa Bakasura (with swords)
In Game Role ● Battlefield Role: Anti-Character● Class: Heavy● Type: Monster Lore: While the corruption of the Elemental Domains was eventually understood, the existence of the Asuras has never been explained. Violent, malicious and powerful, the effort needed to defeat and bind one of these monstrosities is exceeded only by their effectiveness on the battlefield. The Sorcerer Kings have found it easier to control these beasts if their bloodthirsty urges are satiated on the battlefield: the Ravanar look only to destroy while the Bakasura seek worth foes to hunt down and consume. Their binders travel the length and breadth of the Sorcerer King domains to find worthy foes for these minor deities, and while few are worthy, but all serve to satiate their hunger for pain and bloodshed.How they Play: Ravenous beings of Fire, the Rakshasa's are unleashed upon the Enemies of the Sorcerer Kings to hunt down and slay the mightiest of foes. Their Special Rules, "Arrogance" and "Hubris" allows them to quickly close the gap between them and their favorite prey. The Ravanar is only satiated by hunting down the mightiest of Monsters whilst the Basakura revels in calling out Enemy Characters in Duels only to destroy and humiliate them. Make sure to include a Rakshasa Ravanar in your Army when Enemy Monsters are attempting to overwhelm you and a Raksasa Basakura for those Enemy Characters who thought that Dueling against the Sorcerer Kings would be a simple ordeal. Box Contents ● Dual Kit: 1 Plastic Miniatures Ravanar or Bakasura● 1 Monster Stand● 1 Monster Base● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x30x6cm; 410gr● Material: Plastic● Scale: 38mm, Miniature Height: 17cm
€117,00
Conquest Sorcerer Kings Rakshasa Ravanar (with Hindu Fork)
In Game Role ● Battlefield Role: Anti-Monster● Class: Heavy● Type: Monster Lore: While the corruption of the Elemental Domains was eventually understood, the existence of the Asuras has never been explained. Violent, malicious and powerful, the effort needed to defeat and bind one of these monstrosities is exceeded only by their effectiveness on the battlefield. The Sorcerer Kings have found it easier to control these beasts if their bloodthirsty urges are satiated on the battlefield: the Ravanar look only to destroy while the Bakasura seek worth foes to hunt down and consume. Their binders travel the length and breadth of the Sorcerer King domains to find worthy foes for these minor deities, and while few are worthy, but all serve to satiate their hunger for pain and bloodshed.How they Play: Ravenous beings of Fire, the Rakshasa's are unleashed upon the Enemies of the Sorcerer Kings to hunt down and slay the mightiest of foes. Their Special Rules, "Arrogance" and "Hubris" allows them to quickly close the gap between them and their favorite prey. The Ravanar is only satiated by hunting down the mightiest of Monsters whilst the Basakura revels in calling out Enemy Characters in Duels only to destroy and humiliate them. Make sure to include a Rakshasa Ravanar in your Army when Enemy Monsters are attempting to overwhelm you and a Raksasa Basakura for those Enemy Characters who thought that Dueling against the Sorcerer Kings would be a simple ordeal. Box Contents ● Dual Kit: 1 Plastic Miniatures Ravanar or Baksura● 1 Monster Stand● 1 Monster Base● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x30x6cm; 410gr● Material: Plastic● Scale: 38mm, Miniature Height: 17cm Assembly typo:
€117,00
Conquest Sorcerer Kings Maharaja
Lore: The loftiest heights of power a Sorcerer can reach is the coveted title of Maharajah. One step below the four Sorcerer Kings themselves, Maharaja's represent the pinnacle or arcane and political power a mortal might hope to achieve. These paragons have delved deep into the Elemental Domains they master, deep enough to command the respect and even fear from its mightiest denizens, enticing or coercing them into lifelong pacts that only further their power. When a Maharajah deigns to step upon the field of battle the enemy soon learns the true meaning of terror: the knowledge that their life could be snuffed out in an instant by a deluge of sorcerous power from a man so steeped in elemental puissance he can only barely be called mortal any more. How they Play: The most powerful of the Sorcerer King's Spellcasters, the Maharajah empowers Rituals to their fullest potential. Like all Sorcerer Kings' Characters the Maharajah is able to choose between spells from the court of Air or Fire which will in turn provide Mainstay Regiments of that Element. Like all Character Stands in the Army, the Maharajah has access to Spells and Rituals unique to them putting heavy emphasis on accelerating the culmination of Rituals for them and all other Spellcasters. The Maharajah is a perfect fit for the Player who enjoys bringing the full might of Rituals on the battlefield and delve deeper to this unique spellcasting mechanic. Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm● Box size: 10.4 x 7.4 x 3.8 cm; 114gr
€23,75
Conquest Sorcerer Kings Dhanur Disciples
In Game Role ● Battlefield Role: Mainstay Ranged Infantry● Class: Medium● Type: Infantry Lore: The wealth and stability provided by the Sorcerer Kings in the Enclaves has allowed them to devote themselves almost exclusively to the perfection of their art and the pursuit of knowledge. Archery, and its perfection, is the main focus on the Dhanur, a centuries old military treatise that has been compiled and recompiled for centuries among the Enclaves. The only real need the Enclaves have is defense against the Free Khanates, and to this end, those that devote themselves to the mastery of the bow do so with a zeal unmatched anywhere in the world. How they Play:Well-trained in the traditional ways of archery, the Dhanur offer ample ranged support to their Rajakur brethren. Their excellent ranged output also makes them prime entourage for spellcasting characters who wish to focus more on the meticulous preparation and casting of rituals rather than joining the thick of the combat. Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
€38,00
Conquest Sorcerer Kings Favored of Hormus (Mahut rider)
Lore: All who serve the Sorcerer Kings seek to earn their praise and favor. Those who succeed in doing this are often granted power, knowledge and wealth beyond their wildest dreams. However most of those who please Hormus are instead granted one of his countless stone elephants as a means of conveyance and mark of their status, a mark whose perceived value diminishes as it is awarded again and again and again… However, none of those who have had their life saved by these enduring stone brutes fail to see their value. Box Contents ● 1 Resin Miniature● 1 Infantry Base● 1 Command Card Product Information ● Assembly: Required.● Material: Resin● Scale: 38mm
€23,75
Conquest Sorcerer Kings Mahut
In Game Role ● Battlefield Role: Restricted Heavy Monster● Class: Heavy● Type: Monster There are 4 Dhanur Disciples that are provided with the Mahut, along with an alternate head for you to customize. If you add the "Favored of Hormus" Mahut rider, she will replace the Disciples in play and the Manut will serve as her base. Lore: Among the countless deaths that occurred during the Sorcerer King's evacuation, the death of the last elephant could perhaps have gone unnoticed had it not been Hormus’ own loyal steed who died in defense of his master. Since then the grief-stricken Sorcerer King has crafted and animated hundreds, if not thousands, of faithful stone replicas of his beloved steed. Each more grandiose than the last, they have all, thus far, disappointed him. Nevertheless he has gifted hundreds of them to his faithful subjects so that they might enjoy their protection like he once did. These ponderous stone constructs have been the bane of countless foes since, their brutal power a testament to the craft and might of the Sorcerer Kings. How they Play:Well-armored and supported by skilled Dhanurveda Archers, the Mahut acts as the hammer of the mortal forces. Excellent at contesting Objective Zones and engaging in prolonged combat, as the archers can fire directly at whoever the Mahut is engaging, further adding to its melee prowess. The Mahut also serves as a favorable method of transportation for none but the most powerful and stylish spellcasters. Box Contents ● 1 Plastic Monster Miniature● 4 Dhanur Disciples Crew Miniatures● 1 Alternative Mahut Head● 1 Monster Base and Stand● 4 Infantry Bases and Stand● 2 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm, Height: 15cm
€123,50
Conquest Sorcerer Kings Dice translucent yellow with magenta pip
Package of 25 Conquest 16MM Six Sided Resin Dice The Sorcerer Kings of course have magical dice! These contain a mix of magenta hues swirled millennia old greys and inlaid with an easily readable mustard pip; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side. Officially Licensed Sorcerer Kings dice made by Baron of Dice
€25,00
Conquest Sorcerer Kings Steelhart Djin (with Polearms) dual kit
In Game Role ● Battlefield Role: Brute Regiment● Class: Medium● Type: Brute Lore: Aloof and powerful, it is only the natural curiosity of these powerful Yakshas that has allowed the Sorcerer Kings to leverage their access to the material Domain into short term contracts of service. The price for the powerful primordial warriors is high, for they are masters of whatever craft they choose to follow. The Windborne Djinn slay their foes from afar with deadly accurate volleys, while the Steelheart Djinn can be found in the heart of combat, their speed and grace lending deadly power to their elegant weaponry as they carve their way through even the most heavily armored foes.How they Play: Powerful elemental beings, the Djinn embody the free flow of the Court of Air carrying the sorcerous prowess of Air Spellcasters to the furthest corners of the battlefield. Upon their deaths their souls feed the Sorcerous Rituals of Air returning them back to the aether from which they came. Make sure to include Windborne Djinn for accurate, armor piercing long ranged support and Steelheart Djinn for quality, close combat prowess! Box Contents ● Dual Kit. Contains 3 Plastic Miniatures (Windborn Djinn/Steelheart Djinn)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Cards Product Information ● Assembly: Required● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
€57,00
Conquest Sorcerer Kings Warband
Your Sorcerer Kings First Blood Warband has 8 Ghols, 8 Rajakur, an Efreet Sword Dancer and a Raj as your character. This boxed set also comes with a First Blood II Quick Start Guide, along with the bases and stands for each of the figures and Assembly Instructions. While this is a perfect Warband to start your First Blood play, these figures are also ready to grow up in to the Last Argument of Kings mass fantasy battle game. Box Contents 8 Ghols 8 Rajakur 1 Efreet Sword Dancer 1 Raj 17 Infantry Bases 5 Infantry Stands 4 Ritual Cards 1 Cavalry Base and Stand 5 Command Cards 1 First Blood Quick Start Guide Assembly Instructions Product Information Assembly: Required. Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments. Resin Characters. Scale: 38mm
€47,50
Conquest Sorcerer Kings Windborn Djin (with bows) dual kit
In Game Role ● Battlefield Role: Brute Regiment● Class: Medium● Type: Brute Lore: Aloof and powerful, it is only the natural curiosity of these powerful Yakshas that has allowed the Sorcerer Kings to leverage their access to the material Domain into short term contracts of service. The price for the powerful primordial warriors is high, for they are masters of whatever craft they choose to follow. The Windborne Djinn slay their foes from afar with deadly accurate volleys, while the Steelheart Djinn can be found in the heart of combat, their speed and grace lending deadly power to their elegant weaponry as they carve their way through even the most heavily armored foes.How they Play: Powerful elemental beings, the Djinn embody the free flow of the Court of Air carrying the sorcerous prowess of Air Spellcasters to the furthest corners of the battlefield. Upon their deaths their souls feed the Sorcerous Rituals of Air returning them back to the aether from which they came. Make sure to include Windborne Djinn for accurate, armor piercing long ranged support and Steelheart Djinn for quality, close combat prowess! Box Contents ● Dual Kit. Contains 3 Plastic Miniatures (Windborn Djinn/Steelheart Djinn)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Cards Product Information ● Assembly: Required● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
€57,00
Conquest Sorcerer Kings Sardar
Lore: Sardar are a relatively recent development in the Sorcerer Kings armies: decorated Rajakur servicemen who reenlist at the request of their Raj to lead their forces on their behalf. Having served amongst the men and backed directly by the Raj, their authority and influence within their own troops is absolute, allowing them to lead with none of the infighting and bickering so common amongst other cultures. How they Play: The Sardar is the Sorcerer King's Warrior/Tactician. What they lack in Spellcasting abilities they make up with their powerful Warband, being able to bring the full might of the ferocious Mahut war elephants and aggressively push mortal Infantry Regiments to secure Objective Zones against all odds. The Sardar is a perfect fit for the Player who enjoys entire Warbands of mortal humans and puts emphasis on Objective and tactical play. Box Contents ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information ● Assembly: Required● Material: Resin● Scale: 38mm● Box size: 10.4 x 7.4 x 3.8 cm; 114gr
€24,70
Conquest Sorcerer Kings Sorcerer
For those among the gifted, there can be no greater accomplishment than to be named a Sorcerer by the Elemental Courts. Bonded to a Deva and capable of exploring their primordial Domain, Sorcerers have delved into secrets of sorcery their purely mortal counterparts can only dream of. Few and far between to begin with, these extended sojourns into the Elemental Domains, and their inherent dangers make Sorcerers rare upon the battlefields of Ea, but when present, they make their presence known through howling blasts and ritual sorcery, dominating the battlefield while safely protected by their loving subjects. How they Play: The Sorcerer is a mighty Spellcaster, able to control entire Warbands of powerful Elemental troops and support them with poweful magic. Like all Sorcerer Kings' Characters the Sorcerer is able to choose between spells from the court of Air or Fire which will in turn provide Mainstay Regiments of that Element. Like all Character Stands in the Army, Sorcerers have access to Spells and Rituals unique to them putting heavy emphasis on synergies between the Spellcaster and the Elemental Regiments of the same Element. The Sorcerer is a perfect fit for the Player who enjoys entire Warbands of Elemental troops doubling down on the inherent aggressiveness of these troops. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components. Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm● Box size: 10.4 x 7.4 x 3.8 cm; 114gr
€24,70
Conquest Sorcerer Kings Efreet Flamecasters (Dual Kit)
In Game Role ● Battlefield Role: Brute Regiment● Class: Medium● Type: Brute Lore: Split into countless small enclaves scattered across the vast expanse of the Ruby Shores, the Efreet have escaped the fate of the Ghols and retained their higher function. Strong, proud and vengeful, only their fractious nature has allowed the Sorcerer Kings to bow these powerful combatants to their will. Flamecasters excel at ranged support and disrupting the foe, while Sword Dancers wade into combat with a malicious glee that is terrifying to behold.How they Play: Malicious elemental beings, the Efreet embody the aggressive nature of the Court of Fire branding Enemy Regiments with Infernal Markers and extending the sorcerous prowess of Fire Spellcasters. Upon their deaths their souls feed the Sorcerous Rituals of Fire giving them one last chance to exact revenge. Make sure to include Efreet Flamecasters for some powerful short ranged support and Efreet Sword Dancers to form your Army's infernal battle lines! Box Contents ● Dual Kit. Contains 3 Plastic Miniatures (Efreet Flamecasters/Efreet Sword Dancers)● 3 Brute Plastic Stands● 3 Brute Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
€57,00
Conquest Sorcerer Kings Ghols
In Game Role ● Battlefield Role: Mainstay Infantry● Class: Light● Type: Infantry Lore: The Sorcerer Kings were initially shocked to find out that human thoughts and beliefs contaminate the Elemental Domains, much as they do the Divine. The Ghols were amongst the first creatures they encountered among the shallows of the Domain of Fire, spawned by mankind’s greed, pride and aggression. Their simple minds and base impulses have made them easy to dominate, allowing the Sorcerer Kings to discover a nigh unlimited source of cheap, expendable fodder for the battlefield. How they Play:Numerous, violent and expendable, the Ghols rush ahead of the main Army to drive skirmishers and Enemy Light Regiment off Objective Zones and hold off Enemy advances until the main bulk of the Army gets in position. Being elemental troops they can act as spellcasting conduits for their Sorcerous lords. Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm● Box size: 30x15x6cm; 300gr
€38,00
Conquest Sorcerer Kings Rajakur
In Game Role ● Battlefield Role: Mainstay Infantry● Class: Medium● Type: Infantry Lore: Well equipped, thoroughly trained and highly motivated, the Rajakur infantry are the backbone of the Enclaves’ military might. Clad from head to toe in heavy chain, bearing finely crafted shields and maces, the Rajakur infantry can be trusted to hold their ground against all comers. Their loyalty and professionalism are heavily rewarded, allowing veterans of two enlistments to move on to a wealthy landowning retirement, a privilege reserved only for those who have served in the army. How they Play:Well trained and determined, the Rajakur are the trusted bodyguards of your force's Characters. Able to hold their ground against all comers they are the premier Regiment to accompany your Warlord onto the thick of the battle. Box Contents ● Contains 12 Plastic Miniatures● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
€38,00
Conquest Sorcerer Kings Raj
A Raj is typically the ruler of an Enclave. Invariably trained in the Elemental Courts, they have mastered the sorcerer arts, but are not bonded to a Deva. This frees them from the burden of sorcerous pursuit, allowing them to focus on the development of their own prowess and that of their city. Often bridging the gap between the common people and the Elemental Courts, a Raj is well respected by his followers and leads from the front, fighting his foe directly with both steel and sorcery. How they Play: The Raj is a capable warrior and a skilled Spellcaster. Like all Sorcerer Kings' Characters the Raj is able to choose between spells from the court of Air or Fire which will in turn provide Mainstay Regiments of that Element. Like all Character Stands in the Army, Rajs have access to Spells and Rituals unique to them putting heavy emphasis on aggressive play and tactical positioning. The Raj is a perfect fit for the Player who is looking to combine the professionalism and resolve of mortal human Regiments with the aggression and might of the Elementals. Box Contents: ● 1 Resin Miniature● 1 Infantry Base and Stand● 1 Command Card Product Information: ● Assembly: Required● Material: Resin● Scale: 38mm● Box size: 10.4x7.4x3.8cm; 114gr
€23,75