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Fallout Wasteland Warfare

3 producten


  • Fallout Wasteland Warfare Forged in the Fire Rules Expansion Fallout Wasteland Warfare Forged in the Fire Rules Expansion

    Fallout Fallout Wasteland Warfare Forged in the Fire Rules Expansion

    Niet op voorraad

    Will you suffer, or will you be Forged in the Fire? Forged in the Fire is an expansion for Fallout: Wasteland Warfare that builds on the content explored in the previous Commonwealth Expansion. Featuring rules for new Creatures as well as sub-factions for both Raiders and Survivors. Never to be left out, the Super-Mutants also get to unleash one of their most disturbing allies. The various winged horrors of the Commonwealth arrive, Bloatflies, Bloodbugs and Stingwings, vicious insectoid predators more than capable of harrying even the most seasoned survivor. Whilst the more peaceful Radstags roam the open plains, avoiding danger where possible and defending themselves when provoked. Along the edge of the Saugus River, the Ghouls of The Slog bring a new set of tools to the Suvivor faction. Resilient to a degree most Survivors can only dream of and able to withstand Radiation, they make a welcome addition to any budding settlement. Whilst further south, the violent Forged bring a host of fire-based weapons to bear against those too weak to stop them. Raiders with a focus on setting fire to their foes, they offer a huge degree of specialisation that can rapidly set any opposing force ablaze! Finally, the Super Mutants release one of the most bizarre and hideous creatures the Wasteland has ever seen, the Centaur. Astoundingly resilient and disturbingly quiet, these beasts bring a new kind of horror to the Super Mutant Faction. This expansion contains 259 punch-out cards, painting guides and region rules. You’ll also find tactical advice for the new sub-factions introduced in this expansion, and a set of brand-new scenarios to see what they can do on the battlefield. Contents: A booklet containing rules for expanding your options on the battlefield. 259 new cards: 19 Unit and 20 AI cards 26 Weapon cards 3 Item cards 11 Perk cards 48 Explore cards 21 Event cards 36 Danger cards 13 Stranger cards 14 Creature cards 43 Quest cards 4 Leader cards 1 Reference card 5 new scenarios Faction rules and strategy guides for the 2 new Sub-Factions - The Slog and The Forged. Unit rules for Ghouls. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.

    Niet op voorraad

    €32,00

  • Fallout Wasteland Warfare Commonwealth Rules Expansion Fallout Wasteland Warfare Commonwealth Rules Expansion

    Fallout Fallout Wasteland Warfare Commonwealth Rules Expansion

    Niet op voorraad

    “War Never Changes.” Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions, including: The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered a reputation as bloodthirsty, unscrupulous fighters. They claim to be soldiers for hire, but much of the Commonwealth views them as little better than raiders, a militarized gang of thugs with delusions of grandeur. The secretive Railroad fight to protect synths and attempt to spirit them away from the Institute, who the Railroad view as nothing more than slavers. Synths, to the Railroad, are the equal of humans and deserve to live freely. RobCo is responsible for many of the Robots encountered throughout the Wasteland. From ruggedly built and hard-working Protectrons to the various military and medical support models of Mr Handy, you are never far from the chirpy robotic voices of these indispensable metallic helpers. The Wasteland itself is home to all manner of irradiated Creatures. All the fauna, from domesticated livestock to roaming packs of fierce predators bring risk to any unwary traveller. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion. This expansion contains new rules for clashes within the Commonwealth, 171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area. Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout. Contents: A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan. 171 new cards: 35 unit and 33 AI cards, 1 equipment card, 16 leader cards, 5 mod cards, 17 perk cards, 3 power armor cards, 14 quest cards, 5 reference cards, 42 weapon cards Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave. Scenarios for playing in the Commonwealth. Rules for Wasteland Warfare terrain. Unique region rules for locations within the Commonwealth. Strategy guides for playing numerous Wasteland Warfare factions. Please note, this product is print only - there is no corresponding PDF version of this item.

    Niet op voorraad

    €37,00

  • Fallout Wasteland Warfare Nuka World Rules Fallout Wasteland Warfare Nuka World Rules

    Fallout Fallout Wasteland Warfare Nuka World Rules

    Nog 1 op voorraad

    Bombs, Bullets, Blood and Butchery are the main attractions of this Theme Park, where Nuka-Cola flows as freely as shell casings down the streets of Nuka-Town, USA. Three gangs of rival raiders each call Nuka-World home, and the peace between them is tenuous to say the absolute least, as certain people would say “Just don’t get caught”. Disciples, Operators, and The Pack, each lay claim to a part of the park, and each want what the others have, so whatever fractured peace may currently exist, will only last for so long - before another bout of Wasteland Warfare breaks out. Welcome to Nuka World, the latest Regional Ruleset for Fallout: Wasteland Warfare and the most raider’riffic book to ever hit the shelves. From the glittering lights and plastic facades of Nuka World we bring a host of new Units, Weapons, Scenarios, Rules and more to make your Wasteland experience more exciting than ever before. Pledge allegiance to one of the three gangs of Nuka World and engage in a multi-stage war for the park in an all new campaign system and remember that anything you’re strong enough to take, is yours by right! All the key figureheads of the Disciples, Operators and The Pack are on show here, backed by their deadly entourages in brand new miniatures, alongside some of the more flamboyant personalities that you can spot around the park. Updated rules for Wasteland Warfare as a whole are introduced with Nuka World, streamlining your experience like never before. Combined with new Vault Tec approved Profiles and Force Lists (presented in the most accessible format ever!), Nuka World is your one stop shop for Cola-themed bloodbaths! As always, the beautifully painted miniatures gallery is accompanied by painting guides, scenarios, and a brand new book style, keeping every turn of the page new and interesting. There’s never been a Wasteland Warfare book quite like this one, the same Warfare you love, but with a brand new flavour! This expansion includes: A booklet containing rules for expanding your options on the battlefield. Brand New Cards: 53 Units, 53 AI Cards, 8 Perks, 26 Weapons, 8 Mods, 37 Items, 6 References, 5 Strangers, 6 Dangers, 12 Creatures, and 12 Event Cards! 5 New Region Rules Sheets, Spanning 10 Regions all across the Park. 5 New Scenarios. A new Campaign System for claiming control over Nuka World. New Sub-Faction Rules for The Pack, Disciples, Operators, and Nukalurks. Core Rules Revisions to simplify your Wasteland Warfare Games. 50 Vault Tec Approved Profiles with all the information you need to field the model! Painting guides for the new miniatures. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.

    Nog 1 op voorraad

    €37,00

Fallout Wasteland Warfare

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