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Spectre Operation Aftermath

Description

Aftermath is a tactical tabletop skirmish game set in a hostile, post-disaster Zone where survival depends on grit, precision, and endurance.

The game uses a D100 system for all major tests, combat, stealth and survival, creating high tension where every roll matters. Characters are defined by detailed stat lines (Mobility, Close Combat, Ballistics, Awareness, Reflex, Intelligence, and Fatigue) rated from 1–100. An average person sits around 40, while hardened operators can push beyond 70.

Turns are structured around Mobility-based actions, with fatigue and encumbrance steadily grinding characters down. Combat is deadly and granular: players measure ranges, apply modifiers, and roll for hit location, penetration, and lethality. Firefights can end in a single well-placed shot or devolve into weapon malfunctions, suppression, and morale collapse. Close combat is equally brutal, using opposed rolls to parry, dodge, or strike killing blows.

Models must also contend with the Zone itself. Hazards, radiation, anomalies, hunger, exhaustion, and battlefield chaos constantly pressure survivors. Fatigue accumulates from sprinting, fighting, and injury, dragging down stats until rest or treatment. Even weapons suffer: encumbrance slows operatives, while guns degrade, jam, or fail under the stress of the environment.

 **let op: wij staan het retourneren van boeken, rulebooks, codexen en ander materiaal in boekvorm niet toe online. Zie onder voorwaarden!**

Created and printed in the UK.

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Aftermath is a tactical tabletop skirmish game set in a hostile, post-disaster Zone where survival depends on grit, precision, and endurance.... Read more

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SKU: BP1935
Barcode: 93484922

4 in stock Binnen 2 dgn verzonden

€18,50 Incl. VAT

    • Shipped today? Order within: Aug 30, 2026 17:00:00 +0200

    Description

    Aftermath is a tactical tabletop skirmish game set in a hostile, post-disaster Zone where survival depends on grit, precision, and endurance.

    The game uses a D100 system for all major tests, combat, stealth and survival, creating high tension where every roll matters. Characters are defined by detailed stat lines (Mobility, Close Combat, Ballistics, Awareness, Reflex, Intelligence, and Fatigue) rated from 1–100. An average person sits around 40, while hardened operators can push beyond 70.

    Turns are structured around Mobility-based actions, with fatigue and encumbrance steadily grinding characters down. Combat is deadly and granular: players measure ranges, apply modifiers, and roll for hit location, penetration, and lethality. Firefights can end in a single well-placed shot or devolve into weapon malfunctions, suppression, and morale collapse. Close combat is equally brutal, using opposed rolls to parry, dodge, or strike killing blows.

    Models must also contend with the Zone itself. Hazards, radiation, anomalies, hunger, exhaustion, and battlefield chaos constantly pressure survivors. Fatigue accumulates from sprinting, fighting, and injury, dragging down stats until rest or treatment. Even weapons suffer: encumbrance slows operatives, while guns degrade, jam, or fail under the stress of the environment.

     **let op: wij staan het retourneren van boeken, rulebooks, codexen en ander materiaal in boekvorm niet toe online. Zie onder voorwaarden!**

    Created and printed in the UK.

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