While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not. The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows. The Book This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team. Ten Thousand Years of War The book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy. Core Rules The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets. Killzones Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery. Ways to Play Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake. Open Play A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans. Matched Play As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory. Spec Ops Narrative Play The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments. Critical Operations Mission Pack A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games. Tac Ops A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield. Appendix The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team.
#kill #team #core #book #skirmish
An essential book, filled with rules and lore for Warhammer Age of Sigmar
Supports various game modes, including the Spearhead format, narrative Path to Glory campaign system, and more
Drives the ever-evolving narrative onwards into the Hour of Ruin and the relentless Skaven invasion of the Mortal Realms
This book contains the same contents as the Core Book found in the Warhammer Age of Sigmar: Skaventide boxed set
This is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.The BookThis 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.The Warhammer Age of Sigmar HobbyThe book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.The Mortal RealmsThis section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more.History of the RealmsGet a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.Factions at WarA background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.The RulesThe book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
Rival warbands battle for territory and influence amidst the Chaos-corrupted wastes of the Eightpoints! Enter the dark world of Warcry in the Core Book – your guide to skirmish combat in the Mortal Realms and the dark world of the Eightpoints. This book contains the core rules for Warcry, plus expansion options for open, narrative and matched play. Forge your legend with campaigns for 9 Chaos warbands and 9 Warbands hailing from other grand alliances, discover how to grow and develop your warband between battles, and explore the heart of Archaon’s kingdoms with sumptuous art and dark lore that provides an all-new perspective on Chaos. If you're looking to start exploring the world of the Eightpoints and playing Warcry, this is your essential companion. This book contains: - The complete core rules for Warcry, allowing you to play the game - Rules for open play, including two types of multiplayer battles for 3 or more players – Coalition of Death and Triumph & Treachery - Rules for matched play, including guidelines to balancing your battleplans and advice on how to run a tournament - Rules for narrative play that allow you to run thrilling campaigns and forge epic stories where your warband progresses in power and notoriety - A campaign section, featuring campaign quests for a number of Warcry factions, plus name generation tables for creating your warbands
#warcry #core #book #skirmish #age #sigmar #warhammer
The Tome of Champions 2021 is an essential companion to Warcry, no matter how you like to play. From new narrative content to twists for matched play and fresh open play game modes, it’s packed with updated rules and ideas to inspire you. Incredible new adventures in the Eightpoints await. Inside, you'll find: – A Rules Update for 2021, including the introduction of Grand Alliances in Warcry – Updated points values for Warcry fighter cards to better reflect their power in battle – Open play rules for fighting sieges between two teams of players – Narrative play rules for branching quests where players get to choose their path through the adventure – New fated quests for warbands from each of the four Grand Alliances – Six narrative campaigns that offer a new dynamic challenge to players – Pitched battles battleplans for the new Warcry season and a detailed tournament pack, making running your own even easier than ever before – New hidden agendas that can be used as secondary objectives in tournaments – Rules for using the Lumineth Realm-lords, Soulblight Gravelords, Kruleboyz orruks, and Thunderstrike Stormcast Eternals in Warcry – Rules for using Warhammer Underworlds warbands from Shadespire, Nightvault, Beastgrave, and Direchasm in your games of Warcry NOTE: You will need a copy of the Warcry Core Book to use the contents of this book.
#warcry #tome #champions #age #sigmar
There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city.
Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist…
Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil — an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time.
This 256 page book contains
An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls!
A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city — and what to do to stay out of their way!
A beautifully illustrated map of the city of Anvilgard.
New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city.
50 new terrifying monsters and deadly enemies for your Binding to face!
A look into Anvilgard’s future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron — the City of Khaine!
5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard.
#soulbound #age #sigmar #rpg #warhammer #shadows #mist
Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths.
Warhammer Age of Sigmar Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war.
This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Not only that, but Steam and Steel explores what crafting means to cultures across the Mortal Realms — for some it is simply a job, for others it reflects a lifelong devotion to their deity.
Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game!
#soulbound #age #sigmar #rpg #warhammer #steam #steal
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe…
The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes.
The Soulbound Bestiary contains
Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar — from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant.
Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts.
Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!
#soulbound #age #sigmar #rpg #warhammer #bestiary