Tabletop Games
Conquest Lore Companion Book
Softcover Edition of the Lore Companion Book for Conquest. - Miss nothing: all previous Companion Lore, including some select pieces from the Campaigns, wrapped in a completely new design and immersive aesthetic.- Updated and expanded pre-history of the world, including the elusive mythology of the Exiles and a deeper dive into Asgard and the Gods of Yggdrasil- Expanded faction lore, offering insight to internal balance of power, bringing audiences up to speed with recent events and setting up future narratives.- Updated and all-new lore and first look into future factions: Black Army, Weavers, Helheim, Desmoceral, Mastiga, Famine and Han.
€29,99€27,00
Warhammer 40k Kill team core book old
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not. The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows. The Book This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team. Ten Thousand Years of War The book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy. Core Rules The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets. Killzones Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery. Ways to Play Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake. Open Play A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans. Matched Play As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory. Spec Ops Narrative Play The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments. Critical Operations Mission Pack A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games. Tac Ops A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield. Appendix The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team. #kill #team #core #book #skirmish
€5,00
Malifaux 4th Neverborn Faction Book
The Neverborn Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that explore the native forces of Malifaux.Contents:• Neverborn Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Neverborn crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.
€22,00
Warhammer 40K Boarding Actions
Bring all the action of Warhammer 40,000 into the claustrophobic tunnels of spacecraft Includes 55 thematic Detachments, along with Stratagems and Enhancements Loads of updated missions bring the rules up to date with the current edition Warhammer 40,000: Boarding Actions brings the action into the tight confines of space-faring vessels, represented by the Boarding Actions terrain kits. In the cold void of space, the missions are critical and the fighting is up-close and brutal. This book brings Boarding Actions missions into the current edition, and adds loads of Boarding Actions Detachments to enhance your experience. You'll find updated versions of the missions from the Arks of Omen series, including options for narrative, matched play, and multiplayer games.Inside this 296-page softcover supplement, you'll find:– Updated rules for playing intense Boarding Actions games in Warhammer 40,000– 55 thematic new Boarding Actions Detachments– Stratagems and Enhancements unique to Boarding Actions– 54 updated missions for matched play, narrative games, and multiplayer gamesYou'll need a copy of the Warhammer 40,000 Core Rules, available separately, in order to make full use of this book.
€55,00€52,25
Age of Sigmar Core Book 2024
An essential book, filled with rules and lore for Warhammer Age of Sigmar Supports various game modes, including the Spearhead format, narrative Path to Glory campaign system, and more Drives the ever-evolving narrative onwards into the Hour of Ruin and the relentless Skaven invasion of the Mortal Realms This book contains the same contents as the Core Book found in the Warhammer Age of Sigmar: Skaventide boxed set This is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.The BookThis 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.The Warhammer Age of Sigmar HobbyThe book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.The Mortal RealmsThis section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more.History of the RealmsGet a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.Factions at WarA background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.The RulesThe book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
€49,50
Malifaux 4th Explorer's Society Faction Book
The Explorer’s Society Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that follow expeditions into the unknown.Contents:• Explorer’s Society Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Explorer’s Society crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.
€22,00
Malifaux 4th Ten Thunders Faction Book
This book contains all the stat cards and upgrades needed to play the Ten Thunders within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Ten Thunders Faction Book - 4th Edition
€21,99
Malifaux 4th Resurrectionist Faction Book
This book contains all the stat cards and upgrades needed to play the Resurrectionists within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Resurrectionist Faction Book - 4th Edition
€21,99
Warhammer AoS Roleplay Soulbound Shadows in the Mist
There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist… Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil — an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city — and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard’s future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron — the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard. #soulbound #age #sigmar #rpg #warhammer #shadows #mist
€47,95€43,16
Warhammer AoS Roleplay Soulbound Steam and Steal
Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths. Warhammer Age of Sigmar Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war. This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Not only that, but Steam and Steel explores what crafting means to cultures across the Mortal Realms — for some it is simply a job, for others it reflects a lifelong devotion to their deity. Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game! #soulbound #age #sigmar #rpg #warhammer #steam #steal
€32,90€29,61