Welkom bij Een Kleine Wereld - Fantasy miniature (war)gaming

Tabletop Games

16 producten


  • Core Space Galactic Corps Expansion Core Space Galactic Corps Expansion

    Core Space Galactic Corps Expansion

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    PRODUCT CONTENTS 1 Galactic Corps Director Miniature 1 Galactic Corps Juggernaut Miniature 4 Galactic Guard Miniatures 2 Security Warden Miniatures 4 Character Boards 4 Apprehended Boards 1 Security Die 5 Event Cards 11 Equipment Tokens New Gaming Terrain Particle Transmitter CO2 Scrubber Storage Locker Conduit Bunk 4 Cargo Crates Mission Briefing and Rules Booklet PRODUCT OVERVIEW The Galactic Corps is an expansion for Core Space that introduces the disciplined Galactic Corps and the local Security Wardens – new types of NPC. Work with and against them in a series of thrilling new missions, and then add them to your regular games with the new Event Cards and Security Dice. They’re here for the Purge, but don’t get in their way! New terrain adds the centrepiece Particle Transmitter to your board, and new equipment such as the Riot Fist will give your crew new ways to survive! Requires the Core Space Starter Set to play

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    €38,70

  • Core Space Ships of Disrepute Expansion Core Space Ships of Disrepute Expansion

    Core Space Ships of Disrepute Expansion

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    PRODUCT CONTENTS 8 Ship Cards 2 Plastic Enhanced Ship Dashboards 4 Plastic Dashboard Clips 2 Dashboard Overlays 2 Class Boards 20 Zone Inserts 16 Upgrade Inserts 32 Equipment Tokens 28 Ship Counters PRODUCT OVERVIEW This expansion upgrades your crews with Enhanced Ship Dashboards, representing large, customisable ships with a wide range of abilities that directly affect your games. Renovate and upgrade your new ship, direct your crew in the heat of battle, and manage the finely balanced reputation that comes with such a prestigious vehicle. This pack contains everything you need to upgrade up to two ships, along with eight pre-made Ship Cards and blank ones to make your own. The expansion contains two complete Enhanced Ship Dashboards, plus the rules and a full set of Ship Cards to place under the overlays. A Core Space Starter Set is required to use this expansion.

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    €27,00

  • Core Space Get to the Shuttle Expansion Core Space Get to the Shuttle Expansion

    Core Space Get to the Shuttle Expansion

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    PRODUCT CONTENTS 1 Shuttle 1 Cargo Crate 1 Shuttle Equipment Token 8 Damage Counters Mission Briefing and Rules Booklet PRODUCT OVERVIEW Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! The shuttle makes it much easier to extract your crew from a tight spot or get around between games, but it doesn’t come cheap. In two thrilling new missions that slot straight into an existing campaign you will purchase a shuttle, and then be forced to escape with it, and your lives… Requires the Core Space Starter Set to play, or can simply be used as a terrain piece/vehicle. Advanced Kit – assembly requires some basic modelling skills and some parts require glue.

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    €12,60

  • Maladum of Ale and Adventure Expansion Maladum of Ale and Adventure Expansion

    Maladum of Ale and Adventure Expansion

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    The world is not as it was. The ancient magics stir within the earth, and their return heralds a new age of opportunity for those bold enough to seize upon such glorious times. Within the tombs and crypts of antiquity lie the makings of legends; untold prosperity, unspeakable peril and the ever-present prospect of glory. The tales of your adventures will echo through the ages, and should your band of reprobates happen to save the world in the course of things, then all the better… Maladum is a fantasy miniatures board game set in the kingdoms of Enveron, a prosperous continent on a distant world. The players control small bands of Adventurers seeking their fortune across a detailed 3D gaming area (no glue or paint required). They must venture out from their camp, defeat their enemies, complete the objectives and get back to safety. That last part is vital! When the Adventurers have taken their actions, the game fights back! Evil revenants shamble towards you, wandering beasts emerge from their lairs and fellow NPC Adventurers find themselves lost in the chaos, all controlled by the game’s mechanics. More than just a single game, Maladum’s campaign system takes your Adventurers through a continuous branching narrative, developing their skills, upgrading their equipment, and immersing you in their story. Maladum is based on the bestselling sci-fi game Core Space®, but has been reworked to provide a compelling fantasy experience. This expansion for Maladum builds the story and develops the world around your party. When you visit the town between games, you’ll find a whole host of new characters, equipment and objectives to interact with. Every feature of this expansion builds on the core gameplay and can be integrated into all games of Maladum–even an existing campaign! Diversify your party with additional classes and over 270 new equipment tokens! You’ll also find eight enigmatic new Adventurers to hire, or you can even create your own! The Side Quest deck offers a wide range of new objectives, but will the distraction from your cause be worth the rewards? Hidden Locations, built with the included terrain, can mean there’s more to your quest maps than meets the eye… Crafting mechanics allow your Adventurers to gather resources and create powerful money-can’t-buyequipment. New Event Cards introduce encounters with seven new types of Denizen. Requires a Maladum starter set to play.   Product Contents Rulebook 8 Adventurer Miniatures 8 Character Boards 12 Class Boards 15 Event Cards 16 Side Quest Cards 8 Hidden Location Cards 6 Maladaar Reference Cards 6 Counters 279 Equipment Tokens 23 printed terrain components to expand your 3D gaming area!

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    €46,50

  • Fallout Wasteland Warfare Nuka World Rules Fallout Wasteland Warfare Nuka World Rules

    Fallout Wasteland Warfare Nuka World Rules

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    Bombs, Bullets, Blood and Butchery are the main attractions of this Theme Park, where Nuka-Cola flows as freely as shell casings down the streets of Nuka-Town, USA. Three gangs of rival raiders each call Nuka-World home, and the peace between them is tenuous to say the absolute least, as certain people would say “Just don’t get caught”. Disciples, Operators, and The Pack, each lay claim to a part of the park, and each want what the others have, so whatever fractured peace may currently exist, will only last for so long - before another bout of Wasteland Warfare breaks out. Welcome to Nuka World, the latest Regional Ruleset for Fallout: Wasteland Warfare and the most raider’riffic book to ever hit the shelves. From the glittering lights and plastic facades of Nuka World we bring a host of new Units, Weapons, Scenarios, Rules and more to make your Wasteland experience more exciting than ever before. Pledge allegiance to one of the three gangs of Nuka World and engage in a multi-stage war for the park in an all new campaign system and remember that anything you’re strong enough to take, is yours by right! All the key figureheads of the Disciples, Operators and The Pack are on show here, backed by their deadly entourages in brand new miniatures, alongside some of the more flamboyant personalities that you can spot around the park. Updated rules for Wasteland Warfare as a whole are introduced with Nuka World, streamlining your experience like never before. Combined with new Vault Tec approved Profiles and Force Lists (presented in the most accessible format ever!), Nuka World is your one stop shop for Cola-themed bloodbaths! As always, the beautifully painted miniatures gallery is accompanied by painting guides, scenarios, and a brand new book style, keeping every turn of the page new and interesting. There’s never been a Wasteland Warfare book quite like this one, the same Warfare you love, but with a brand new flavour! This expansion includes: A booklet containing rules for expanding your options on the battlefield. Brand New Cards: 53 Units, 53 AI Cards, 8 Perks, 26 Weapons, 8 Mods, 37 Items, 6 References, 5 Strangers, 6 Dangers, 12 Creatures, and 12 Event Cards! 5 New Region Rules Sheets, Spanning 10 Regions all across the Park. 5 New Scenarios. A new Campaign System for claiming control over Nuka World. New Sub-Faction Rules for The Pack, Disciples, Operators, and Nukalurks. Core Rules Revisions to simplify your Wasteland Warfare Games. 50 Vault Tec Approved Profiles with all the information you need to field the model! Painting guides for the new miniatures. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.

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    €37,00

  • Maladum Beast of Enveron Expansion Maladum Beast of Enveron Expansion

    Maladum Beast of Enveron Expansion

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    The world is not as it was. The ancient magics stir within the earth, and their return heralds a new age of opportunity for those bold enough to seize upon such glorious times. Within the tombs and crypts of antiquity lie the makings of legends; untold prosperity, unspeakable peril and the ever-present prospect of glory. The tales of your adventures will echo through the ages, and should your band of reprobates happen to save the world in the course of things, then all the better… Maladum is a fantasy miniatures board game set in the kingdoms of Enveron, a prosperous continent on a distant world. The players control small bands of Adventurers seeking their fortune across a detailed 3D gaming area (no glue or paint required). They must venture out from their camp, defeat their enemies, complete the objectives and get back to safety. That last part is vital! When the Adventurers have taken their actions, the game fights back! Evil revenants shamble towards you, wandering beasts emerge from their lairs and fellow NPC Adventurers find themselves lost in the chaos, all controlled by the game’s mechanics. More than just a single game, Maladum’s campaign system takes your Adventurers through a continuous branching narrative, developing their skills, upgrading their equipment, and immersing you in their story. Maladum is based on the bestselling sci-fi game Core Space®, but has been reworked to provide a compelling fantasy experience. This pack adds a menagerie of new NPC creatures to Maladum, from the relentless Split-Tail Rats to the hulking Crag Troll, each with unique mechanics to present a new challenge for your Adventurers. They can be integrated into any quest or campaign simply by shuffling in the new Event Cards included in the box. The beasts are accompanied by a selection of themed equipment tokens and a new Hidden Location for your Adventurers to find… Requires a Maladum starter set to play Product Contents 9 Wandering Beast Miniatures 6 Character Cards 6 Bloodwyrm Pit Markers 9 Event Cards 1 Hidden Location Card 1 Rules Reference Card 44 Equipment Tokens

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    €32,00

  • Core Space Fury of the Insane God Expansion Core Space Fury of the Insane God Expansion

    Core Space Fury of the Insane God Expansion

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    PRODUCT CONTENTS 1 Insane God Miniature (over 120mm tall!) 2 Guardian Miniatures 2 Character Boards 7 Status Inserts 3 Reward Counters 20 Equipment Tokens 5 Event Cards Mission Briefing & Rules Booklet PRODUCT OVERVIEW Dissatisfied with the gods of old, a fanatical faction of the First Born created their own, extremely powerful and near indestructible… This expansion adds one of these Insane Gods, standing over 120mm tall, and flanked by its two hulking Guardians! The new narrative campaign features a renegade faction of True Born attempting to awaken an Insane God and tells the story of how your intrepid Traders save the galaxy from its wrath. The God is designed to straddle the terrain, representing its phenomenal power to reform the living rock as it moves, and with formidable new Event cards and new equipment to ramp up your games, this is a challenge your Traders can’t afford to miss. Requires the Core Space: First Born Starter Set to play.

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    €27,00

  • Core Space Purge Outbreak Expansion Core Space Purge Outbreak Expansion

    Core Space Purge Outbreak Expansion

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    PRODUCT CONTENTS 1 Purge Annihilator Miniature 1 Purge Mother Miniature 5 Purge Spider Miniatures 2 Character Boards 3 Annihilator Status Inserts 2 Annihilator Upgrade Counters 5 Spider Counters 3 Reward Counters 1 ‘Mother’s Venom’ Equipment Token New Gaming Terrain 24 Infestations 2 Cell Walls Plasma Reactor Auto-Doc Console Mission Briefing and Rules Booklet PRODUCT OVERVIEW Purge: Outbreak is an expansion for Core Space that reinforces the Purge with the menacing Gatherers and the lethal Annihilator. Ramp up the difficulty and defeat these colossal constructs in a series of thrilling new missions, and then add them to your regular games with the new Event Cards. Just don’t let them take you alive! New terrain infests your boards with living biomass, and new equipment such as the Mother’s Venom will give your crew new ways to survive! Requires the Core Space Starter Set to play.

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    €38,70

  • Fallout Wasteland Warfare Forged in the Fire Rules Expansion Fallout Wasteland Warfare Forged in the Fire Rules Expansion

    Fallout Wasteland Warfare Forged in the Fire Rules Expansion

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    Will you suffer, or will you be Forged in the Fire? Forged in the Fire is an expansion for Fallout: Wasteland Warfare that builds on the content explored in the previous Commonwealth Expansion. Featuring rules for new Creatures as well as sub-factions for both Raiders and Survivors. Never to be left out, the Super-Mutants also get to unleash one of their most disturbing allies. The various winged horrors of the Commonwealth arrive, Bloatflies, Bloodbugs and Stingwings, vicious insectoid predators more than capable of harrying even the most seasoned survivor. Whilst the more peaceful Radstags roam the open plains, avoiding danger where possible and defending themselves when provoked. Along the edge of the Saugus River, the Ghouls of The Slog bring a new set of tools to the Suvivor faction. Resilient to a degree most Survivors can only dream of and able to withstand Radiation, they make a welcome addition to any budding settlement. Whilst further south, the violent Forged bring a host of fire-based weapons to bear against those too weak to stop them. Raiders with a focus on setting fire to their foes, they offer a huge degree of specialisation that can rapidly set any opposing force ablaze! Finally, the Super Mutants release one of the most bizarre and hideous creatures the Wasteland has ever seen, the Centaur. Astoundingly resilient and disturbingly quiet, these beasts bring a new kind of horror to the Super Mutant Faction. This expansion contains 259 punch-out cards, painting guides and region rules. You’ll also find tactical advice for the new sub-factions introduced in this expansion, and a set of brand-new scenarios to see what they can do on the battlefield. Contents: A booklet containing rules for expanding your options on the battlefield. 259 new cards: 19 Unit and 20 AI cards 26 Weapon cards 3 Item cards 11 Perk cards 48 Explore cards 21 Event cards 36 Danger cards 13 Stranger cards 14 Creature cards 43 Quest cards 4 Leader cards 1 Reference card 5 new scenarios Faction rules and strategy guides for the 2 new Sub-Factions - The Slog and The Forged. Unit rules for Ghouls. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion.

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    €32,00

  • Fallout Wasteland Warfare Commonwealth Rules Expansion Fallout Wasteland Warfare Commonwealth Rules Expansion

    Fallout Wasteland Warfare Commonwealth Rules Expansion

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    “War Never Changes.” Welcome to the Commonwealth, the largest expansion yet for Fallout: Wasteland Warfare! It’s packed with new rules, cards, guides, and scenarios to bring more factions and units to your tabletop. Look out for the Commonwealth wave miniatures sets, available separately! The Commonwealth spans the rolling hills and scorched forests of the north to the broken coast and its rusting industry in the east. It sweeps through the decaying urban sprawl of Boston and out into the irradiated wasteland of the glowing sea. The Commonwealth is home to a wide variety of groups, new factions, and additions to existing factions, including: The Gunners are the most organised mercenary group in the Commonwealth, and they’ve garnered a reputation as bloodthirsty, unscrupulous fighters. They claim to be soldiers for hire, but much of the Commonwealth views them as little better than raiders, a militarized gang of thugs with delusions of grandeur. The secretive Railroad fight to protect synths and attempt to spirit them away from the Institute, who the Railroad view as nothing more than slavers. Synths, to the Railroad, are the equal of humans and deserve to live freely. RobCo is responsible for many of the Robots encountered throughout the Wasteland. From ruggedly built and hard-working Protectrons to the various military and medical support models of Mr Handy, you are never far from the chirpy robotic voices of these indispensable metallic helpers. The Wasteland itself is home to all manner of irradiated Creatures. All the fauna, from domesticated livestock to roaming packs of fierce predators bring risk to any unwary traveller. Access to the rules, dice, and material found in the Fallout: Wasteland Warfare Two-Player Starter Set is necessary to make full use of this expansion. This expansion contains new rules for clashes within the Commonwealth, 171 punch-out cards, and an array of new scenarios both linked and standalone featuring the denizens of this varied area. Also included are strategy guides and painting guides to help you get your models ready for battle in the post-apocalyptic world of Fallout. Contents: A 65-page booklet with rules for expanding your wasteland denizens, including the Children of the Atom, the Gunners, the Railroad, new Creatures, and the Super Mutant’s terrifying Behemoth, Swan. 171 new cards: 35 unit and 33 AI cards, 1 equipment card, 16 leader cards, 5 mod cards, 17 perk cards, 3 power armor cards, 14 quest cards, 5 reference cards, 42 weapon cards Painting guides for Survivors, the Brotherhood of Steel, and Super Mutants. A gallery of painted models featuring every release in the Commonwealth wave. Scenarios for playing in the Commonwealth. Rules for Wasteland Warfare terrain. Unique region rules for locations within the Commonwealth. Strategy guides for playing numerous Wasteland Warfare factions. Please note, this product is print only - there is no corresponding PDF version of this item.

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    €37,00

  • Core Space Trading Post 5 Expansion Core Space Trading Post 5 Expansion

    Core Space Trading Post 5 Expansion

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    PRODUCT CONTENTS 7 Trader/NPC Miniatures 1 Galactic Corps Agent Miniature 1 Auxiliary Miniature 9 Character Boards 4 Class Boards 1 Ship Board 5 Data/Poison Counters 36 Equipment Tokens 5 Event Cards Trading Post 5 Terrain Large Trade Container Small Trade Container Container 3 Drop Crates 1 Cargo Crate 2 Tables 3 Chairs 2 Shelves 7 Signs Mission Briefing & Rules Booklet PRODUCT OVERVIEW Trading Post 5 is a waystation hastily established in a crater on an abandoned asteroid. Here an enterprising Captain can hire traders and stock up on fuel and equipment in an eclectic bazaar of stores, workshops, bars and dens of iniquity. The new narrative campaign sees your Traders visit the Trading Post hoping for a big score. However, the aliens that they so rudely awakened have followed them back… Can they defend the settlement from its attackers trying to reclaim their asteroid home? The new Trading Post 5 terrain is made up of shops and cargo in pre-fab containers, and is populated by new NPCs, including Civilians, Gangers, and a lone Galactic Corps agent, many of which can be used as playable Traders! Requires the Core Space: First Born Starter Set to play. #trading #post #5 #expansion #core #space

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    €38,70

  • Core Space Shootout at Zed's Expansion Core Space Shootout at Zed's Expansion

    Core Space Shootout at Zed's Expansion

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    PRODUCT OVERVIEW Shootout at Zed’s is an expansion for Core Space that introduces the dastardly Zed and his gang of criminals, a new type of NPC, as well as some new Civilians. Learn to love or loathe them in a series of thrilling new missions, and then add them to your regular games with the new Event Cards. They are also a fully playable Trader crew! New terrain adds the centrepiece two-storey Zed’s Bar to your board, and new equipment such as the Teleport Grenade will give your crew new ways to survive! Shootout at Zed’s is an expansion for Core Space that introduces the dastardly Zed and his gang of criminals. Requires the Core Space Starter Set to play. PRODUCT CONTENTS 6 Ganger Miniatures 2 Civilian Miniatures 8 Character Boards 8 Class Boards 1 Ship Board 5 Event Cards 22 Equipment Tokens Mission Briefing and Rules Booklet Zed’s Bar Terrain: Mezzanine Lounge Additional Walls Bar Entrance Struts Partition Wall TV Ladder #battlesystems #shoot #out #zed's #expansion #core #space

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    €38,70

  • Maladum Revenant Retribution Expansion Maladum Revenant Retribution Expansion

    Maladum Revenant Retribution Expansion

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    The world is not as it was. The ancient magics stir within the earth, and their return heralds a new age of opportunity for those bold enough to seize upon such glorious times. Within the tombs and crypts of antiquity lie the makings of legends; untold prosperity, unspeakable peril and the ever-present prospect of glory. The tales of your adventures will echo through the ages, and should your band of reprobates happen to save the world in the course of things, then all the better… Maladum is a fantasy miniatures board game set in the kingdoms of Enveron, a prosperous continent on a distant world. The players control small bands of Adventurers seeking their fortune across a detailed 3D gaming area (no glue or paint required). They must venture out from their camp, defeat their enemies, complete the objectives and get back to safety. That last part is vital! The Revenant Retribution pack is ideal for players looking for a challenge! Increase the difficulty of your Maladum quests with these additional Adversaries. They are accompanied by a set of Veteran Event Cards that will introduce them to your games. They can be used in games of any size, but are especially recommended for large and/or multi-player games. Requires the Maladum: Dungeons of Enveron starter set to play. Maladum is based on the bestselling sci-fi game Core Space®, but has been reworked to provide a compelling fantasy experience. Product Contents 12 Revenant Miniatures 5 Event Cards 1 Rules Reference Card

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    €28,00

  • Maladum Forbidden Creed Maladum Forbidden Creed

    Maladum Forbidden Creed

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    This narrative expansion for Maladum takes you to the ruined keep of Duhn-Linn, where you must battle a cabal of Maladaar high in the mountains and quell their forbidden magic. They are attempting to call upon the Ascendant, but can your Adventurers command it instead? This narrative expansion for Maladum takes you to the ruined keep of Duhn-Linn and introduces the perils of Forbidden Magic…All the new gameplay elements can be experienced through a new narrative campaign or integrated into your other games. Forbidden Creed sees you battle a cabal of Maladaar high in the mountains. You must quell their forbidden magic before it threatens the very fabric of the world! They are attempting to call upon the Ascendant, the disembodied spirit of a powerful Maladaar, but can your Adventurers command it instead? When not playing the villains, the Cabal can be recruited as Adventurers, and you can also recruit Companions–pets, servants or apprentices that assist you in battle. The Event Card pool is expanded with a new Mountain setting and a Wandering Beast–the Maladite Golem! New terrain forms a frosty ruined keep with raised walkways and lots of cover, an ideal setting for a skirmish. Requires the Maladum: Dungeons of Enveron starter set to play. Product ContentsRulebook1 Ascendant Miniature5 Adventurer Miniatures6 Companion Miniatures1 Wandering Beast Miniature4 Plastic NPC Dashboards12 Character Boards5 Class Boards15 Event Cards2 Side Quest Cards2 Hidden Location Cards8 Reference Cards41 Counters50 Equipment Tokens1 Forbidden Magic Die36 Assorted Pegs28 Plastic Clips44 printed terrain components to expand your 3D gaming area!

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    €59,00

  • Maladum Oblivions Maw Maladum Oblivions Maw

    Maladum Oblivions Maw

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    This narrative expansion for Maladum introduces new otherworldly betentacled monstrosities to test your mettle. The Malagaunt begins experimenting with dimensional boundaries to attain greater power, and emerging from the other side is the Corrupter, a gargantuan magical beast that feeds on Maladum… This narrative expansion for Maladum introduces new otherworldly betentacled monstrosities to test your mettle. All of the new gameplay elements can be experienced through a new narrative campaign or integrated into your other games. Oblivion’s Maw continues the narrative established in Dungeons of Enveron. The Malagaunt has becomeunsatisfied with his undead hordes and begins experimenting with dimensional boundaries to attain greaterpower…Emerging from the other side is the Corrupter, a gargantuan magical beast that feeds on Maladum. Encounter six new Wandering Beasts created as otherworldly energy leaks through dimensional breaches. The Event Card pool is expanded with new Environment, Dungeon and Veteran cards. New terrain forms an ancient sanctum where you’ll locate arcane Talismans to summon (or banish!) the Corrupter. Requires the Maladum: Dungeons of Enveron starter set to play. Product Contents Rulebook The Corrupter Miniature: 1 Maw 7 Tentacles Components: 6 Wandering Beast Miniatures 4 Character Boards 15 Event Cards 1 Side Quest Card 1 Hidden Location Card 2 Reference Cards 12 Counters 51 Equipment Tokens 1 Maw Die 1 Tentacle Die 24 Plastic Clips

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    €54,00

  • Core Space Gates of Ry'sa Expansion Core Space Gates of Ry'sa Expansion

    Core Space Gates of Ry'sa Expansion

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    PRODUCT CONTENTS 2 Talos Miniatures 3 Cerberosa Miniatures 3 Character Boards 4 Status Inserts 2 Talos Upgrade Inserts 5 Trophy Counters 12 Fire/Poison Counters 6 Target Counters 13 Equipment Counters 1 Talos Die 1 Cerberosa Die 5 Event Cards Gates of Ry'sa Terrain Gate of Ry'sa Vortex 2 Power Shards 4 Plinths 6 Runes 3 Vines Mission Briefing & Rules Booklet PRODUCT OVERVIEW The Gates of Ry’sa are a network of interlinked portals to other worlds, times or alternate realities. This expansion for Core Space: First Born adds one of these gates to the game along with powerful new First Born threats – the Talos and the Cerberosa. The new narrative campaign sees your Traders attempt to secure one of these gates for themselves before passing through it to reach yet more undiscovered treasures in the more distant asteroid bases. New equipment and mining opportunities await amongst the incredible new terrain pieces that will form an eye-catching centrepiece to your gaming table. New Event Cards represent the reality-shifting nature of the nearby gate, and the deadly attacks of the new First Born NPCs are resolved with brand new dice! Requires the Core Space: First Born Starter Set to play.

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    €38,70

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