New miniatures, cards, datasheets, rules, and more are available for the first time in this loaded box.
An incredible boxed set for Warhammer 40,000
Includes 61 plastic push-fit miniatures to build Space Marines and Orks armies
Only available while stocks last
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The Battle for Armageddon ContinuesIt is the 41st Millennium, and Humanity wages a galactic war for its very survival. Beset upon all sides by heretics, aliens, and horrors, the Imperium deploys its ultimate defenders – the elite Space Marines – to hold back the tide. Upon the war-ravaged world of Armageddon, they face the brutal ferocity and endless numbers of the Orks. There is no end in sight, for in the grim darkness of the far future, there is only war.A New Edition of Warhammer 40,000This exhilarating new box introduces the 11th edition of Warhammer 40,000, and it’s loaded with extraordinary new miniatures. You’ll find two armies under the lid – a high-flying force of Blood Angels Space Marines, and a brutal horde of war-like Orks. You'll also find a rulebook, a background book, a set of mission cards, a deck of campaign cards, and more. It's ideal for everyone who's looking to take the plunge into a new era of war.The Warhammer 40,000: Armageddon box includes:– 61 multipart plastic push-fit miniatures501 components, comprising two armies of brand-new miniatures, which can be assembled without glue. Both forces include a mix of infantry, leaders, and support, forming a solid core to expand your collections or start new ones.– 23 Space MarinesElite genetically enhanced soldiers with the finest armour, weapons, and wargear available. They will stop at nothing to protect the Imperium.– 1 Captain with Relic Shield: Armed with a master-crafted power weapon, relic shield, and heavy bolt pistol. This skilled strategist has 2 helmeted head options and 1 bare head option.– 1 Librarian: Equipped with a bolt pistol and a force weapon, they channel the fury of the Warp into energy blasts. The Librarian has 1 helmeted head option and 1 bare head option.– 1 Chaplain with Jump Pack: Wielding an absolver bolt pistol and crozius arcanum, they plunge into combat on trails of fire, smiting their foes with thunderous blows.– 1 Ancient: Equipped with a bolt pistol, bolt rifle, and close-combat weapon, they hold an honoured relic banner high to inspire fellow Space Marines. The Ancient has 1 helmeted head option and 1 bare head option.– 10 Intercessors: Tough, flexible, and highly skilled warriors armed with bolt pistols, bolt rifles, and close-combat weapons. The Intercessor Sergeant is equipped with a Chainsword, and 1 Intercessor is equipped with a grenade launcher.– 5 Vanguard Veterans with Jump Packs: 3 Vanguard Veterans and the Vanguard Veteran Sergeant are equipped with heavy bolt pistols and master-crafted power weapons. 1 Vanguard Veteran is equipped with a plasma pistol and a master-crafted power weapon. The Vanguard Veterans' Sergeant has 1 helmeted head option and 1 bare head option.– 3 Eradicators with Heavy Bolters: They each wield a bolt pistol, heavy bolter, and a close-combat weapon to unleash withering fire, scything down enemy infantry. The Eradicators’ Sergeant has 1 helmed head option and 1 bare head option.– 1 Land Speeder: Mobile fire support armed with a multi-melta, onslaught gatling cannon, stormfury missile launcher, and a close-combat weapon. The pilots have 1 helmeted head option and 1 bare head option each, and the Land Speeder can replace its onslaught gatling cannon with a heavy flamer.– 38 OrksWarlike aliens who love nothing more than a proper battle. Armageddon draws them like moths to a flame, and they return in force to take it once and for all.– 1 Warboss: Carrying a kustom shoota and a kustom choppa, this hulking monster leads his forces from the very front.– 1 Bannernob: Armed with a shoota and a choppa, this large and belligerent Ork has the honour of carrying the Waaagh! banner.– 1 Bigboss: Equipped with a slugga and a two-handed big choppa, Bigbosses are second only to the tribe's Warboss.– 1 Painboy with 1 Grot Orderly: Armed with dok's toolz, an 'urty syringe, and a faithful Grot Orderly, the Painboy is a violently enthusiastic battlefield surgeon.– 1 Weirdboy: Armed with a bizarre 'eadbanger and a Waaagh! staff, this creature is a conduit for the psychic powers of the Waaagh!– 20 Ork Boyz: The Ork Boyz are each armed with a slugga, a shoota, and a choppa, while the Boss Nob leaders carry a slugga, kustom shoota, and big choppa. The leaders have options for differing weapons and accessories, including banner, head, and torso armour configurations. 9 interchangeable heads can be used on any of the Boyz torsos, and some of the Boyz torsos and legs can be interchanged to create unique sculpts.– 10 Gretchin: These weedy little sneaks are equipped with blastas and close-combat weapons – while scrawny and cowardly, Grots are decent shots. Several of the Gretchin's torsos and legs can be interchanged to create unique sculpts.– 1 Wartrakk: This fast, lightly armoured attack vehicle is equipped with a kustom shoota, rokkit launcha, and choppas.– 1 Big Mek Dakkarig: Heavily armed with a blitzcannon, rokkit launcha, and some stompy feet, they lumber forward, unleashing hails of rokkits and hurricanes of dakka.– 1 hardcover Armageddon: Operation Imperator bookA dedicated 114-page lore book exploring the next phase in the war for Armageddon and the heroes and armies involved, and also including a broader look at the Warhammer 40,000 setting, including every faction vying for control of the galaxy. This book measures 215mm by 280mm.– 1 softcover Core Rules bookletA convenient and portable 88-page rules booklet covering everything, including the basic rules of the game, the battle round, battlefield, and advanced rules, with a reference section. This book measures 160mm by 230mm.– Chapter Approved 2026-27: Mission Deck88 cards providing missions, objectives, and deployment layouts that form the cornerstone of balanced, thematic, and exciting games of Warhammer 40,000 – along with a set of 6 tokens and a reference booklet. The cards measure 70mm by 121mm.– Dominatus Narrative Campaign Deck89 cards enabling you and other players to link your games of Warhammer 40,000 to create grand campaigns over the planet Armageddon, along with a reference booklet. The cards measure 70mm by 121mm.– Armageddon datasheet cards17 reference cards, one for every unit contained within this box, with basic rules to get you started.– Armageddon Transfer Sheet728 high-quality waterslide transfers to decorate your miniatures. These include Ultramarines, Blood Angels, Salamanders, Crimson Fists, and White Scars Chapter iconography, markings, and battle honours, and Ork glyphs for the Goffs, Evil Sunz, and Bad Moons clans, along with generic Ork symbols.This box also includes:– 2 Citadel 105mm by 70mm Oval Hex Hole Bases– 1 Citadel 90mm Round Hex Hole Base– 2 Citadel 50mm Round Hex Hole Bases– 11 Citadel 40mm Round Hex Hole Bases– 34 Citadel 32mm Round Hex Hole Bases– 11 Citadel 25mm Round Hex Hole Bases– 1 construction guideThese push-fit miniatures require assembly and are supplied unpainted. We recommend:– Citadel Tools: Super Fine Detail Cutters– Warhammer Colour paintsWarhammer 40,000: Armageddon is only available while stocks last. Some elements of this set will be available at a later date in different formats.
In Game Role
● Battlefield Role: Ranged Cavalry Regiment● Class: Medium● Type: Cavalry
Lore:
Unlike the more docile Minotaurs or cunning Satyroi, the Centaurs were simply too primitive to integrate effectively into human society. The vast majority found their roles nonetheless as Prodromoi, scouts and border patrol forces that operated in regimented tribal structure bolstering the Legions with formidable vanguard and skirmish forces. A select few, the most ardent and pious among them, would be selected for further training, becoming an elite unit of messengers for the Pantheon: the Kyrikes, or Heralds, who could be trusted to deliver their gods’ messages even in the raging heart of a battlefield.How they Play:
The Kerykes add an important ranged element to the Old Dominion's forces. Although possessing average volley characteristics, they more than make up for it with their ability to ignore intervening terrain when performing ranged shots and even causing additional damage upon contact with the target.
Box Contents
● Dual Kit. Contains 3 Plastic Miniatures (Centaur Prodromoi/Kerykes)● 3 Cavalry Plastic Stands● 3 Cavalry Bases● 2 Command Cards
Product Information
● Assembly: Required● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
An officially licensed plush Warhammer collectable
An excellent gift for any Orruk fan
A handy companion if you're looking for something to bash
Made from soft boa, felt, thread, and polyfill
6 plastic miniatures for Kill Team
A complete kill team of cruel and terrifying Chaos Space Marines operatives
Features multiple options for special weaponry and equipment
Includes a sheet of 35 tokens to keep track of in-game effects and equipment
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.Aerial Shock TroopsThis multipart plastic kit builds 6 Murderwing operatives, fast and deadly melee specialists. These miniatures can be used as vicious Murderwing warriors in games of Kill Team, or fielded in a Chaos Space Marines army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build special operatives.This kit builds 6 multipart plastic Chaos Space Marines miniatures:– 1 Chaos Lord with Jump Pack– 1 Champion (can alternatively be built as a Depredator, Raptor, or Warp Talon)– 1 Shrieker (can alternatively be built as a Skysear, Raptor, or Warp Talon)– 1 Curseclaw (can alternatively be built as a Skysear, Raptor, or Warp Talon)– 1 Skysear (can alternatively be built as a Raptor or Warp Talon)– 1 Huntmaster (can alternatively be built as a Raptor or Warp Talon)The Chaos Lord has a choice of 2 heads – helmeted or bare – and can be armed with a bolt pistol or plasma pistol, and a power axe or power fist. He can alternatively be armed with a pair of lightning claws. The Champion can be armed with a bolt pistol or plasma pistol, and a power weapon or power fist. One Skysear can be armed with a meltagun, another with a flamer, and the third with a plasma gun. 2 of the Raptors can replace their bolt pistols with plasma pistols.The 5 non-Chaos Lord operatives can choose from these interchangeable parts:– 12 heads– 10 shoulder pads– 5 sets of jump pack fins– 5 jump pack exhaust designs– 5 sets of grenades– 5 pistol holstersContents:– 186 plastic components– 1 Citadel 40mm Round Base– 5 Citadel 32mm Round Bases– 1 Kill Team: Murderwing Transfer Sheet– 1 Murderwing token sheet– 1 construction guideThe Kill Team: Murderwing Transfer Sheet features 325 high-quality waterslide transfers. These include icons for the Black Legion, Alpha Legion, Iron Warriors, Word Bearers, and Night Lords, along with other cursed sigils for you to decorate your miniatures.The Murderwing token sheet includes 35 double-sided tokens, so you can keep track of your equipment and in-game effects in the heat of battle.These miniatures require assembly and are supplied unpainted. We recommend:– Citadel Tools: Super Fine Detail Cutters– Warhammer Colour Plastic Glue– Warhammer Colour paintsRules for using these miniatures in your games of Kill Team can be downloaded for free from the Warhammer Community website.
Bring your collection forward into Malifaux Fourth Edition with the official Outcast Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Outcast models• Two copies of all Crew Cards for each Outcast keyword• All relevant upgrades for Outcasts
Bring your collection forward into Malifaux Fourth Edition with the official Neverborn Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Neverborn models• Two copies of all Crew Cards for each Neverborn keyword• All relevant upgrades for Neverborn
Bring your collection forward into Malifaux Fourth Edition with the official Bayou Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Bayou models• Two copies of all Crew Cards for each Bayou keyword• All relevant upgrades for Bayou
An officially licensed plush Warhammer collectable
An ideal gift for the Orks fan in your life
Scare away anyone who gets too close to your loot with this brutal warrior
Made from soft boa, thread, and polyfill
An essential book, filled with rules and lore for Warhammer Age of Sigmar
Supports various game modes, including the Spearhead format, narrative Path to Glory campaign system, and more
Drives the ever-evolving narrative onwards into the Hour of Ruin and the relentless Skaven invasion of the Mortal Realms
This book contains the same contents as the Core Book found in the Warhammer Age of Sigmar: Skaventide boxed set
This is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.The BookThis 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.The Warhammer Age of Sigmar HobbyThe book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.The Mortal RealmsThis section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more.History of the RealmsGet a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.Factions at WarA background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.The RulesThe book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
Lore:
All who serve the Sorcerer Kings seek to earn their praise and favor. Those who succeed in doing this are often granted power, knowledge and wealth beyond their wildest dreams. However most of those who please Hormus are instead granted one of his countless stone elephants as a means of conveyance and mark of their status, a mark whose perceived value diminishes as it is awarded again and again and again… However, none of those who have had their life saved by these enduring stone brutes fail to see their value.
Box Contents
● 1 Resin Miniature● 1 Infantry Base● 1 Command Card
Product Information
● Assembly: Required.● Material: Resin● Scale: 38mm
In Game Role
● Battlefield Role: Mainstay Infantry● Class: Light● Type: Infantry
Lore:
Much like the God himself, worship of Hazlia did not quite die in the aftermath of the Fall. Small isolated monasteries that worshiped their god and his apocalyptic vision survived by raiding, cannibalism and other methods too foul to describe. Once discovered, the fanatics among their number were selected and inducted into the mysteries of Hazlia’s deathly cult, promised ascension into his deathless ranks should they succeed in killing their target through whatever means they can muster. Today the Cultists and Hashashin operate independently of the undead Legions, sowing chaos and death ahead of their relentless advance. How they play:
Fanatical zealots, the Cultists roam the battlefield permeated by an unholy aura. They excel when supporting Regiments like Bone Golems, Kheres, or any other Regiment with the Aura of Death Special Rule, as their ranged attacks cause enemies to suffer additional damage from these effects.
Box Contents
● Dual Kit. Contains 12 Plastic Miniatures (Hashashin/Cultists, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards
Product Information
● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm
Bring your collection forward into Malifaux Fourth Edition with the official Explorer’s Society Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Explorer’s Society models• Two copies of all Crew Cards for each Explorer’s Society keyword• All relevant upgrades for Explorer’s Society
Bring your collection forward into Malifaux Fourth Edition with the official Guild Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Guild models• Two copies of all Crew Cards for each Guild keyword• All relevant upgrades for Guild
Bring your collection forward into Malifaux Fourth Edition with the official Arcanist Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Arcanist models• Two copies of all Crew Cards for each Arcanist keyword• All relevant upgrades for Arcanists
Bring your collection forward into Malifaux Fourth Edition with the official Resurrectionist Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Resurrectionist models• Two copies of all Crew Cards for each Resurrectionist keyword• All relevant upgrades for Resurrectionists
Bring your collection forward into Malifaux Fourth Edition with the official Ten Thunders Faction Pack. This pack updates your existing crews with Fourth Edition stat cards, giving you the exciting rules, modern layouts, and streamlined gameplay that define the new edition. These cards are printed on high quality coated cardstock for durability and easy reference during play. Whether you are a brand new player or a Malifaux veteran, this pack makes the transition simple.Contents:• Fourth Edition stat cards for all Ten Thunders models• Two copies of all Crew Cards for each Ten Thunders keyword• All relevant upgrades for Ten Thunders
A Predator leads an ambush of W’adrhŭn warriors, dealing death from afar. Booming chants and thunderous footfalls echo throughout the battlefield as Blooded take the fight directly to the enemy, cleaving apart their foes while Slingers crack skulls from afar with lethal precision. The ground trembles under the mighty stampede of a Thunder Rider while the flank of the enemy is overrun with the ripping jaws of a Hunting Pack.
W’adrhun are an elite, aggressive, army that must maintain an aggressive tempo and seize the initiative. Their unique War Chant mechanic allows each unit to chant a portion of a battlecry, growing in power as it reaches a crescendo, allowing the units that chant the Finale to receive significant bonuses to offense defense and mobility depending on which member of the pantheon the chant is dedicated to.
While the W’adrhun pay for their elite infantry and vicious dinosaur cavalry dearly, the flexibility afforded to them by the War Chants allows them to cover ground fast, hit harder and last longer than their raw stats would seem to indicate as you push the attack and build up powerful abilities on your units at the same time. Coupled with the wide variety of monster the W’adrhun can field, this makes for a powerful offensive force.
Box Contents:
1x Predator Character
8x Slingers / Hunters
1x Hunting Pack
1x Thunder Rider
2x Brute Bases and 2x Brute Stands
12x Infantry Bases and 3x Stands
7x Command Cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Measuring Tool
First Blood Quick Start Guide
License Card.
Product Information:
Assembly: Required
Box size: 10.8×15.5x7cm; 180g
Material: Plastic
Scale: 38mm
The W’adrhun were created by the Spires when they tired of spawning their armies and sought instead to breed them. Driven by their own sense of superiority and perfectionism, initial failures led the Spires to create the Primes: W’adrhun bodies powerful and perfect enough that they could be animated by the Primordial Aspects of War, Death, Famine and Conquest. Prematurely unleashed upon the Dweghom during the Fall, Conquest, the living goddess of the W’adrhun orchestrated their escape and survival even as her siblings each perished in the conflagration. Bred for war and baptized in the flames of battle, the W’adrhun have nonetheless struggled to find their own path in the world, seeking to shape their own culture away from the overwhelming influence of their own tailored creation.
10 plastic miniatures for Kill Team
A complete kill team of bellicose and blessed Adepta Sororitas operatives
Features multiple options for special weaponry and equipment
Includes a sheet of 43 tokens to keep track of in-game effects and equipment
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.Fanatical Witch SlayersThis multipart plastic kit builds 10 Celestian Insidiants operatives. These miniatures can be used as pious Celestian Insidiants warriors in games of Kill Team, or fielded in an Adepta Sororitas army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build special operatives.This kit builds 10 multipart plastic Adepta Sororitas miniatures:– 1 Superior– 1 Denuncia (can alternatively be built as a Warrior)– 1 Censor (can alternatively be built as a Warrior)– 1 Reliquarius (can alternatively be built as a Warrior)– 1 Abjuror (can alternatively be built as a Warrior)– 1 Mortisanctus (can alternatively be built as a Warrior)– 2 Cremators (can each alternatively be built as a Warrior)– 2 WarriorsThe Superior has 4 head options and can be armed with a stakethrower or inferno pistol. The kit includes 11 helmeted heads and 9 bare heads that can be used interchangeably across the miniatures.Contents:– 145 plastic components– 10 Citadel 32mm Round Bases– 1 Adepta Sororitas Transfer Sheet– 1 Celestian Insidiants token sheet– 1 construction guideThe Adepta Sororitas Transfer Sheet features 290 high-quality waterslide transfers. These include icons for the Order of Our Martyred Lady, Order of the Ebon Chalice, Order of the Bloody Rose, Order of the Sacred Rose, Order of the Argent Shroud, and Order of the Valorous Heart. There are also other blessed sigils and text for you to decorate your miniatures.The Celestian Insidiants token sheet includes 43 double-sided tokens, so you can keep track of your equipment and in-game effects in the heat of battle.These miniatures require assembly and are supplied unpainted. We recommend:– Citadel Tools: Super Fine Detail Cutters– Warhammer Colour Plastic Glue– Warhammer Colour paintsRules for using these miniatures in your games of Kill Team can be downloaded for free from the Warhammer Community website.
Ranged healing you say? Not just that! Bez follows in Dahu’s footsteps with multiple ammo options for her ranged weapon. Choose between venom globes or healing globes, and shoot your own guys (be sure you picked the right ammo though)!
Bez, Gangster Ashigaru is a metal figure for use with the Firm faction in The Drowned Earth. She is supplied with a 30mm base.
In Game Role
● Battlefield Role: Restricted Heavy Monster● Class: Heavy● Type: Monster
There are 4 Dhanur Disciples that are provided with the Mahut, along with an alternate head for you to customize. If you add the "Favored of Hormus" Mahut rider, she will replace the Disciples in play and the Manut will serve as her base.
Lore:
Among the countless deaths that occurred during the Sorcerer King's evacuation, the death of the last elephant could perhaps have gone unnoticed had it not been Hormus’ own loyal steed who died in defense of his master. Since then the grief-stricken Sorcerer King has crafted and animated hundreds, if not thousands, of faithful stone replicas of his beloved steed. Each more grandiose than the last, they have all, thus far, disappointed him. Nevertheless he has gifted hundreds of them to his faithful subjects so that they might enjoy their protection like he once did. These ponderous stone constructs have been the bane of countless foes since, their brutal power a testament to the craft and might of the Sorcerer Kings. How they Play:Well-armored and supported by skilled Dhanurveda Archers, the Mahut acts as the hammer of the mortal forces. Excellent at contesting Objective Zones and engaging in prolonged combat, as the archers can fire directly at whoever the Mahut is engaging, further adding to its melee prowess. The Mahut also serves as a favorable method of transportation for none but the most powerful and stylish spellcasters.
Box Contents
● 1 Plastic Monster Miniature● 4 Dhanur Disciples Crew Miniatures● 1 Alternative Mahut Head● 1 Monster Base and Stand● 4 Infantry Bases and Stand● 2 Command Card
Product Information
● Assembly: Required● Material: Plastic● Scale: 38mm, Height: 15cm
In Game Role
● Battlefield Role: Ranged Cavalry Regiment● Class: Medium● Type: Cavalry
Lore:
It did not take long for the Avatara Program to catch on with the Sovereign Lineages. While the Centaur Avatara appealed to a portion of their more wealthy patrons, a few debauched souls have come to view the battlefield as the perfect hunting ground. They have commissioned a new form of Avatar body, one that can stalk its prey amongst the clamor of battle and lose itself to the thrill of the hunt. Spire commanders routinely seek them out on the eve of battle, knowing that the damage they will cause to the foe’s plans far outweighs the difficulty of guiding them to the right target.How They Play:
The Leonine Avatara are the Sovereign's premier tool for delivering devastating ranged support over medium ranges. Accurate, Armor Piercing and impervious to all but the most dedicated assailants, the Leonine are invaluable as a mobile ranged firepower platform.
Box Contents
● 3 Plastic Miniatures● 3 Cavalry Plastic Stands● 3 Cavalry Bases● 1 Command Card
Product Information
● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm, Height: 12cm
The Mojave isn’t just a desert—it’s a blasted frontier of dust, danger, and stubborn survivors clinging to the bones of the Old World. Out here, every crumbling highway hides secrets, every settlement fights to keep raiders at bay, and every sunrise promises another struggle to survive until nightfall. Small settlements don’t last long, but the fortified towns and cities have weathered the dust storms and wars in relative safety behind their walls... though what festers inside their gates can be just as deadly. The Great War may be history, but the Mojave has never stopped being a battlefield.
Royal Flush is a road trip down to the Sierras and the Mojave, amid the turmoil engulfing the NCR in the run-up to the Second Battle of Hoover Dam. Against the looming threat of war, the Player Characters stumble into a plot to escalate regional tensions, become embroiled in conflicts between gangs and settlements, and have the chance to visit the famous New Reno and New Vegas.
Within the 240-page, full-colour, hardcover Royal Flush quest book you will find:
A main quest line and side quests to stop an accelerationist plot that seeks to plunge the Wasteland into a brand-new war, taking you from level 1 to 21.
A host of new NPCs and three new character origins: Enclave Remnant, Follower of the Apocalypse, and Viper Initiate.
New rules for harsh desert environments, gambling, encounter generation, vehicles, and more!
This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.
Faction: OutcastsKeyword: Mercenary
Viktoria Chambers fights with a precision that borders on the impossible. Two blades, two bodies, moving as one through the chaos of battle. Enemies fall before they understand what they are facing, and by the time they do, it is already too late. There is no hesitation, no wasted motion, only the certainty of violence carried out in perfect tandem.
Those who work alongside the Viktorias know better than to ask questions. Contracts are fulfilled, enemies are cut down, and the work is done with ruthless efficiency. Whether it is skill, instinct, or something stranger that binds them, one truth remains. When the Twin Blades are set loose, nothing stands for long.
Contents:• Viktoria Chambers, Twin Blades• Student of Conflict• Big Jake• Bishop• Kenshiro• Taelor• Desperate Mercenaries x2• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
Malifaux Fourth Edition continues the game's legacy of blending deep narrative with tactical skirmish gameplay. Every battle is a story, and every character carries the weight of the lore in their mechanics. With refined rules, a smooth hiring system, and enhanced gameplay, Malifaux Fourth Edition welcomes both new players and seasoned veterans to dive headfirst into the mayhem.
Malifaux Fourth Edition: The Clampetts, Bally-Hoo BucketFaction: BayouKeyword: Angler
The Clampetts don’t do anything halfway. If there’s a louder, wilder, or more dangerous way to get something done, that’s the path they’re taking. Their ramshackle contraptions and questionable plans somehow keep working, usually right up until they don’t.
In the Bayou, survival favors the bold and the stubborn. The Clampetts crash through both with reckless confidence, dragging the fight wherever they please. Snapping jaws, swinging hooks, and a complete lack of restraint turn every scrap into a mess that only they could have started, and somehow, finished.
Contents:• The Clampetts, Bally-Hoo Bucket• Judd & Honey• Uncle Bogg• Buckaroos x3• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
Malifaux Fourth Edition: Dashel Barker, The Old GuardFaction: GuildKeyword: Guard
Dashel Barker does not inspire loyalty with speeches or ideals. He earns it through grit, through survival, through standing shoulder to shoulder with those who refuse to fall. The Guard under his command are not green recruits or glory-seekers, they are veterans who have seen Malifaux at its worst and kept fighting anyway.
Every order Barker gives is backed by experience, every advance measured, every retreat earned. In a city that devours the unprepared, the Old Guard stands firm. Not because they believe they will win, but because they know what happens if they don’t.
Contents:• Dashel Barker, The Old Guard• The Dispatcher• Taggart Queeg• Riflemen x3• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
Malifaux Fourth Edition: Intrepid FateFaction: Explorer’s SocietyKeyword: Versatile
Intrepid Fate is not subtle. It is the manifestation of forward momentum, of bold action taken without hesitation. Where others deliberate, it advances. Where others falter, it presses on. In its lesser form, that drive is contained, a spark of courage and instinct. In its greater form, it becomes something far more imposing, a towering force that embodies relentless purpose.
The Explorer’s Society values results above all else, and Intrepid Fate delivers them. Whether as a guiding presence or an unstoppable engine of will, it ensures that when the moment comes to act, there is no doubt, no fear, and no turning back.
Contents:• Intrepid Fate, Effigy• Intrepid Fate, Emissary• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
Malifaux Fourth Edition: Carrion FateFaction: ResurrectionistsKeyword: Versatile
Carrion Fate does not herald death. It follows in its wake. Where the fallen lie, it gathers, stitching purpose from what remains and carrying it forward with grim inevitability. In its lesser form, it is a quiet scavenger, a presence that lingers at the edges of slaughter. In its greater form, it becomes something far more commanding, a winged harbinger that turns the aftermath of battle into a resource to be claimed.
For the Resurrectionists, nothing is ever truly wasted. Carrion Fate ensures that even in ruin, there is opportunity. Bone, flesh, and memory are gathered and repurposed, feeding a cycle that never truly ends.
Contents:• Carrion Fate, Effigy• Carrion Fate, Emissary• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
Malifaux Fourth Edition: Arcane FateFaction: ArcanistsKeyword: Versatile
Arcane Fate is the embodiment of knowledge pursued without restraint. In its lesser form, it studies, records, and channels the flow of power with careful precision, a quiet observer of the forces that shape Malifaux. In its greater form, that control gives way to something more volatile, a surge of unstable energy given form and purpose.
For the Arcanists, power is meant to be understood, then wielded. Arcane Fate stands at the center of that pursuit, where study and application collide. What begins as measured experimentation can quickly become something far more dangerous, a reminder that mastery of magic is never without risk.
Contents:• Arcane Fate, Effigy• Arcane Fate, Emissary• All stat and upgrade cards needed to play this crew
Malifaux models are 32mm heroic scale miniatures made of high-quality plastic. Preparation and assembly are required.
This book contains all the stat cards and upgrades needed to play the Ten Thunders within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents:
1x Ten Thunders Faction Book - 4th Edition
This book contains all the stat cards and upgrades needed to play the Resurrectionists within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents:
1x Resurrectionist Faction Book - 4th Edition
A supercharged 1 player starter optimized to start The Last Argument of Kings ruleset, with all models absolutely ready for First Blood play too!This W’adrhun set is loaded with a complete stand of Chosen of Death, Blooded, and a Drumbeast Monster with Scion rider.Each starter set is a great beginning set to play a game of Last Argument of Kings - add on to build up to a 2000 pt Tournament Army.Included in this set is a Welcome guide for both First Blood and TLAOK, along with all assembly instructions, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands.A great value for players, a substantial discount of $€95 over the prices if purchased separately. (Note, this starter has the Blooded dual kit only)How do the W’adrhun play? W’adrhun are an elite, aggressive, army that must maintain an aggressive tempo and seize the initiative.Their unique War Chant mechanic allows each unit to chant a portion of a battlecry, growing in power as it reaches a crescendo, allowing the units that chant the Finale to receive significant bonuses to offense defense and mobility depending on which member of the pantheon the chant is dedicated to.While the W’adrhun pay for their elite infantry and vicious dinosaur cavalry dearly, the flexibility afforded to them by the War Chants allows them to cover ground fast, hit harder and last longer than their raw stats would seem to indicate as you push the attack and build up powerful abilities on your units at the same time.Coupled with the wide variety of monster the W’adrhun can field, this makes for a powerful offensive force. Read more about the W’adrhun here - https://www.para-bellum.com/wadrhun/The first recorded mention of the W’adrhun is a canto of the saga of Charles Armatellum that speaks of his peace treaty with the primitive tribes beyond the Claustrine Mountains.For centuries, the tales of nomadic savages with giant, pre-dominion beasts that dwell beyond the edges of civilization have been a source of entertainment, delight, and lazy, abstract deliberations amongst self-titled scholars and historians.The truth lies so far from these theories and witticisms as the wastelands and oases of the W’adrhun lie from the luxurious foyers these discussions are usually held in.Box Contents:1 Drumbeast miniature plastic1 Scion of Conquest Drum Beast Rider12 Chosen of Death12 Blooded/Braves5 Command Cards12 Dice1 Measuring Tool2 double sided pieces of Zonal Terrain1 Map of Ea1 Welcome Guide1 License CardProduct Information:Assembly: RequiredBox size: 34x17.5x7.5 cm; 1520grsMaterial: PlasticScale: 38mm
The Exiles fill their Spires with schemes that span centuries, and Biomantic creations that range from measly drones to perfect clones and terrifying abominations.
This Spires Warband is a force ready to assemble, paint, and play in our skirmish game, First Blood set in the dark fantasy world of Conquest. It can also scale into a large rank-and-flank army for our mass fantasy wargame, The Last Argument of Kings.
The commanding presence of a High Clone Executor ensures obedience and unmatched precision from their underlings. Force-Grown Drones form a living wall of flesh and chitin, as the fearsome might of an Incarnate Sentinel smashes away the enemies of the Spires. The multi-limbed Marksman Clones rain death upon the battlefield, while Vanguard Clones infiltrate the enemy’s battleline with deadly speed and agility.
Box Contents:
1x High Clone Executor
6x Force Grown Drones + Command Sprue (Standard)
4x Marksman Clones
1x Incarnate Sentinel
4x Vanguard Clones
15x Infantry Bases and 4x Infantry STands
1x Brute Base and 1x Brute Stand
x6 Command Cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Pack of 6 Dice
Measuring Tool
Licence Card.
Product Information:
Assembly: Required
Box size: 10.8×15.5x7cm; 180g
Material: Plastic
Scale: 38mm
Scattered throughout the land as if by the hand of a mad god, the Spires dominate the landscape they stand upon. Rising thousands of feet into the air, they are the source of countless suppositions, tales, and myths. The learned know that the Spires house entire populations, the last remnants of a civilization that once dared to span the stars.
The Exiles arrived on Eä countless millennia ago as explorers. Their craft and skill allowed them to breach the vast distances between suns, and their vibrant civilization looked for new worlds to colonize. The first Spires were germinated to house a small community of scientists, explorers, and surveyors, who spent centuries in isolation, studying the planet and preparing the way for a wave of settlers, who would tame the primordial land they had discovered.
They never arrived. Instead, a growing stream of refugees began to arrive, fleeing a calamity the Spires will not speak of to this day.
Last among the refugees were the nobles of the Sovereign House, who sealed the Ways behind them. This ruthless act, calculated to eliminate all nobility but his House and its Lineages, doomed the countless millions they abandoned to die. The magnitude of this betrayal shattered Exile society to its core. As political opposition raged and entire castes turned against their leadership, three factions were born from the ashes of that once great civilization: the Spires, the Weavers, and the Quiet. Only among the Spires are the flames of the old civilization kept alive, and, even that, only through great sacrifice.
The nation of the Sorcerer Kings has forged an Empire that started on a continent of their own…
This Sorcerer Kings Warband is a force ready to assemble, paint, and play in our skirmish game, First Blood, set in the dark fantasy world of Conquest. It can also scale into a large rank-and-flank army for our mass fantasy wargame, The Last Argument of Kings.
With sword and sorcery, a Raj leads his warband with esoteric might. Rajakur shieldguard their commander as mystical Mahabharati Initiates take down the enemy with elementally imbued strikes. Swirling into battle, the flaming fury of an Efreet Sword Dancer and the slicing wind-piercing arrows of a Windborne Djinn overpower the foe in an awesome display of elemental power.
Box Contents:
1x Raj
4x Rajakur (Leader and Standard)
4x Mahabharati Initiates
1x Windborne Djinn / Steelheart Djinn
1x Efreet Sword Dancer / Efreet Flamecaster
2x Brute Bases and 2x Stands
12 Infantry Bases and 3x Stands
7x Command Cards
12x Ritual Cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Pack of 6 Dice
Measuring Tool
First Blood Quick Start Guide
License Card.
Product Information:
Assembly: Required
Box size: 10.8×15.5x7cm; 180g
Material: Plastic
Scale: 38mm
Far to the south and east of the lands of the Hundred Kingdoms and the City States lie lands that exist on no map known to mankind, even the wide-ranging exploration fleets of the Old Dominion, for they quite simply did not exist at that time.
These are the lands of the last successors to the legacy of the Old Dominion; they are the cabal of Sorcerer Kings who transcended the limits of mortal magic by binding themselves to the Incarnate Souls of Balance, the Primordial Elemental Lords, and channeled their awesome primordial power to bring down their mad God, Hazlia, and usher the Fall.
Fleeing the destruction of Capitas across a chain of volcanic islands they raised, they were ultimately forced to bind the last of these islands into an entire continent their burgeoning power allowed them to raise from the very seafloor. Barren and desolate, the four surviving Sorcerer Kings: Erme, Who moves the Oceans, Dyelin, Pyre of Gods and Men, Hormus, Who Lays Mountains Low and Alessa, Weaver of Winds and Fates, gazed upon it and called it good.
A Volva lends her mystic powers to her followers, her magic swaying the course of the battle. The mighty Valkyries form an elite battleline while safeguarding the Volva, while Stalkers hunt their prey with arrow and knife. The combined savagery of Trolls and a fearsome Werewarg delivers overwhelming brutality upon the battlefield, where their regenerative abilities keep them in the fight long after sustaining wounds that would prove deadly to lesser warriors.
Box Contents:
1x Volva
4x Trolls
4x Valkyries + Command Sprue (Leader and Standard)
4x Stalkers
1x Werewarg
13x Infantry Bases and 4x Infantry Stands
1x Brute Base and 1x Brute Stand
x5 Command Cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Pack of 6 Dice
Measuring Tool
Licence Card.
Product Information:
Assembly: Required
Box size: 10.8×15.5x7cm; 180g
Material: Plastic
Scale: 38mm
Whereas the Hundred Kingdoms and the City States might claim to be the main bastions of human civilization, one should not assume that this means they are the sole concentrations of human might. Far to the north, beyond the monster-infested Northern Seas, lies Manheim, home of the Nords. These people have led a savage and relentless war against their southern cousins; it is a war of raids and plunder, of countless battles and bloodshed, but, above all, it is a war of vengeance.
It would be easy to denigrate the Nords as bloodthirsty beast-spawn, no better than the monsters they lead to battle. To do so would belittle the achievement that crossing the White Wastes represents; it would demean the seamanship, courage, and fortitude required to circumnavigate the continent and wage war on the far-southern shores.
But, above all, it would demean the achievement that survival, let alone dominance, in Mannheim represents. Had the gods themselves created a crucible to test mankind, they could not have crafted a worse hell than the icy lands of the northern continent. This adversity has honed the Nords into one of the toughest and most dangerous foes one can encounter on the field of battle.
Forged by descendants of the refugee masses of the Old Dominion, the Hundred Kingdoms stand divided in borders, but united as a bastion of humanity’s spirit, grit and honor.
This Hundred Kingdoms Warband is a force ready to assemble, paint, and play in our skirmish game, First Blood set in the dark fantasy world of Conquest. It can also scale into a large rank-and-flank army for our mass fantasy wargame, The Last Argument of Kings.
Leading the charge is a proud Mounted Noble Lord, enacting swift justice upon their foes. Loyal Men-at-Arms and Household Guard hold the line in defense of their liege, while Longbowmen pick off enemies at range. An accompanying Order of the Sealed Temple offers their lance in support of this Feudal patrol, where their deadly precision and maneuverability are made apparent upon the fields of battle.
Box Contents:
1x Mounted Noble Lord
4x Men-at-Arms with Crusaders as Dual kit option (Leader and Standard included)
4x Household Guard with Gilded Legion as Dual kit option
4x Longbowmen with Hunter Cadre as Dual kit option
1x Sealed Temple
2x Brute Bases and 2x Brute Stands
12x Infantry Bases and 3x Infantry Stands
8x Command cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Pack of 6 Dice
Measuring Tool
First Blood Quick Start Guide
License Card
Product Information:
Assembly: Required
Box size: 10.8×15.5x7cm; 180g
Material: Plastic
Scale: 38mm
Sheltered by the selfless sacrifices of the last Legion, the refugees that managed to escape the cataclysm of the Fall would survive the Long Winter that followed and, in time, prosper to found one of the largest and most diverse bastions of human civilization on Eä. Today, the Hundred Kingdoms extend from the sheltered Heartlands by the Bitter Sea, all the way to the lands of the Russ, which stretch against the Claustrine Mountains, before one descends into the corruption and darkness spawned by the Fall beyond them.
Despite the best efforts of the Orders, the spiritual successors to the legendary last Legion, the Hundred Kingdoms have been riven by war almost from the moment the first desperate refugees laid eyes on the Bitter Sea. Peace has only visited their lands twice: once, upon the return of the Orders from the Claustrine Wall at the onset of the Long Winter, and again during the rule of the Armatellum dynasty that managed to briefly unite the Hundred Kingdoms under one banner and found the Tellian Empire.
The tragic end of that dynasty saw the Empire plunged into chaos and brought the resurgence of the Hundred Kingdoms. Today, the Hollow Throne and a few key institutions are all that remain of the Empire while, year after year, would-be Emperors and conquerors perpetuate the cycle of violence that makes an Empire a quickly fading dream.
With souls and bodies shaped by Fire, Earth and War, the Dweghom have driven the Dragons to extinction and broken the world to become masters of their own destiny – just to then disagree on what that destiny should be…
A Dweghom Warband that is ready to assemble and play. Think of this as a 1 player starter for the new edition of First Blood.
A mighty Hold Raegh leads his kin into battle, cleaving his enemies apart with every swing of his axe. Sturdy Hold Warriors form a shieldwall where the fighting is thickest as Wardens sunder apart their foes with a flurry of strikes. Crashing into enemy formations and obliterating the foe at range, the combined ferric strength of a Steelforged and the primordial power of a Found wreak havoc and devastation upon the battlefield.
Box Contents
1x Hold Raegh
6x Hold Warriors (Hold Ballistae Dual Kit Option Available)
4x Wardens (Initates Dual Kit Option Available)
1x Found (Lost Dual Kit Option Available)
1x Steelforged
8 Command Cards
All Bases and Stands required
3D Terrain
Pack of 6x Dice
Quick Start Guide for First Blood
Measuring Tool
x1 License Card.
Product Information
Assembly: Required
Box size: 10.8×15.5x 7cm; 180g
Material: Plastic
Scale: 38mm
The Dweghom are the firstborn children of War, and their long history is steeped in warfare and loss. Originally crafted by the dragons as a race of peerless craftsmen, their Ancestors were forged to be the ultimate servitors – hardy, industrious, loyal, and dedicated to the creation of beauty. Their lifespans were vastly extended, and their memories made deep and enduring, so that the secrets of their craft would not be lost from generation to generation. For millennia, they labored for their masters, and the Dragons thrived. Matchless artifacts and beautiful relics swelled the Dragon hoards, while the Rooks, the dragons’ lairs, were transformed into marvels of architecture and engineering.
Revolts and uprisings were all but unknown, as loyalty had been imprinted into their very essence, and they found it impossible to raise weapons against their masters once one of them joined the fray directly. Those few rebellions that did occur were swiftly put down, their leaders rounded up and executed, while the followers were exiled to the unforgiving depths of their vast mine networks to toil in the dark and dangerous passages close to Destruction’s heart. But the dragons had wrought their craft too well. Those Ancestors who were exiled to the depths were bowed, but far from broken. Their gift of memory stoked the fires of their fury, fueling their determination to bring down their masters. Their tunnels delved ever deeper into the hidden places of the earth, the cool stillness of those dark chambers echoing with their anger as they dug, the quiet slowly giving way to the seething wrath of the planet’s core. There, surrounded by a fury and rage that dwarfed even their own, they came across their doom, as well as their salvation. Bound by the Dragons in Primordial Earth and Fire since Eӓ itself was still young, it had languished in the smothering embrace of its chthonian tomb for eons uncounted, beyond the reach of the mortal races – or so the Dragons thought. Every rage-fueled strike of the Ancestors’ pickaxes and every angry, shattering blow of their hammers had become a prayer, turning their ordeal into a pilgrimage that burrowed through not only the miles of obdurate stone that separated them, but across the very borders of reality itself, until they stood before the throne and prison of War, the Second Horseman and Incarnate Soul of Destruction.