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  • 3D Print Set - Resin books 3D Print Set - Resin books

    3D Print Set - Resin books

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    3d-Printed set - books This set contains different designs of books in high-quality resin. The perfect accessory to complete your diorama. This product comes unpainted and it is perfect for 25-28-35 mm miniatures (1:76, 1:48, 1:35). Each set contains: 22 books #resin #3d #printed #books #greenstuffworld

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    €4,05

  • Sale -5% 40K Black Templars Execrator 40K Black Templars Execrator

    40K Black Templars Execrator

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    A plastic miniature for Warhammer 40,000 Add a hardened Chaplain to your Black Templars army Motivate nearby warriors to fight all the harder in the name of the God-Emperor Easy to personalise with weapon and cosmetic options, including heads and backpack icons Execrators are the living embodiments of the oaths of their battle-brothers – ferocious warrior priests who lead the Black Templars in lethal rampages. They teach that war is the most worthy chapel for warriors, every bludgeoning blow of their crozius arcanum punctuated with zealous insults and roared sermons.This multipart plastic kit builds one Execrator, a zealous leader for your Black Templars armies in games of Warhammer 40,000. These fearsome fighters wield a crozius arcanum with a choice of two different mace-heads. You can equip them with an absolver bolt pistol, pyre pistol, master-crafted power weapon, or holy relic in their other hand. They also have a choice of two heads – one with a skull-faced helmet and one bare – and there are two optional icons for the backpack, making it easy to customise your remorseless warrior.This kit comprises 28 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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    €32,50€30,90

  • 40K Genestealer Cults Codex 40K Genestealer Cults Codex

    40K Genestealer Cults Codex

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    A must-have guide for any Genestealer Cults sympathiser 120 pages packed full of rules, awe-inspiring art, fascinating background material Includes Combat Patrol, Crusade rules, 24 datasheets, five Detachments, and more Codex: Genestealer Cults contains a trove of background information covering prominent Genestealer infestations from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Take a detailed look into the organisation of these xeno-tainted armies and the troops, leaders, and war machines that fight among them. This book also contains the rules for leading a Genestealer Cults army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000.Inside this 120-page hardback book, you'll find:– In-depth background and lore on the Genestealer Cults, how they take over planets and prepare them for the Great Devourer – even going so far as to infiltrate the Imperial military structure– Rousing artwork that will inspire your cults to acts of exemplary sedition and a showcase of expertly-painted Genestealer Cults miniatures– All the rules you need to play your Genestealer Cults army, including 24 datasheets covering every unit and five Detachments– A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol gamesThis book also contains a one-use code to unlock Codex: Genestealer Cults content in Warhammer 40,000: The App. #codex #genestealer #cults #40K

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    €40,00

  • Sale -16% 40K L/o Votann Codex 40K L/o Votann Codex

    40K L/o Votann Codex

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    A 144-page rules supplement for Warhammer 40,000 A vital guide to collecting and playing Leagues of Votann armies in the grim darkness of the far future Packed with background material, art, and photography to inspire you, plus rules for matched play Features Combat Patrol and narrative Crusade rules, 21 datasheets, five Detachments, and more The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly trust this is the will of the Votann – ancient supercogitators hailed as nigh-supernatural fonts of wisdom. On their advice, the Kin mass into mighty oathbands, emerging from the galactic core and other territories to conquer, claim resources, and do battle with any who threaten their leagues.Codex: Leagues of Votann is an essential book for enterprising collectors who seek to expand their galactic holdings. This book is packed with bold artwork, deep background material, inspiring photography, and the rules you'll need to defend your claims in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. No matter how you prefer to collect, paint, and play, this book will guide you like the will of the Ancestors.Inside this 144-page hardback book, you'll find:– Deep lore and background material to delve into, laying down the culture and history of this fascinating faction– Bold artwork and thrilling photography that will inspire your collection and stir your creativity– Rules for using the Leagues of Votann in games of Warhammer 40,000, with 21 datasheets, five Detachments, and the Prioritised Efficiency army-wide rule– A set of rules to launch your own narrative Crusade, setting up contracts and procuring vital assets– A guide to painting your Combat Patrol and rules for fielding the Bane-slayer's Bulwark in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: Leagues of Votann content in Warhammer 40,000: The App.

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    €47,50€40,00

  • Age of Sigmar Core Book 2024 Age of Sigmar Core Book 2024

    Age of Sigmar Core Book 2024

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    An essential book, filled with rules and lore for Warhammer Age of Sigmar Supports various game modes, including the Spearhead format, narrative Path to Glory campaign system, and more Drives the ever-evolving narrative onwards into the Hour of Ruin and the relentless Skaven invasion of the Mortal Realms This book contains the same contents as the Core Book found in the Warhammer Age of Sigmar: Skaventide boxed set This is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.The BookThis 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.The Warhammer Age of Sigmar HobbyThe book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play.The Mortal RealmsThis section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more.History of the RealmsGet a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade.Factions at WarA background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore.The RulesThe book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play.The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.

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    €49,50

  • Sale -6% ArcWorlde Core Rules 2.2 (feb 2024) ArcWorlde Core Rules 2.2 (feb 2024)

    ArcWorlde Core Rules 2.2 (feb 2024)

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    *NEW* 60 page leather-effect paperback. ArcWorlde is a characterful skirmish game, combining wargaming with a smidgen of RPG that brings you exciting story-driven scenarios on the table top. Players use their wits, tactical skill and creative thinking to create fun and memorable clashes between heroes, warbands and monsters in a game that is quick, fun and easy to learn. Customise your warbands with new items and equipment, link your games in narrative campaigns and even create amazing custom actions and gaming moments with the Narrative Feat system. Awaken your imagination and bring the wondrous lands of ArcWorlde to life.

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    €13,80€13,00

  • Sale -10% Conquest Lore Companion Book

    Conquest Lore Companion Book

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    Softcover Edition of the Lore Companion Book for Conquest. - Miss nothing: all previous Companion Lore, including some select pieces from the Campaigns, wrapped in a completely new design and immersive aesthetic.- Updated and expanded pre-history of the world, including the elusive mythology of the Exiles and a deeper dive into Asgard and the Gods of Yggdrasil- Expanded faction lore, offering insight to internal balance of power, bringing audiences up to speed with recent events and setting up future narratives.- Updated and all-new lore and first look into future factions: Black Army, Weavers, Helheim, Desmoceral, Mastiga, Famine and Han.

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    €29,99€27,00

  • Sale -16% Emperor's Children - Codex Emperor's Children - Codex

    Emperor's Children - Codex

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    A 112-page rules supplement for Warhammer 40,000 Your essential guide to collecting and playing Emperor's Children armies in the grim darkness of the far future Packed with background material, art, and photography to inspire you Features Combat Patrol and Crusade rules, 22 datasheets, six Detachments, and more The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, weave an exquisitely intricate and lurid tapestry of violence.Codex: Emperor's Children is a vital book for collectors who enjoy setting the chosen of Slaanesh upon an unsuspecting galaxy. This impressive tome is packed with twisted artwork, alluring background material, stunning photography, and the rules you need to unleash your hedonistic warriors in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. This book will allow you to live out your obsessions no matter how you like to collect, paint, and play with your Emperor's Children.Inside this 112-page hardback book, you'll find:– Shocking lore and background material detailing the descent of the Emperor's Children– Evocative artwork and photography that will inspire your collection and unleash your creativity– Rules for using Emperor's Children and daemons of Slaanesh in games of Warhammer 40,000, with 22 datasheets, six Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, gather ingredients to create Combat Elixirs, and receive the Boons of Slaanesh– A guide to painting your Combat Patrol and rules for fielding the Callous Blades in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: Emperor's Children content in Warhammer 40,000: The App.

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    €47,50€40,00

  • Malifaux 4th Explorer's Society Faction Book

    Malifaux 4th Explorer's Society Faction Book

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    The Explorer’s Society Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that follow expeditions into the unknown.Contents:• Explorer’s Society Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Explorer’s Society crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Malifaux 4th Neverborn Faction Book

    Malifaux 4th Neverborn Faction Book

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    The Neverborn Faction Book compiles the entire faction into one Fourth Edition reference. Inside you will find full stat and crew card presentation along with updated bios, faction lore, and ongoing narrative threads that explore the native forces of Malifaux.Contents:• Neverborn Fourth Edition faction reference book• Updated bios, faction lore, and ongoing narrative threads• Complete keyword listings for all Neverborn crews• All stat cards and crew cards for the faction• Quick reference for all markers and tokens the faction has access toEverything you need for the faction, collected in one book.

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    €22,00

  • Malifaux 4th Resurrectionist Faction Book

    Malifaux 4th Resurrectionist Faction Book

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    This book contains all the stat cards and upgrades needed to play the Resurrectionists within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Resurrectionist Faction Book - 4th Edition

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    €21,99

  • Malifaux 4th Ten Thunders Faction Book

    Malifaux 4th Ten Thunders Faction Book

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    This book contains all the stat cards and upgrades needed to play the Ten Thunders within Malifaux Fourth Edition. Each faction book also includes new stories that further the rich background of Malifaux, along with descriptions of each model within the faction.contents: 1x Ten Thunders Faction Book - 4th Edition

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    €21,99

  • Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

    Mutant Year Zero - Zone Compendium 2 - Dead Blue Sea

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    NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book. The Mutant: Mechatron core book is also useful, but not required. Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars – massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity. The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens. Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still. Ad Astra can be played stand-alone or as a direct continuation of the Path to Eden campaign in the Mutant: Year Zero core rulebook. The book also includes rules for playing Mutant: Year Zero in space and an overview of the solar system with ideas for further adventures.

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    €17,00

  • Rulebook 1.1 Rulebook 1.1

    Rulebook

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    This beautifully illustrated 100+ page rulebook not only includes the latest edition of the core rules but also 7 alternate scenarios, over 30 character profiles and background as well as over 50 pages of history, maps and narrative to bring the world of Moonstone alive.  

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    €23,40

  • The Arising Expansion Book The Arising Expansion Book

    The Arising Expansion Book

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    The Arising is a 176 page expansion book for Moonstone featuring rules expansions and examples of play, rules for linked campaign games, 9 new story scenarios, 55 new character profiles and nearly 100 pages of lore and storyline.  

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    €30,00

  • The Old World Core Rulebook The Old World Core Rulebook

    The Old World Core Rulebook

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    The core rules you need to get stuck into playing Warhammer: The Old World Includes a comprehensive history of the Warhammer world and introduces the many races and armies that wage war over it Become the conquering general of a mighty army in Warhammer: The Old World t is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting.Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory.This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army.Inside this 352-page hardback book, you will find:The World of Legend: A comprehensive history of the Warhammer world and an introduction to the many races and armies that wage eternal war for dominance over it.The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat.The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games.Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells.Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team.Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war.

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    €52,50

  • Sale -5% The Old World Matched Play Guide The Old World Matched Play Guide

    The Old World Matched Play Guide

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    A gaming supplement for Warhammer: The Old World 48 pages of scenarios and guidance for running events Includes six matched play scenarios, plus Secondary objectives to add tactical nuance Additional rules cover Doubles, Team, and Escalation events, plus extra optional rules to add variety Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death.The Matched Play Guide is a supplement containing rules and advice for organising competitive games and events for Warhammer: The Old World. It features six matched play scenarios, designed to provide players with different tactical challenges, along with thematic and challenging Secondary objectives. There are additional rules for playing Doubles events and Team events, as well as a guide to Escalation tournaments. It's ideal whether you want to run an event for the ages or are preparing to attend one as a player.Within this 48-page softback gaming supplement, you will find:– Basic guidance for getting the most out of matched play games– Information about organising events, including army composition and terrain– Six scenarios, along with Secondary objectives– Rules for Doubles games and team events– Additional rules for Secret objectives and Escalation eventsYou will need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this supplement.

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    €21,50€20,45

  • Wargames Illustrated 459

    Wargames Illustrated 459

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    contents 459 OBSERVATION POST In this month’s OP we’ve got skirmish campaigning in mythical Greece, campaigning anywhere, and campaigning in the Franco-Prussian War. RELEASE RADAR Dom Sore’s always keeping an eye out for new and exciting wargaming releases. Quick Fire Short, quick-read posts from Wi readers about their hobby projects, notes, news, and observations. The wargames illustrated Readers’ Awards We present the results of the ninth annual Wargames Illustrated Readers’ Awards and hear from the winners. 2025 Hobby Hero: Chris ‘Peachy’ Peach Your Hobby Hero for 2025 is Chris ‘Peachy’ Peach of the Peachy Tips YouTube channel. We lured him to WiTowers with a cheap trophy and mug of Yorkshire Tea, then James threw some questions his way! The Marker Quest Manuel Barros Silva learns how to paint with pens! Chugging Along the Chittagong Glenn Clarke describes his latest foray into another of wargaming’s less explored conflicts, the Third Burma War. Lily Banners goes forth Beneath the Lily Banners returns for a fourth edition; we invited the game’s designer, Barry Hilton, to WiHQ to play through a game with fellow Marlburian maven Nick Eyre of North Star. Tilts, trolls, and trouble Tom Hill bolts fresh scenarios, new objectives, and new ideas onto Joe McCullough’s crazy fantasy sports game, Hairfoot Jousting! Messing about In boats Australian wargamer Mark Piper continues his tabletop gaming set in New Zealand from 1800-1850, with three scenarios that explore Crown and Māori waterborne operations. Battle at Monte Cassel, 1677 Colonel Bill Gray mixes history, playtesting, and wargaming fun as he brings an expansion for his Age of Eagles II rules to its conclusion. Midgard - Great Northern War Matt Moran expands James Morris’ Midgard rules beyond their initial intended scope, testing them out in the Great Northern War (1700 - 1721). Stralsund 1628 Jan Karrman gives us a preview of the game he’ll bring to this year’s Salute wargames show. Going Greek with Gamers Grass Terrain Part Two James completes the Warriors of Athena terrain he built in our last issue. Building a Burmese Temple Glenn Clarke shows how he constructed a Burmese temple, as featured in his article on page 38.

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    €7,00

  • Wargames Illustrated 460

    Wargames Illustrated 460

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    April 2026

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    €7,00

  • Wargames Illustrated 461

    Wargames Illustrated 461

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    mei 2026 This issue includes a Freebie Frame of either the Battlefront Miniatures Flames of War MKVI Light Tank or the Somua S35. We’re mixing things up a bit with our Freebie Frame this month, and welcoming some excellent 15mm plastic tanks from Battlefront – a first for Wi!* The re-release of Early War for Battlefront’s best-selling World War Two game, Flames of War, has been going down a storm with wargamers, and we are really pleased to be able to offer you a French Somua S35 or British Vickers Light Tank to bolster your Early War forces. You won’t be left wanting for information about your new models; in this issue, we have history (p.28), assembly suggestions (p.20), and a painting guide (p.42) for the tanks, helping you to get them tabletop-ready in no time. In other Armoured Warfare-theme articles, we present our take on the Salute 53 Force & Valor free figure, and a wonderful What a Tanker! game – soon to hit the UK show circuit. Away from modern armour, you will find plenty with which to wet your wargaming whistle in our other articles, in which we take in the Hammerhead Painting Competition, a ‘Crusader’ temple, the Peninsular War, and more.

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    €7,00

  • Wargames Illustrated 462 June 2026 Wargames Illustrated 462 June 2026

    Wargames Illustrated 462 June 2026

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    We have a double whammy of freebies for you this month: A Gladiator Match sprue of four 28mm figures and a 32-page quick-start rulebook, both supplied by our friends at Dead Again Games, and both pertaining to their Kickstarter sensation, Blood on the Sands. Your new Training Grounds quick-start guide offers the ideal jumping-off point for Blood on the Sands – a historically accurate tabletop gladiator game – and with only two gladiators required for play, you have everything you need to begin, along with the bonuses of a gladiatorial school owner and a referee! To find out more about Blood on the Sands, and to take your games to the next level, visit bloodonthesands.com or scan the QR code below. Blood on the Sands has inspired this month’s Business of Blood theme. We have three theme articles for you that feature sordid dealings and unsavoury violence, set in the Old West, Renaissance France, and Medieval Mesopotamia. We also have our annual Salute show report, with a look at the best games from Europe’s biggest wargames event.

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    €7,00

  • Sale -5% Warhammer 40K Boarding Actions Warhammer 40K Boarding Actions

    Warhammer 40K Boarding Actions

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    Bring all the action of Warhammer 40,000 into the claustrophobic tunnels of spacecraft Includes 55 thematic Detachments, along with Stratagems and Enhancements Loads of updated missions bring the rules up to date with the current edition Warhammer 40,000: Boarding Actions brings the action into the tight confines of space-faring vessels, represented by the Boarding Actions terrain kits. In the cold void of space, the missions are critical and the fighting is up-close and brutal. This book brings Boarding Actions missions into the current edition, and adds loads of Boarding Actions Detachments to enhance your experience. You'll find updated versions of the missions from the Arks of Omen series, including options for narrative, matched play, and multiplayer games.Inside this 296-page softcover supplement, you'll find:– Updated rules for playing intense Boarding Actions games in Warhammer 40,000– 55 thematic new Boarding Actions Detachments– Stratagems and Enhancements unique to Boarding Actions– 54 updated missions for matched play, narrative games, and multiplayer gamesYou'll need a copy of the Warhammer 40,000 Core Rules, available separately, in order to make full use of this book.

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    €55,00€52,25

  • Warhammer 40k Kill team core book Warhammer 40k Kill team core book

    Warhammer 40k Kill team core book old

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    While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not. The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows. The Book This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team. Ten Thousand Years of War The book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy. Core Rules The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets. Killzones Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery. Ways to Play Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake. Open Play A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans. Matched Play As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory. Spec Ops Narrative Play The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments. Critical Operations Mission Pack A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games. Tac Ops A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield. Appendix The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team. #kill #team #core #book #skirmish

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    €5,00

  • Sale -10% Warhammer AoS Roleplay Soulbound Shadows in the Mist

    Warhammer AoS Roleplay Soulbound Shadows in the Mist

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    There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist… Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil — an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city — and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard’s future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron — the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard. #soulbound #age #sigmar #rpg #warhammer #shadows #mist

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    €47,95€43,16

  • Sale -10% Warhammer AoS Roleplay Soulbound Bestiary

    Warhammer AoS Roleplay Soulbound Steam and Steal

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    Aether-powered Kharadron sky-ships soar through the clouds, Corsair wolf-ships cut through the waves armed with monster-hunting harpoons, and helblaster volley guns erupt from the walls of the Free Cities. The cogs of war are ever-turning, and the Mortal Realms are in need of talented smiths. Warhammer Age of Sigmar Steam and Steel presents everything you need to begin crafting your own weapons, armour, and machines of war. This book contains new aetheric equipment for the Kharadron, new Fyreslayer runes, new weapons and crafting rules, alchemy and potion making, and rules for vehicular combat along with dozens of example ships and war machines. Not only that, but Steam and Steel explores what crafting means to cultures across the Mortal Realms — for some it is simply a job, for others it reflects a lifelong devotion to their deity. Steam and Steel is perfect for players looking to create their own equipment, and for GMs who are looking to bring ship-to-ship combat and large-scale vehicular destruction to their game! #soulbound #age #sigmar #rpg #warhammer #steam #steal

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    €32,90€29,61

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