Warhammer
Arcane Journal The War of Settra's Fury
A rules supplement for Warhammer: The Old World Explore the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in more depth Includes additional rules to field any faction in skirmish-sized Battle March games Features Armies of Infamy for the Renegade Crowns of Man and a Dwarfen Slayer Host Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory.This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World.Within this 48-page softback supplement book, you will find:– Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties.– Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters.– Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies.– Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host.This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement.
€22,00€20,90
Arcane Journal Grand Cathay
A rules supplement for Warhammer: The Old World Explore the unique Armies of Grand Cathay Includes rules for every unit, special characters, a variety of magic items, and equipment to field your armies Features rules for a hero of legend, and a full army list, along with unique equipment and spell lores Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though the Empire of the Celestial Dragon lies far from the nations of the Old World, Cathayan merchants have plied the ocean waves for hundreds of years, and vast armies of Jade Warriors and Lancers pledge to fight alongside or against the armies of the west in times of peril.This essential guidebook studies the rich history, background, and culture of the Armies of Grand Cathay, and offers rules to use them in your games of Warhammer: The Old World. It includes inspiring lore, artwork, and photography, along with rules allowing you to muster a mighty collection of the Celestial Dragon's warriors, and get the most out of them on the tabletop.Within this 48-page softback supplement book, you will find:– Background and lore: Wild Grand Cathay is a distant land. They have centuries-long ties to the Old World, offering trade and military assistance to the many empires at war.– Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory.– Special Character & Unit Profiles: Background and rules for units and characters, including Miao Ying, The Storm Dragon, and three other character types.– The Spell Lores of Yin and Yang: Learn the powers associated with both sides of Feng Shi sorcery.– Armies of Grand Cathay Armoury and Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, Arcane Items, and weapons exclusive to the army.This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book.
€21,50€20,45
Beastmen Brayherds Bestigor Herd
20 plastic miniatures for Warhammer: The Old World Add elite melee infantry to your Beastmen Breyherds army Heavily armoured, making them very durable Carve a path through the enemy with massive two-handed axes Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail adorned with all manner of grisly trophies taken from those that have put up a fight before being cut into pieces.This multipart plastic kit builds 20 Bestigors, elite melee infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. These savage warriors make ideal line breakers, able to hack their way through foes with their great weapons.They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies, making it easy to customise your units.This kit comprises 184 plastic components, 20x Citadel 30mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to customise your miniatures.These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
€67,50€64,10
Beastmen Brayherds Gor Herd
30 plastic miniatures for Warhammer: The Old World Add melee-focused infantry to your Beastmen Brayherds army Charge across the battlefield in a filthy tide of horns, hooves, and crude, rusty weapons Cut down your foes with paired hand weapons, or give them a shield for added durability Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to tear great chunks of flesh from their foes – and muscular, robust bodies, they are well-suited to acting out their primal urges. One thing all true Beastmen have in common is their horns, without which they cannot be considered real Gors.This multipart plastic kit builds 30 Gors, bloodthirsty infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. They are an ideal core for your force – both stalwart in defence and dangerous in attack.They can be assembled as one large unit, or two units of 15 warriors, each with their own optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies, making it easy to customise your units.This kit comprises 222 plastic components, 30x Citadel 25mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to decorate your miniatures.These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.These miniatures are also available in the Beastmen Brayherds Battalion boxed set.
€67,50€64,10
Arcane Journal Beastmen Brayherds
A rules supplement for Warhammer: The Old World Gain deep insight into the savage Beastmen Brayherds Includes additional units, characters, a variety of magic items, and equipment to enhance your armies Includes rules for heroes of legend as well as two Armies of Infamy The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is enforced with terrible violence, and every member of the herd quickly learns their place in its brutal and bloody hierarchy. From the primordial forests in which they dwell, they raid and pillage in the name of their Dark Gods.This essential guidebook delves into the dark background and lore of the Beastmen Brayherds, the true Children of Chaos, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Ravening Hordes, available to purchase separately, you'll have plenty of options and more in-depth rules to get the most out of the Cloven Ones on the tabletop.Within this 48-page supplement book, you will find:– Background and lore: The history of the Cloven Ones, their current territories, some of the warlords that lead them, and a breakdown of the Dark Tongue.– Hordes of the Beastmen: Rules to field two unique Armies of Infamy – the Guardians Of The Blood Grounds and Primal Gatherings.– Special Character & Unit Profiles: Background and rules for units and characters including Kralmaw, The Prophet Of Ruin and Ghorros Warhoof, Sire of a Thousand Young.– Beastmen Brayherds Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.This is a supplement for Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
€20,45
Arcane Journal Wood Elf
A rules supplement for Warhammer: The Old World Draw back the veil and discover the mysterious and noble Wood Elf Realms Includes additional units, characters, a variety of magic items, and equipment to enhance your armies Also features rules for heroes of legend as well as two Armies of Infamy The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes.This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy, you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop.Within this 48-page supplement, you will find:– Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt.– Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn.– Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn.– Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this supplement.
€20,45
Arcane Journal High Elf Realms
A rules supplement for Warhammer: The Old World Scholarly insight into the High Elves of the World of Legend Includes additional units, characters, a variety of magic items, and equipment to enhance your armies Includes rules for heroes of legend as well as two Armies of Infamy This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop.Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection.– Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost.– Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle.– High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
€20,45
Arcane Journal: Empire of Man
Take an in-depth look at the history and lore of the Empire of Man Unleash your Empire forces in new and exciting ways Includes rules for Heroes of Legend as well as two Armies of Infamy The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness.This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways.Within this 48-page supplement book, you will find:– The Empire of Man: Lore and background of the Empire of Man and its many states.– Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders.– Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke.– Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights.– Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this book.
€20,40
Arcane Journal: Warriors of Chaos
Take a closer look at the Marauder tribes and Warriors of Chaos of the frozen north Unleash your Warriors of Chaos forces in new and exciting ways Includes rules for two infamous Chaos characters as well as two Armies of Infamy This supplement embarks upon the Path to Glory, exploring the beliefs of the innumerable Marauder tribes and the mighty Warriors of Chaos that battle endlessly in the frozen north. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with more rules and content, allowing you to use your collection of Chaos-worshipping barbarians in new and exciting ways.Inside this 48-page supplement, you will find:The Chaos Wastes: An in-depth exploration of the accursed shadowland at the top of the world where the inhospitable wilderness meets the Realm of Chaos.The Saga of the Chainmaker: The tale of Frydaal the Chainmaker's conquest of the doomed town of Hollum and the creation of a Chaos wasteland within the borders of the Empire.The Lost and The Damned: Background and rules for two infamous characters – Frydaal the Chainmaker and Galrauch, the Great Drake.Armies of Infamy: Rules to field two unique Chaos Armies of Infamy – Wolves of the Sea and Heralds of Darkness.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
€20,40
Arcane Journal: Dwarfen Mountain Holds
Explore the lore of Karaz Ankor, the mountain realm of the Dwarfs Unleash your Dwarf forces in new and exciting ways Includes rules for Heroes of Legend as well as two Armies of Infamy Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they have faced has served to further steel the resolve of the indomitable Dwarfs.This supplement takes an in-depth look at the Karaz Ankor, exploring the traditions and beliefs of this powerful realm of stubborn and prideful warriors and artisans. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of grudgeful Dwarfs in new and exciting ways.Within this supplement, you will find:The Mountain Realm: A comprehensive look at the Karaz Ankor, the mountain realm of the Dwarfs – from the might of its impregnable holds, to the roles of its ruling guilds and clans.The Reclamation of Khazid Vosk: The saga of Burlok Damminson’s bold quest to reconquer the lost hold of Khazid Vosk and to reclaim its forgotten treasures.Heroes of Legend: Background and rules for three famous characters Thorgrim Ulleksson, Kharl of the Dammaz Kron, Ungrim Ironfist, the Slayer King of Karak Kadrin, and the infamous Engineer Burlok Damminson.Armies of Infamy: Rules to field two unique Dwarf Armies of Infamy: Royal Clans, and Engineers Expeditionary Forces.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
€20,40
Orc & Goblin tribes: Arcane Journal
Take a closer look at the brutal lifestyles of the Orcs and Goblins of the Badlands Unleash your Orc & Goblin Tribes forces in new and exciting ways Includes rules for Heroes of Legend as well as two Armies of Infamy This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways.Within this 48-page supplement book, you will find:History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home.A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush.Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga.Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes.This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
€19,95